Booker Magestos
Booker is a well dressed, well groomed young man of fine distinction. It's clear he had some education given the way he keeps his hand on the hilt of his blade.
Booker Magestos
Class-Arcane Duelist
Race-Human
Look-Handsome but grim. Clearly of a upper class background.
Str-8(-1)
Dex-13(+1)
Con-12(+0)
Int-16(+2)
Cha-15(+1)
Wis-9(+0)
HP=20
Moves:
Human
Your fighting style is showy and impressive. Gain +1 forward to parley with anyone who has seen you fight.
You start with these moves:
Arcane Bladework
When you attempt to incorporate magic into a melee attack, roll +int.
✴ On a 10+, deal your damage and apply 1 technique.
✴ On a 7-9, deal your damage and apply 1 technique, and your opponent attacks you.
Throw Down The Gauntlet
When you challenge someone to a duel, roll +cha.
✴ On a 10+, they choose 2 if they do not accept.
✴ On a 7-9, they choose 1 if they do not accept.
You take +1 ongoing against them until they defeat you
-They lose the respect of their peers and underlings
-They retreat
The Riddle of Steel
When you cross swords with a humanoid opponent, gain +1 forward to discern realities about them. In addition, you may add the following to the list of questions you can ask:
-What is this person about to do?
-What emotion drives this person?
-What is this person trying to hide?
Techniques
Void-Edged
The edge of your weapon hums with an unearthly light. You may slice through inanimate objects with ease and add the messy tag to your attack.
Soul-Siphoning
Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target.
Torrential
Your attack ends with a flurry of strikes that your opponent must dedicate effort to blocking or avoiding. If they instead attack you in response to your attack, deal your damage again (this does not apply techniques).
Warding
Your attack creates a ring of light around you and your target that other creatures (and their projectiles) cannot cross.
Alignment
Chaotic
Gear
Nobles silks (0 weight) and 10 coins
Duelists leathers (1 armor, worn, 1 weight)
Dueling Saber (precise, close, 2 weight)
Dagger (hand, 1 weight) and Parrying Dagger (hand, +1 armor, 1 weight)
Adventuring Gear (1 weight) and Dungeon Rations (5 uses, 1 weight)
Healing Potion (0 weight)
Booker Magestos
Class-Arcane Duelist
Race-Human
Look-Handsome but grim. Clearly of a upper class background.
Str-8(-1)
Dex-13(+1)
Con-12(+0)
Int-16(+2)
Cha-15(+1)
Wis-9(+0)
HP=20
Moves:
Human
Your fighting style is showy and impressive. Gain +1 forward to parley with anyone who has seen you fight.
You start with these moves:
Arcane Bladework
When you attempt to incorporate magic into a melee attack, roll +int.
✴ On a 10+, deal your damage and apply 1 technique.
✴ On a 7-9, deal your damage and apply 1 technique, and your opponent attacks you.
Throw Down The Gauntlet
When you challenge someone to a duel, roll +cha.
✴ On a 10+, they choose 2 if they do not accept.
✴ On a 7-9, they choose 1 if they do not accept.
You take +1 ongoing against them until they defeat you
-They lose the respect of their peers and underlings
-They retreat
The Riddle of Steel
When you cross swords with a humanoid opponent, gain +1 forward to discern realities about them. In addition, you may add the following to the list of questions you can ask:
-What is this person about to do?
-What emotion drives this person?
-What is this person trying to hide?
Techniques
Void-Edged
The edge of your weapon hums with an unearthly light. You may slice through inanimate objects with ease and add the messy tag to your attack.
Soul-Siphoning
Your attack heals you for 1d4. Heal 1d8 instead if this attack kills your target.
Torrential
Your attack ends with a flurry of strikes that your opponent must dedicate effort to blocking or avoiding. If they instead attack you in response to your attack, deal your damage again (this does not apply techniques).
Warding
Your attack creates a ring of light around you and your target that other creatures (and their projectiles) cannot cross.
Alignment
Chaotic
Gear
Nobles silks (0 weight) and 10 coins
Duelists leathers (1 armor, worn, 1 weight)
Dueling Saber (precise, close, 2 weight)
Dagger (hand, 1 weight) and Parrying Dagger (hand, +1 armor, 1 weight)
Adventuring Gear (1 weight) and Dungeon Rations (5 uses, 1 weight)
Healing Potion (0 weight)