Penny Fort Evergreen
Pathfinder Sheet
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Basic Information
Character Name : Penny Fort Evergreen Height : 5' 8"
Player Name : NPC Weight : 70 kg
Character Race : Ranger Eyes : Brown
Alignment : Neutral Hair : Brown
Deity : Size : Medium
Total Level : 3 Speed : 30ft
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Character Class Information
Class and Level : Ranger 3
Class and Level :
Class and Level :
Favored Class(es) : Ranger
Favored Class Bonus : +1 hit point or +1 skill point
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Ability Scores
Strength : 15 (+2) 00 point buy + 0 racial + 0 level + 0 misc
Dexterity : 15 (+2) 00 point buy + 2 racial + 0 level + 0 misc
Constitution : 15 (+2) 00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 10 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Wisdom : 08 (-1) 00 point buy + 0 racial + 0 level + 0 misc
Charisma : 12 (+1) 00 point buy + 0 racial + 0 level + 0 misc
Maximum Load : 000 lbs.
Lift Overhead : 000 lbs. (equal to Maximum Load)
Lift : 000 lbs. (equal to Maximum Load x2)
Drag or Push : 000 lbs. (equal to Maximum Load x5)
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Combat Statistics
Hit Points : 29
Base Attack (BAB) : +3
Initiative : +3 1 Dex + 2 alert (+2 if in jungle)
Base Melee : +5 3 BAB + 2 Str + 0 misc
Base Ranged : +4 3 BAB + 1 Dex + 0 misc
Combat Maneuver : +5 3 BAB + 2 Str + 0 misc <- CMB
Maneuver Defense : +16 10 + 3 BAB + 2 Str + 1 Dex + 0 misc <- CMD
Armor Class : 17 10 base + 3 armor + 1 shield + 1 Dex + 2 misc
Touch AC : 13 10 base + 1 Dex + 2 misc
Flat-Footed AC : 16 10 base + 3 armor + 1 shield + 2 misc
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Saving Throws
Fortitude : +5 3 base + 2 Con + 0 misc
Reflex : +4 3 base + 1 Dex + 0 misc
Will : +0 1 base - 1 Wis + 0 misc
Conditional Bonuses and Penalties :
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Racial Abilities and Features
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Class Abilities and Features
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Skills and Languages
Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.
[ ] Acrobatics : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Appraise : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Bluff : +00 0 ranks + 0 Cha + 0 class + 0 misc
[c] Climb : +07 2 ranks + 2 Str + 3 class + 0 misc - 0 armor
[c] Craft: : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Diplomacy : +00 0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise : +00 0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[c] Handle Animal ^ : +06 2 ranks + 1 Cha + 3 class + 0 misc
[c] Heal : +04 2 ranks - 1 Wis + 3 class + 0 misc
[c] Intimidate : +05 1 ranks + 1 Cha + 3 class + 0 misc
[ ] Know: Arcana ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[c] Know: Dungeon ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Engineer ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[c] Know: Geography ^ : +04 1 ranks + 0 Int + 3 class + 0 misc
[ ] Know: History ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[c] Know: Nature ^ : +04 1 ranks + 0 Int + 3 class + 0 misc
[ ] Know: Planes ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Religion ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Linguistics ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[c] Perception : +05 3 ranks - 1 Wis + 3 class + 0 misc
[ ] Perform: : +00 0 ranks + 0 Cha + 0 class + 0 misc
[c] Profession: ^ : +00 0 ranks + 0 Wis + 0 class + 0 misc
[c] Ride : +05 1 ranks + 1 Dex + 3 class + 0 misc - 0 armor
[ ] Sense Motive : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[c] Spellcraft ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[c] Stealth : +06 2 ranks + 1 Dex + 3 class + 0 misc - 0 armor
[c] Survival : +05 3 ranks - 1 Wis + 3 class + 0 misc
[c] Swim : +06 1 ranks + 2 Str + 3 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00 0 ranks + 0 Cha + 0 class + 0 misc
Languages : Common, Bullywi, Lizardman
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Traits and Feats
Favoured Enemy: Humanoids (Amphibious)
Feats :
Track - Add half level (minimum 1) to Survival skill checks made to follow tracks
Wild Empathy - A ranger can improve the initial attitude of an animal
Endurance - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks
- +2 bonus on weapon attack and damage rolls
Favoured Terain: Jungle - +2 bonus on initiative checks and Knowledge (geography),
Perception, Stealth, and Survival skill checks
- leaves no trail and cannot be tracked
Point Blank Shot - +1 to attack and damage rolls with missile weapon within 30ft
Alertness - +2 bonus on Perception and Sense Motive skill checks
Rapid Fire - When making a full-attack action with a ranged weapon, can fire one
additional time per round. Attack rolls take a 2 penalty
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Money and Equipment
Armor : Studded leather +3
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 : Ring of Protection +2
Ring #2 :
Shield :
Shoulders :
Wrists :
Weapon : Msw longsword (1d8+1)
Weapon : Msw composite bow (1d8+1)
Other Equipment : Studded leather armour (+3), buckler (+1),
backpack, bedroll, potion of healing (1d8+1), 50ft rope, 20 arrows
12 x torches, 2 x flask of oil, wooden club, waterskin, 3 days of rations
potion of cat's grace (+4 dex)
Money : 25 GP + amethyst (50gp)
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Magic
Level 0 0 spells per day 0 bonus DC 10 (10 + level + 0 ability)
Known/Prepared:
Level 1 0 spells per day 0 bonus DC 11 (10 + level + 0 ability)
Known/Prepared:
Level 2 0 spells per day 0 bonus DC 12 (10 + level + 0 ability)
Known/Prepared:
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Spellbook
Level 0 :
Level 1 :
Level 2 :
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