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Welcome to The Mercenaries DnD 3.5

18:49, 30th April 2024 (GMT+0)

Murshida Andalusia

Slender and graceful, Murshida is descended from a very renowned family of
merchants.   Her dusky skin was flawless, and her dark eyes seemed to stare
into ones soul.  Raven-black hair flows from beneath her hood, though she
wears her habitual veil more sparingly, now that she's in a land of foreign
customs and attitudes.
She dresses in delicate colors, though wears her armor with reluctance, as it
is required for her new life.   She has a bold personality when she dealt
with others, in contrast to what her family expected, but her demeanor
becomes more shy when out of her element.  She values money and trade,
but loves stories and songs as well, and finds herself with a hunger for new
things and a curiosity for the world around her.

Murshida's appearance is definitely more that of merchant than Adventurer priestess.  Her garments are, or seem to be, well made silken vestments, and she has nice looking jewelry on her person, including rings, earrings, and a jeweled circlet.  She carries a crossbow and a larg wooden shield, but it looks like she has them because she feels obligated to, not because she enjoys it.

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In the mercantile obsessed land of Amn, riches were gained and lost in a
heartbeat, and families rose and fell from season to season.   The Andalusi
family was on of those.   When the Council of Six came to power, getting into
bed with The Shadow Thieves, many families who wouldn't "play the game" found
themselves in a very precarious position.    Their small family barely escaped
the land of intrigue before agents of the new regime came to thin them from
the proverbial herd.   The family gave most of their fortune to stow away on
overland caravan, eventually making their way to the Dragon Coast, eventually
making their way to Sembia to try to start again.

A young girl, Murshida had expected to marry a rich merchant, chosen by her
father.  When the family fortunes plummeted, she found herself adrift, and
having to carve a new life for herself on her own merits.  She threw herself
into her family mercantile trade, working as a translator and negotiator and
eventually became a spokesperson for their family, as her parents spirits had
been broken by their flight from their ancestrial home.  Then, after a
particularly hard day of diplomacy and fast-talking, she had a vision of
Waukeen, Goddess of Trade, who told her that the path to regaining her family
fortune and influence was by being her disciple.

She made her way to the Sembian chapel and dedicated herself to The Merchant's
Friend, and began traveling to regain her fortunes.   Adventuring was frowned
upon by her ancestors, so she would use that prejudice to make her mark in the
place where Amn assassins would never think to look for her.