King Carnage
KING CARNAGE
Cletus Kasady [DECEASED]
Affiliations
Solo 3d10
Buddy 2d8
Team 1d6
Distinctions
Carnage Rules!
Chaotic Killer
Solo Act
SUPER-SIZED SYMBIOTE
Superhuman Durability d10
Shapeshift d10
Stretching d10
Superhuman Reflexes d10
Superhuman Stamina d10
Superhuman Strength d10
Telepathy d8
Tentacles d8
SFX: Fueled by Insanity. Move Carnages mental stress die to the doom pool, then remove the smallest die from the doom pool.
SFX: Tentacle Barrage. Step up or double TENTACLES for one action, then step back the die. Activate an opportunity or spend 1d6 doom to recover the normal die rating.
SFX: Multipower. Use two or more SYMBIOTE powers in your dice pool, at -1 step for each additional power.
SFX: Symbiote Armor. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.
Limit: Fire and Sonic Vulnerability. When making a reaction against fire-based or sonic-based actions, Carnage takes emotional stress equal to the effect die of the attack, regardless of whether he also takes physical stress.
Limit: Organic Substance. Symbiote Armor cannot be used on a reaction against attacks using matter disruption, disintegration, decay, etc.
THE PREDATOR'S POWER
Dimensional Control d6
Sorcery d6
Mystic Resistance d8
Mystic Sense d6
SFX: Demon's Puppet. Spend a d10 doom die to recover one of your Affiliation dice. If in possession of a mystic power source, you may spend a doom die of any size instead.
SFX: Gods, Demons, Monsters, Oh My! When spending a doom die to create mystic-based assets, step up the asset.
SFX: Chaos Reigns. When you add a d4, d6, or d8 from the doom pool to King Carnage's pool, double that die.
Limit: The Extent of Sorcery. When you add Sorcery to any pool, you may only create assets and complications as your effect.
Limit: "This Magic Crap is Hard!" Dimensional Control works may only be used to create assets, distinctions, resources and complications.
Specialties
Combat Expert d8
Menace Master d10
Mystic Rookie d6
Cletus Kasady [DECEASED]
Solo 3d10
Buddy 2d8
Team 1d6
Distinctions
Carnage Rules!
Chaotic Killer
Solo Act
SUPER-SIZED SYMBIOTE
Superhuman Durability d10
Shapeshift d10
Stretching d10
Superhuman Reflexes d10
Superhuman Stamina d10
Superhuman Strength d10
Telepathy d8
Tentacles d8
SFX: Fueled by Insanity. Move Carnages mental stress die to the doom pool, then remove the smallest die from the doom pool.
SFX: Tentacle Barrage. Step up or double TENTACLES for one action, then step back the die. Activate an opportunity or spend 1d6 doom to recover the normal die rating.
SFX: Multipower. Use two or more SYMBIOTE powers in your dice pool, at -1 step for each additional power.
SFX: Symbiote Armor. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.
Limit: Fire and Sonic Vulnerability. When making a reaction against fire-based or sonic-based actions, Carnage takes emotional stress equal to the effect die of the attack, regardless of whether he also takes physical stress.
Limit: Organic Substance. Symbiote Armor cannot be used on a reaction against attacks using matter disruption, disintegration, decay, etc.
THE PREDATOR'S POWER
Dimensional Control d6
Sorcery d6
Mystic Resistance d8
Mystic Sense d6
SFX: Demon's Puppet. Spend a d10 doom die to recover one of your Affiliation dice. If in possession of a mystic power source, you may spend a doom die of any size instead.
SFX: Gods, Demons, Monsters, Oh My! When spending a doom die to create mystic-based assets, step up the asset.
SFX: Chaos Reigns. When you add a d4, d6, or d8 from the doom pool to King Carnage's pool, double that die.
Limit: The Extent of Sorcery. When you add Sorcery to any pool, you may only create assets and complications as your effect.
Limit: "This Magic Crap is Hard!" Dimensional Control works may only be used to create assets, distinctions, resources and complications.
Specialties
Combat Expert d8
Menace Master d10
Mystic Rookie d6