Majestic Ocean
Majestic Ocean
Val Char Cost Roll Notes
10 STR 0 11- HTH Damage 2d6 END [1]
18 DEX 24 13-
18 CON 16 13-
23 INT 13 14- PER Roll 14-
10 EGO 0 11-
18 PRE 8 13- PRE Attack: 3 1/2d6
4 SPD 12 Phases: 3, 6, 9, 12
10+10 PD 8 Total: 10/20 PD (0/10 rPD)
10+10 ED 6 Total: 10/20 ED (0/10 rED)
8 REC 4
36 END 0
15 BODY 10
39 STUN 10 Total Characteristic Cost: 105
Movement: Running: 5"/10"
Swimming: 2"/4"
Flight: 20"/40"
Cost Powers END
Size Powers
20 1) Blubbery Armor: Resistant Protection (10 PD/10 ED) 2
8 2) Knockback Resistance -4" 0
Water Powers - Minor
8 1) Life Support - Breathe in Water (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) 0
18 2) Flight 20", No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); OAF - Surfboard (-1), Limited Power Power loses about half of its effectiveness in Dry/Arid Climate (-1), Leaves A Trail (-1/4) 2
15 3) Endurance Reserve (60 END, 12 REC) Reserve: (18 Active Points); Limited Power - in Dry/Arid Conditions Power loses about half of its effectiveness (-1) 0
60 Water Projection: Multipower, 60-point reserve
5u 1) Flood: Change Environment 8" radius (-4m of any mode of Movement: +4, Long-Lasting Permanent), Personal Immunity (+1/4) (54 Active Points) 5
1u 2) Squirt Gun: Minor Transform 1d6 (10 Active Points) 1
6u 3) Blast 12d6 (60 Active Points) 6
4u 4) Telekinesis (30 STR), Affects Porous (55 Active Points); Only Works On Water Limited Group of Objects (-1/2) 5
4u 5) Blinding Spray: Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); No Range (-1/2) 6
6u 6) Water Wall: Barrier (10 PD/10 ED; 2" long and 2" tall) (57 Active Points) 6
5u 7) Watery Hand: Telekinesis (40 STR) (60 Active Points); Affects Whole Object (-1/4) 6
6u 8) Put Out Fires: Dispel 8d6, Cumulative (+1/2), Area Of Effect (4" Radius; +1) (60 Active Points) 6
Perks
3 Trust Fund: Money: Well Off
4 Contact: April (Contact has useful Skills or resources, Good relationship with Contact) 11-
13 Oversized Wheelchair: Vehicles & Bases
2 Positive Reputation: Positive role model for plus sized individuals (A medium-sized group) 14-, +1/+1d6
Skills
3 Acting 13-
3 Bugging 14-
3 Bureaucratics 13-
5 Computer Programming 15-
3 Criminology 14-
3 Cryptography 14-
3 Electronics 14-
3 Inventor 14-
1 Mechanics 8-
3 Oratory 13-
3 Persuasion 13-
1 Needlepoint: PS 8-
3 Scientist
1 1) Science Skill: Artificial Intelligence 11- (2 Active Points)
1 2) Science Skill: Genetics 11- (2 Active Points)
1 3) Science Skill: Pharmacology 11- (2 Active Points)
2 4) Science Skill: Robotics 14- (3 Active Points)
2 5) Science Skill: Superpowers 14- (3 Active Points)
3 Scholar
0 1) KS: Athletics and School Sports (Everyman) 11-
1 2) KS: Fat Activism / Subculture / SAAFA (2 Active Points) 11-
2 3) KS: Internet (3 Active Points) 14-
1 4) KS: Megasize Support Groups on Internet (2 Active Points) 11-
1 5) KS: Metahuman Support Sites on the Internet (2 Active Points) 11-
3 Security Systems 14-
3 Systems Operation 14-
1 Tactics 8-
2 TF: Surfing, Windsurfing
3 Waterworks: Power 13-
Total Powers & Skills Cost: 252
Total Cost: 357
200 Matching Complications (150)
15 Psychological Complication: Desperate for Positive Attention (Common; Strong)
10 Psychological Complication: Hates being mind controlled (Uncommon; Strong)
15 Psychological Limitation: Hatred of Intolerance (Common; Strong)
10 Physical Complication: Immensely Fat (Frequently; Slightly Impairing)
Notes: Limited Reach, Limited Fit, Limited Mobility
15 Distinctive Features: Scantily Clad, Immensely Fat Girl (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Dependent NPC: April - Girlfriend, Overt Encourager Infrequently (Slightly Less Powerful than the PC)
10 Social Complication: Semi-Public Identity as The Manateen Infrequently, Major
0 Quirks
1 1) Wears minimal clothing
Notes: Parents/Girlfriend want her to show it off and won't allow her access to anything else.
1 2) "Sweats" when Over-Emotional
1 3) Emotional Overeater
1 4) Hates being called Manateen
1 5) Has emotionally 'blind spot' regarding April and Parents
20 6) Vulnerability: 2 x STUN Electricity (Common)
10 7) Susceptibility: Running Drain when under half End Battery: 1d6 damage Instant (Common)
10 8) Hunted: Parents 11- (Less Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 9) Hunted: Viper 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
5 Unluck: 1d6
Total Complications Points: 150
Experience Points: 7
13 pts unspent
Val Char Cost Roll Notes
10 STR 0 11- HTH Damage 2d6 END [1]
18 DEX 24 13-
18 CON 16 13-
23 INT 13 14- PER Roll 14-
10 EGO 0 11-
18 PRE 8 13- PRE Attack: 3 1/2d6
4 SPD 12 Phases: 3, 6, 9, 12
10+10 PD 8 Total: 10/20 PD (0/10 rPD)
10+10 ED 6 Total: 10/20 ED (0/10 rED)
8 REC 4
36 END 0
15 BODY 10
39 STUN 10 Total Characteristic Cost: 105
Movement: Running: 5"/10"
Swimming: 2"/4"
Flight: 20"/40"
Cost Powers END
Size Powers
20 1) Blubbery Armor: Resistant Protection (10 PD/10 ED) 2
8 2) Knockback Resistance -4" 0
Water Powers - Minor
8 1) Life Support - Breathe in Water (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) 0
18 2) Flight 20", No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); OAF - Surfboard (-1), Limited Power Power loses about half of its effectiveness in Dry/Arid Climate (-1), Leaves A Trail (-1/4) 2
15 3) Endurance Reserve (60 END, 12 REC) Reserve: (18 Active Points); Limited Power - in Dry/Arid Conditions Power loses about half of its effectiveness (-1) 0
60 Water Projection: Multipower, 60-point reserve
5u 1) Flood: Change Environment 8" radius (-4m of any mode of Movement: +4, Long-Lasting Permanent), Personal Immunity (+1/4) (54 Active Points) 5
1u 2) Squirt Gun: Minor Transform 1d6 (10 Active Points) 1
6u 3) Blast 12d6 (60 Active Points) 6
4u 4) Telekinesis (30 STR), Affects Porous (55 Active Points); Only Works On Water Limited Group of Objects (-1/2) 5
4u 5) Blinding Spray: Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); No Range (-1/2) 6
6u 6) Water Wall: Barrier (10 PD/10 ED; 2" long and 2" tall) (57 Active Points) 6
5u 7) Watery Hand: Telekinesis (40 STR) (60 Active Points); Affects Whole Object (-1/4) 6
6u 8) Put Out Fires: Dispel 8d6, Cumulative (+1/2), Area Of Effect (4" Radius; +1) (60 Active Points) 6
Perks
3 Trust Fund: Money: Well Off
4 Contact: April (Contact has useful Skills or resources, Good relationship with Contact) 11-
13 Oversized Wheelchair: Vehicles & Bases
2 Positive Reputation: Positive role model for plus sized individuals (A medium-sized group) 14-, +1/+1d6
Skills
3 Acting 13-
3 Bugging 14-
3 Bureaucratics 13-
5 Computer Programming 15-
3 Criminology 14-
3 Cryptography 14-
3 Electronics 14-
3 Inventor 14-
1 Mechanics 8-
3 Oratory 13-
3 Persuasion 13-
1 Needlepoint: PS 8-
3 Scientist
1 1) Science Skill: Artificial Intelligence 11- (2 Active Points)
1 2) Science Skill: Genetics 11- (2 Active Points)
1 3) Science Skill: Pharmacology 11- (2 Active Points)
2 4) Science Skill: Robotics 14- (3 Active Points)
2 5) Science Skill: Superpowers 14- (3 Active Points)
3 Scholar
0 1) KS: Athletics and School Sports (Everyman) 11-
1 2) KS: Fat Activism / Subculture / SAAFA (2 Active Points) 11-
2 3) KS: Internet (3 Active Points) 14-
1 4) KS: Megasize Support Groups on Internet (2 Active Points) 11-
1 5) KS: Metahuman Support Sites on the Internet (2 Active Points) 11-
3 Security Systems 14-
3 Systems Operation 14-
1 Tactics 8-
2 TF: Surfing, Windsurfing
3 Waterworks: Power 13-
Total Powers & Skills Cost: 252
Total Cost: 357
200 Matching Complications (150)
15 Psychological Complication: Desperate for Positive Attention (Common; Strong)
10 Psychological Complication: Hates being mind controlled (Uncommon; Strong)
15 Psychological Limitation: Hatred of Intolerance (Common; Strong)
10 Physical Complication: Immensely Fat (Frequently; Slightly Impairing)
Notes: Limited Reach, Limited Fit, Limited Mobility
15 Distinctive Features: Scantily Clad, Immensely Fat Girl (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Dependent NPC: April - Girlfriend, Overt Encourager Infrequently (Slightly Less Powerful than the PC)
10 Social Complication: Semi-Public Identity as The Manateen Infrequently, Major
0 Quirks
1 1) Wears minimal clothing
Notes: Parents/Girlfriend want her to show it off and won't allow her access to anything else.
1 2) "Sweats" when Over-Emotional
1 3) Emotional Overeater
1 4) Hates being called Manateen
1 5) Has emotionally 'blind spot' regarding April and Parents
20 6) Vulnerability: 2 x STUN Electricity (Common)
10 7) Susceptibility: Running Drain when under half End Battery: 1d6 damage Instant (Common)
10 8) Hunted: Parents 11- (Less Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 9) Hunted: Viper 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
5 Unluck: 1d6
Total Complications Points: 150
Experience Points: 7
13 pts unspent