Active Cost | Real Cost | END Cost/Charge | Description |
---|
| | | Golem body, all slots Unified Power (-1/4) |
| 36 | | 1) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points) |
| 7 | 1 | 2) it may look like a soft fragile hand, it isn't:HA +2d6 (10 Active Points); Hand-To-Hand Attack (-1/4) |
| 7 | 0 | 3) Iron fingers :Clinging (normal STR) (10 Active Points); Perceivable (leaves a trail of finger sized holes when climbing; -1/4) |
| 36 | 0 | 4) Resistant Protection (15 PD/15 ED) (45 Active Points) |
| 7 | | 5) Tough outer layer:+9 PD (9 Active Points) |
| 7 | | 6) Tough outer layer:+9 ED (9 Active Points) |
| 24 | | 7) Haste spell:+3 SPD (30 Active Points) |
| 26 | 0 | 8) Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (32 Active Points) |
| | | |
| | | |
| 32 | | Magics to move an Iron Golem:Multipower, 40-point reserve, (40 Active Points); all slots Unified Power (-1/4) |
| 6v | 1 | 1) Running +30m (42m total), Reduced Endurance (1/2 END; +1/4) (40 Active Points) |
| 3f | 4 | 2) overpowered and directed levitation spell:Leaping 50m (Accurate, x8 Noncombat) (40 Active Points) |
| 3f | 4 | 3) limited flight under water:Swimming +12m (12m total) (x8 Noncombat), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1) (40 Active Points) |
| 2f | 3 | 4) Teleportation Mega scale 10m, Safe Blind Teleport (+1/4), MegaScale (1m = 1,000 km; +1 3/4) (30 Active Points) |
| 2f | 0 | 5) Turning off the levitation spell:Knockback Resistance -30m (30 Active Points) [Notes: she could weigh close to 1.6kt call her fat and you die can add +6" of running total 18m] |
| | | |
| 9 | 0 | Using Gates to Hell to reform her body:Regeneration (1 BODY per Turn) (16 Active Points); Linked (Gate to hell fire; Lesser Power can only be used when character uses greater Power at full value; -3/4) |
| 12 | | Magics to alter self:Multipower, 22-point reserve, (22 Active Points); all slots Concentration (0 DCV; -1/2), Extra Time (Full Phase, Only to Activate, -1/4) |
| 1f | 2 | 1) Bright Sunlight(gate to sun:Change Environment (-1 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+1/4), Area Of Effect (8m Radius; +1/2) (21 Active Points) |
| 1f | 2 | 2) Shape Shift (Sight and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (22 Active Points) |
| 1f | 2 | 3) Intense Magnetic Field:Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +1/4), Costs Endurance Only To Activate (+1/4) (21 Active Points) |
| 1f | 2 | 4) Cold Iron:Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +1/4), Costs Endurance Only To Activate (+1/4) (21 Active Points); No Range (-1/2) |
| 1f | 2 | 5) Gate to hell fire:Killing Attack - Ranged 1 point, Area Of Effect (1m Surface; +1/4), Costs Endurance Only To Activate (+1/4), Constant (+1/2), Penetrating (x3; +1 1/2) (17 Active Points) |
| 1f | 2 | 6) Wyld Magic:Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +1/4), Costs Endurance Only To Activate (+1/4) (21 Active Points) |
The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her
later she bacame his lover and assassin posing as his apprentice with a wandering eye
later the mage died in a duel and Anastasia was left with out a somebody to serve