Sieghar
Sieghar is een mooie, witte wolf!
SIEGHAR Size/Type: Medium Magical Beast Hit Dice: 6d10+12 (48 hp) Initiative: +3 Speed: 50 ft. (10 squares) Armor Class: 20 (+3 Dex, +7 natural), touch 13, flat-footed 17 Base Attack/Grapple: +6/+8 Attack: Bite +9 melee (1d8+3) Full Attack: Bite +9 melee (1d8+3) Space/Reach: 5 ft./ 5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent, share spells, evasion, devotion, elemental shift Saves: Fort +7, Ref +8, Will +3 Abilities: Str 15, Dex 17, Con 15, Int 12, Wis 12, Cha 6. Skills: Hide +8, Listen +6, Move Silently +8, Spot +6, Survival +3 Feats: Improved Natural Armor, Improved Natural Attack (Bite), TrackB, Weapon Focus (Bite) DESCRIPTION Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. Share Spells (Ex): At Samuel's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Sieghar. Sieghar must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Sieghar if Sieghar moves farther than 5 feet away and will not affect Sieghar again, even if it returns to the Samuel before the duration expires. Additionally, Samuel may cast a spell with a target of "You" on Sieghar (as a touch range spell) instead of on himself. Samuel and Sieghar can share spells even if the spells normally do not affect creatures of the SiegharÂ’s type (magical beast). Evasion (Ex): If Sieghar is subjected to an attack that normally allows a Reflex saving throw for half damage, he takes no damage if he makes a successful saving throw. Devotion (Ex): Sieghar gains a +4 morale bonus on Will saves against enchantment spells and effects.