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Archrischael

Jarl-knight Archrischael Fae'tholosomon, Of the Goldcrest clan and Knight of the Order-house of Wolfhound Guard and Sorcerer.

Personal History
Jarl Archy, was hatched from soft leathery egg in the Goldcrest Clan creche. Now  while some of the Hatchlings in the creche know there parents due to their parents being permitted life mating, most only know their general bloodline with in the Goldcrest Clan.  Archrischael Fae'tholosomon also knows his specific bloodline beyond that up to one great grandmother, and another to an off branch grandfather.

It was discovered at a rather early age.. even for a Dragonborn that his dragon blood was expressing itself in the appearance of Sorcerous cantrips.  Luckily his alignment matched his scale color.  So the Lady Abbess, the Noble Knights, and Kobold servants of the Creche order-house..

At Two years was assigned as page to the Abbess's Table and office..

At Six became a squire of the Order-house Knights, during a visit the Noble investgator of the Wolfhound Guard Order-house, Earl Knight, Dasolnide Tarfinn.. Baron Tiskvale arrived following the murderer of oathbond.  The Abbess assigned six Pages and three Squire scribes to assist in checking the Abbey library and guest books for Spor of the trail. After Four days checking the documents when ready to leave the Baron asked the boon of the Abbess of taking along one of the Squires, Esquire "Archie" (the Baron always did have a problem with saying dragonborn names, so gave his Squire the honor of a Nickname.) Along as the Barons personal Squire and to sponser him in the Order of the wolfhound Guard. This boon was granted and Squire Archie followed in his knights footsteps.


Noble Knights Personal Retainers:

Archrischael Fae'tholosomon
Portrait
Bio Lines
Lord Esquire Tist`(?)
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Bio Lines
Dame Seli'callaif
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Bio Lines
Mistress Tia Jassadatter
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Bio Lines


1. Lord Esquire Tist`'" of the Desk
   [Noble secretary, Squire; Gnome Order-house of Ill-Luck] / Forest Gnome, "hidden-folk" [Noble-born] (H`ides by dressing and acting as rock gnome)
 "holds" explorer pack at camp, does go on wild land adventures, self or camp defense only.
   Personal History
   Claims to be far from home,and inherited a title as elder despite age- tasked with finding lost ones and some missing clan item.  I serving as Jarl Archy's Squire as there are no knights of his order locally to serve and gain his knighthood. "only a Knight may raise a Knight."

2.  Dame Seli'callaif of the Hold [household], Robe [wardrobe], and Bed (concubine) / (Retainer) [household] / Half-elf "Illuskan/Moon elf"  [Gentlefolk]
   Owns and wears as her right, a dueling sword for (performance) Sport and dance. [gladiator background (court exhibitions)] Does not go on wild land adventures..!
   Runs a Settlement Household including, rooms at Inn, holds Jarl's pouch of 25 gold, assists with flaw, Hold one diplomats chest
   Personal History
A Selunite Foundling, even so her father a Gentle-knight and married to avoid hard feelings with those of long memory, declared her his illegitimate child and donated support to the temple were she was placed.
  She learned two things at the temple the sewing of fine clothes, and to fence with a dueling blade as her instructor was the temple Dance Mistress her style took on more of a performance then battle. When introduced at local courts, she found herself often invited to exhibit her skill.  In Waterdeep she was declared a Professional Dualist by a Lord and so declared unable to accept Duels of Honor, this being done to protect her and her ART.  Though she has been known on occasion to "exhibit" her skills on offensive fools.  This last is only in Waterdeep.

3.  Mistress Tia Jassadatter of the Board "Table"(food), and Bed (concubine) / Human [good-folk] Born in High Jenesus Glade
    Owns cooking tools, assists with flaw, Does not go on wild land adventures, unless it is a hunting camp..!
     Runs "Da Lard's Kitchen and Table in da Forrigen Places", including  at Inns, townhouses, and hunting camps, one explorer pack.

   Personal History
   Born at the edge of Jenesus Glade in mountain foot hills, before she moved down to the riverside to help an uncle who owned the inn there.  She had left with the Sheep and goat herds to help tend the camp and fires, she is less concerned the most about Arctic temperatures as she has Adapted to her habits to them.  When the Jarl knight arrived he made an offer to her at the inn that would make her a Mistress [a Commoner household rank similar to a guilds master rank] of Board and Bed on his personal staff she took it.

Jarl Knights' Jenesus Glade Retainers:

   Sir Gilthid of Rockhill Hall, of Shire-reave / Gentle Knights Fee / Human "Illuskan"  [Gentlefolk]
   Holds a Settlement fee


    "Jenesus Glade Fee" belongs to the Noble Dragonborn Goldcrest clan, which has newly assigned a clan Sorcerer "Jarl Knight" who is a Noble Knight of the Order of the Wolfhound Guard.  The Orders peace time service to the Clan and Local noble court is as noble investigators and are armed with light cross bows. Due to his duties His presence at his residence has been intermittent.
 When the lord J knight is present he is considered the commander of both the Manor Watch, and Guard. they together number about 10% of the total male population.
Tradition requires the watch must stay within the Manor Garth [outer-walls], and the Guard Within the boundaries of the Jenesus Glade.
   It is tradition that the Resident Lord Knight address the common locals as an  act of respect, by the their position; Mayer, Elder, Raft-master, Gardener, Sib-minder, Fieldman.. plus it is easier than remembering everyone's name.


Noble Knights Fee; Stable Pax
         "Jenisus Glade"; "Noble Knights" Fee (Care of only):

A.  "Manor Hall": Lords Manor- (thorp-resident noble's dwelling),
B.  "Rockhill hall": Knights Manor- (hamlet- Gentle Knights fee / Glade's Reeve),
C.  Thorp (tax as wheat),
D.  Thorp (tax as wheat),
E.  Thorp (tax as wheat),
F.  Thorp (tax as wool),
G.  Dorf (tax as Flour),
H.  Dorf (tax as coin, river side, raft man's dock),
I.  Dorf (tax as ale)

   see below for expanded description (A-I)
A:   The Nobles residence; called "Manor Hall" appears designed as a Halfling buried stone faced burrow made for human height but with many multiple forked corridors. The settlements population is a mix of human and Halfling "house" servants, Halfling and Forest gnome gardeners and "Sib" minders (the gnomes animal, friends, retainers and servants).  The Halflings live in a great burrow hall in the surrounding hill attached to the Manor. the forest gnomes in the gardens trees hedges and burrows attached to the Halfling halls.  The humans in stone foundation timber framed wattle and daub "town houses" with seed sown thatch, butted back walls against the settlements manor ward hedge. On the back walls facing the hedge, the windows on all dwellings are arrow slits as well as those windows facing a neighbors roofs. The floors are all wooden plank covering the fact that the cellars are connected to the Halfling hill-hall.

B:  The Knights manor; is called "Rockhill Hall"; it is all but a Motte and Bailey castle.   The stone Manor positioned on top of a rocky hill, but has no license to machicolation [install merlons]  with a multi cultural set of dwellings at the base surrounded by a Elf and Halfling woven bramble security hedge [instead of wooden or stone ramparts].  Sir Gilthid is responsible for collecting taxes and the Jarl's Pax, The Lord Knight Is considered the Glades magistrate If that Pax [peace] is broken, by those of the fee. In time of war he acts as the Lords second in command if attacks are needed beyond the Glade, how this is done is deeply bound in tradition.

C.  This thorp has a series of fields planted with many items but the rows planted for the Jarl are wheat.

D.  This thorp has Two large fields of wheat planted, the oldest son used to be a soldier and has connections to some mercenary guild logistic officers.  As such he knows what they are looking for from flour and wheat suppliers with many items but the rows planted for the Jarl's wheat is 75% good wheat, 10% fine wheat and 15% merc guild certifiable.

E.  This thorp has an arc of fields going completely planted with mostly wheat but also forages for acorn for flour, as well as, collecting mushrooms and herbs for drying, but again the rows planted for the lord are wheat.

F.  This Dorf has some grassland and bushland hills, so they raise sheep and goats,  the herd men are very good with both the staff and the sling.  as 80% of the time  they are off home pasture watching their herd.

G.  This Dorf is the site of a water mill that grinds flour for the Glade and surrounding wild folk.

H.   Oddly this Dorf is rather wealthy, it is physically limited in size due to the steep and rough nature of the banks of "Serpent River" this is a location that allows a raft on one-side to pick travelers at a donkey and cart path on the far side and cross the river to the settlement.  As that side has an open area next to the river with a steep but usable wagon path out of the rivers reach, into the rest of the glade.  it is also a good stopping of place for passing raft, and keel boatmen, since it's inn is known to have excellent ale and beer.  as well as a small inn for travelers.

I.   While many women in the glade brew ale, beer and mead,  a family in this Dorf is known to be the best in Glade.  Many of their special brew recipes are know to be excellent herbal tonics.