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Welcome to Oaths of Copper - [HIATUS]

23:51, 23rd May 2024 (GMT+0)

Arska the Lioness

Stats:
Edge:   3
Heart: 1
Iron:   2
Wits:  1
Shadow: 2


Mutant Physique (Path)
* When you Endure Harm +iron, add +1. When you Face Death, you can roll +iron (instead of +heart). If you do, add +1 but treat a weak hit as a miss.

* When you Face Danger or Secure an Advantage +edge using swift reflexes, speed or feats of acrobatics, add +1 and take +1 Momentum on a hit.

Animal Kin (Path):
* When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.

* You may add or upgrade an animal or beast companion asset for 1 fewer XP. Once you mark all their abilities, you may Forge a Bond with them and take an automatic strong hit. When you do, mark a bond twice and take 1 XP.

Qamara the Cave Lioness (Companion): 4/4
* Eager: When your cat chases down big game, you may Resupply with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.

* Inescapable: When you Enter the Fray or Strike by sending your cat to attack, roll +edge. On a hit, take +2 momentum.

*Protective: When you Make Camp, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.

Bonds

* Qamara the Cave Lioness: 2

Story
Arska is a young huntress of the Greeneye tribe, in the remotest part of the Deep Wilds. She's swift, agile and and silent like a cat, but also inexperienced. She had never been outside the Deep Wilds... Until Elli's arrival.

The evil sorceress Elli the Greedy showed up at the Deepwater Cenote a few moons ago. Taking advantage of Arska's naiveté, she convinced her to steal the relics from the holy cenote, leaving its waters tainted with magic corruption. Elli vanished and Arska narrowly escaped with her life, fleeing the wrath of her sisters. For lack of a better plan, she followed the river downstream, out of the Deep Wilds, eventually hiding near the small village of Lostridge. One night she was captured by the villagers and brought to the presence of their chieftain Emlyn, who press-ganged her and Silis into Swearing a Vow to find some missing children.

Traveling with Silis, they came across Islander raiders, learning they had kidnapped the kids. Separeted due to a misunderstanding, Silis had a close encounter with a giant lynx and Arska came across a group of five raiders looting a hamlet, killing all of them to save the women.

Appearance and inventory
Arska is eighteen, six feet tall and extremely athletic. Most of her body is covered in swirling blue tattoos, detailing her lineage and accomplishments. At the moment she's dressed in a leather top, red loincloth, belt and tall boots. She is armed with a short bow, quiver of arrows, skeggøx and scramasax, all of Islander make. She carries a rucksack (containing: a wineskin, bread, a piece of black silk embroidered with a silver sun taken from an Islander.)