Viglaf
![](https://rpol.net/portraits/m/mfd027.jpg)
ATT:60 ADV: 37 D/Q:-37 SK:21 Total : 81
Attributes:60
ST: 11/13 [10] DX: 11 [20] IQ: 11 [20] HT: 12 [10]
Secondary Characteristics:
Damage 1d-1/1d+1; BL 24 lbs.;
HP 11[0]; Will 11 [0]; Per 11 [0]; FP 12 [0];
Basic Speed: 5.75 [0] Basic Move 4 [0] Dodge 7 DR 1
ADV: 30
[20] Dwarf
Attribute Modifiers: HT+1 [10].
Secondary Characteristic Modifiers: FP+3 [9]; Basic Move-1
[-5].
Advantages: Alcohol Tolerance [1]; Damage Resistance 1 (Tough
Skin, -40%) [3]; Lifting ST 2 [6]; Night Vision 5 [5]; Pickaxe
Penchant 1* [5]; Resistant to Poison (+3) [5].
Perks: Dwarven Gear† [1].
Disadvantages: Greed (12) [-15]; Stubbornness [-5].
Features: Armor isn’t interchangeable with human armor.
* Pickaxe Penchant: You’re a natural at fighting, bashing, and
mining with axes and picks. This Talent adds to Axe/Mace,
Forced Entry, Prospecting, Thrown Weapon (Axe/Mace), and
Two-Handed Axe/Mace. Only dwarves can have it, and may buy
up to three more levels at character creation. Reaction bonus:
Miners. 5 points/level.
† Dwarven Gear: 10% off the final price of gear qualified as
“dwarven” – armor, rations, shields, weapons, whetstones, etc.
[5] Single minded
[5] reputation as reliable if cranky
[1] Adventurer's Guild member
languages: Dwarven Native/native
Aralaise Native/native [3/3]
DISADVANTAGES:-35
[-5] code of honor, Professional
[-5] compulsive carousing
[-5] Workaholic
[-10] bad temper
[-10] hard of hearing
Quirks:
stays bought, taciturn, always dusty,
SKILLs:
Merchant IQ/A [1] 10
Engineer (Construction) (H) IQ at IQ-1[2] 10
Architecture (A) IQ at IQ [2], 11
Masonry (E) IQ at IQ+2 [4], 13
Carpentry (E) IQ at IQ [1] 11
Knife DX/E [2] 11
Axe/Mace DX/A [4] 13*
Lifting HT/A [1] 11
Locksmith IQ/A [1] 10
Traps IQ/A [1] 10
Connoisseur: tools IQ/A [1] 10
Carousing HT/E [1] 12
Craftsman 62 pts
Attributes: ST: 11 [10] DX: 11 [20] IQ: 11 [20] HT: 11 [10]
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11[0];
Will 11 [0]; Per 11 [0]; FP 11 [0]; Basic Speed: 5.50 [0]
Basic Move 5 [0]
Advantages: 15 points from Acute Senses (any) [2/level], Artificer [10/level],
Attentive [1], Dungeon Artificer [5/level], Equipment Bond [1], Gifted Artist
[5/level], High Manual Dexterity [5/level]; High Pain Threshold [10], Lifting ST
[3/level]; Luck [15], Resistant to Poison (+3) [5], Reputation [varies], Single
minded [5], Versatile [5], Wealth [varies]
Disadvantages: 35 points from Absentminded [-15]; Bad Back [-15 or -25], Bad
Smell [-10], Bad Temper [-10], Code of Honor (Professional) [-5], Compulsive
Carousing [-5], Compulsive Gambling [-5], Greed [-15*], Hard of Hearing [-10],
Laziness [-10], Missing Digit [-2 or -5], No Sense of Smell/Taste [-5],
Overconfident [-5], Odious Personal Habit [-5 to -15], Sense of Duty
(Adventuring Companions) [-5] Uncongenial [-1], Wealth [varies], Workaholic
[-5]
Primary Skills:Merchant (A)IQ at IQ-1[1] and any of the following 12 point
Packages:
Alchemist: Alchemy (VH)IQ at IQ[8], Professional Skill (Glassblowing),
Hazardous Materials (Magical), both (A) IQ at IQ [2];
Builder: Engineer (Construction) (H) IQ at IQ-1[2] Architecture (A) IQ at
IQ[2], Masonry (E) IQ at IQ+2 [4], Carpentry (E) IQ at IQ [1]
And Forced Entry (E) DX at DX [1].
Leatherworker: Leatherworking (E) DX at DX+2 [4], Armory (Body
Armor) and Professional Skill (Tanner) both (A) IQ at IQ+1[2];
Locksmith: Smith (iron), Mechanic (Simple Devices), Lockpicking,
Traps/TL all (A) IQ at IQ [2] each and Professional Skill: Locksmith (A) IQ at IQ+1 [4];
Potter: Artist (Pottery) Artist (Sculptor), both (H) IQ at IQ [4],
Prospecting, Professional Skill (Dyeing), both (A) IQ at IQ [2];
Smith: Smith (Iron), Armory (Weapons), Armory (Body Armor) all (A)
IQ at IQ+1[4];
Secondary Skills: Knife (E) DX at DX+1 [2] and one of Axe/Mace, Broadsword,
Shortsword, Smallsword, Spear, Staff, all (A) DX at DX [2] or Sling
(H) DX at DX-1 [2], and choose four of the following:
Artist (Any), Animal Handling, Forgery or Jeweler, all (H) IQ at
IQ-2 [1], Connoisseur (any) (A)IQ at IQ-1[1], Lifting (A) HT at
HT-1[1], Professional Skill (any not in primary), Sewing (E) DX
at DX [1], or use to raise a primary skill [1 or 2 points/level]
Background Skills: three of Brawling, (E) DX at DX [1], Carousing (E) H at
HT+1 [1], Climbing (A) DX at DX-1[1], Farming, Gambling,
Streetwise, all (A) IQ at IQ-1 [1], First Aid, Gesture, Savoir-Faire,
All (E) IQ at IQ [1], or use to raise a primary or secondary skill
[1 or 2/level]