Cat's Paw
CHARACTERISTICSVal Char Cost Roll Notes
10 STR 0 11- Lift 100 kg; 2d6 HTH damage [1]
20 DEX 20 12-
20 CON 10 12-
20 INT 10 13- PER Roll 13-
18 EGO 8 12-
20 PRE 10 12- PRE Attack: 3d6
7 OCV 20
7 DCV 20
5 OMCV 6
5 DMCV 6
6 SPD 40 Phases: 3, 6, 9, 12
8 PD 6
8 ED 6
10 REC 6
30 END 2
10 BODY 0
40 STUN 10
Cost Powers
75 Gadgeteer Attacks: Collection Of Gadgets (Cost 40, Multipower, 60-point reserve; OIF (Gadget Harness or the like; -½)).
40 Gadgeteer Defense: (Cost 20) Force-Field Belt III: Resistant Protection (10 PD/10 ED); OIF (-½)
(Cost 10) Attuned Force-Field: Power Defense (15 points); OIF (-½)
(Cost 10) Helmet Flare Shielding: Sight Group Flash Defense (15
points); OIF (-½)
40 Gadgeteer Movement: (Cost 40) Springboots: Leaping 120m; OIF (-½)
35 Gadgeteer Secondary Powers: (2) Helmet Audio Systems: Ultrasonic Perception
(Hearing Group); OIF (-½)
(10) Helmet Audio Systems: Telescopic (+10 PER
versus the Range Modifier) for Hearing
Group; OIF (-½)
(3) Helmet Light Intensifier System: Nightvision; OIF
(-½)
(7) Helmet Radar Array: Radar (Radio Group); OIF (-
½), Affected As Sight And Hearing Group As
Well As Radio Group (-½)
(10) Helmet Telescopic Lenses: Telescopic (+10 PER
versus the Range Modifier) for Sight Group; OIF
(-½)
(3) Thermographic Systems: Infrared Perception (Sight
Group); OIF (-½)
Skills, Perks, And Talents
30 10 Tinkerer Set: Electronics, Inventor, Weaponsmith (4 points worth)
13 Brainiac Set: Cramming, Eidetic Memory, Lightning Calculator
3 Demolitions
4 Security Systems +1
Complications
Value Matching Complications (75)
25 Hunted: 25 points worth
20 Psychological Complication: Code Versus Killing
(Common, Total)
15 Psychological Complication: Fascinated By Technology/
Science (Common, Strong)
15 Social Complication: Secret Identity or Public Identity
(Frequently, Major)