ZE-5
Android (Dark; +2 to dark overchage) / Rat Swarm (Bio, +2 to bio overchage)
Modifiers
STR 14 +2
CON 13 +1
DEX 16 +3
INT 18 +4
WIS 10 +0
CHA 8 -1
Hit Points: 12 + 1 = 13
Bloodied Value: 6
Fortitude 15 = 10 +1 (level) +2 (Str) +2 (Build to Last)
Reflex Defense: 15 = 10 + 1 + 4
Will Defense: 11 = 10 + 1 + 0
Armor Class: 18 = 10 + 1 +3 (Armor) +4 (Int)
Speed: 6
Initiative Modifier: 4 = +3 +1
Attack Bonus (Weapon)
Attack Bonus (Power)
Skill Bonus
Skill
Acrobatics (Dex) +3 +1 = +4
Athletics (Str) +2 +1 = +3
Conspiracy (Int) +4 +1 = +5
Insight (Wis) +0 +1 = +1
Interaction(Cha) -1 +1 = +0
Mechanics (Int) +4 +1 = +5
Nature (Wis) +0 +1 +4 (Random) = +5
Perception (Wis) +0 +1 = +1
Science (Int) +4 +1 +4 (Origin) = +9
Stealth (Dex) +3 +1 +4 (Origin) = +8
Machine Powered (No eating, drinking, breathing)
Swarm Defense (+5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks).
Crawling Mass (Cannot be knocked prone)
Powers
Machine Grip
At Will, Dark, Physical
Standard Action Melee 1
Target: One Creature
Attack: Int + your level vs. Reflex
Hit: 1d19 + Int +twice your level physical damage, and the target is immobilized unitl the start of your next turn. If you move to a square that isn't adjacent to the target, the immobilization ends.
Swarm!
Encounter, Bio, Physical
Standard Action Melee 1
Target: One Creature
Attack: Dex + your level vs Reflex
Hit: 1d8 + Dex + twice your level physical damage, and the target is immobilized and until the end of your next turn.
Starting Gear
Armor, 1 melee weapon, one ranged weapon, an exploder's kit.
Kappa rolled 4 using 1d4+1. Gear.
Light Armor: +3 armor bonus to AC
One-handed weapon Int (+4) Accuracy +3 Damage 1d8
Two-handed Ranged Weapons Int (+4) Accuracy +3 Damage 1d12 10 squares
Gear Table (4 items) Rolls: 10, 11, 8, 20 (Roll twice)
Tent - Big enough for two, three if you're friendly
Binoculars - +5 to perception on observe distant details
Laptop computer - (2 laptops) You'll think of ways to use it (Hmm)
Keelboat - Capacity 10 tons, speed 2 mph, requires a crew of at least 4
Explorer's kit
Backpack, bedroll, canteen, flint and steel, rations (trail), rope (100ft)
Modifiers
STR 14 +2
CON 13 +1
DEX 16 +3
INT 18 +4
WIS 10 +0
CHA 8 -1
Hit Points: 12 + 1 = 13
Bloodied Value: 6
Fortitude 15 = 10 +1 (level) +2 (Str) +2 (Build to Last)
Reflex Defense: 15 = 10 + 1 + 4
Will Defense: 11 = 10 + 1 + 0
Armor Class: 18 = 10 + 1 +3 (Armor) +4 (Int)
Speed: 6
Initiative Modifier: 4 = +3 +1
Attack Bonus (Weapon)
Attack Bonus (Power)
Skill Bonus
Skill
Acrobatics (Dex) +3 +1 = +4
Athletics (Str) +2 +1 = +3
Conspiracy (Int) +4 +1 = +5
Insight (Wis) +0 +1 = +1
Interaction(Cha) -1 +1 = +0
Mechanics (Int) +4 +1 = +5
Nature (Wis) +0 +1 +4 (Random) = +5
Perception (Wis) +0 +1 = +1
Science (Int) +4 +1 +4 (Origin) = +9
Stealth (Dex) +3 +1 +4 (Origin) = +8
Machine Powered (No eating, drinking, breathing)
Swarm Defense (+5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks).
Crawling Mass (Cannot be knocked prone)
Powers
Machine Grip
At Will, Dark, Physical
Standard Action Melee 1
Target: One Creature
Attack: Int + your level vs. Reflex
Hit: 1d19 + Int +twice your level physical damage, and the target is immobilized unitl the start of your next turn. If you move to a square that isn't adjacent to the target, the immobilization ends.
Swarm!
Encounter, Bio, Physical
Standard Action Melee 1
Target: One Creature
Attack: Dex + your level vs Reflex
Hit: 1d8 + Dex + twice your level physical damage, and the target is immobilized and until the end of your next turn.
Starting Gear
Armor, 1 melee weapon, one ranged weapon, an exploder's kit.
Kappa rolled 4 using 1d4+1. Gear.
Light Armor: +3 armor bonus to AC
One-handed weapon Int (+4) Accuracy +3 Damage 1d8
Two-handed Ranged Weapons Int (+4) Accuracy +3 Damage 1d12 10 squares
Gear Table (4 items) Rolls: 10, 11, 8, 20 (Roll twice)
Tent - Big enough for two, three if you're friendly
Binoculars - +5 to perception on observe distant details
Laptop computer - (2 laptops) You'll think of ways to use it (Hmm)
Keelboat - Capacity 10 tons, speed 2 mph, requires a crew of at least 4
Explorer's kit
Backpack, bedroll, canteen, flint and steel, rations (trail), rope (100ft)