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13:51, 27th April 2024 (GMT+0)

Adam

Adam, Level 4 Human Fighter

Initiative +4, Perception 12, Insight 12, Normal Vision.
HP 43; Bloodied 21; Surges 9; Value: 10
AC 24; Fortitude 23, Reflex 17; Will 14
Speed 5
Resistances: N/A

[M] Melee Basic (Standard; At-Will) LV 1 * Basic Attack
Bastard Sword: +12 Vs. AC; 1d10+7 DMG
Unarmed*: +10 Vs. AC; 1d4+5 DMG
Unarmed* Basic Grab: +10 Vs. Reflex

[M] Grappling Strike (Standard; At-Will) Lv 1 * Martial, Weapon
Bastard Sword: +12 Vs. AC; 1d10+7 DMG
Hit: Grab Target, Grab Automatically Ends at End Of Your Next Turn,
if target does not break free.
Opportunity: Can be used instead of Melee Basic.
Requirement: Must have A Hand free... Paradox if you hit last turn.

[M] Reaping Strike (Standard, AT-Will) Lv 1 * Martial, Weapon
Bastard Sword: +12 Vs. AC; 1d10+7 DMG
Miss: 2 DMG, misses Minion.

[M] Slash And Pummel (Standard; At-Will) Lv 1 * Martial, Weapon
Bastard Sword: +12 Vs. AC; 1d10+2 DMG
Hit: Secondary Attack Vs Same Target.
Unarmed* Secondary: +10 Vs. Reflex; 3+5(Str)= 8 DMG
Requirement: Must hand a hand free.

[M] Bash And Pinion (Standard: Encounter) Lv 1 * Martial, Weapon
Bastard Sword: +12 Vs. AC; 1d10+7 DMG
You must have a hand free.
Hit: Slide Target 1 to tile next to you. Grab Target, Until Grab
Ends Target takes -2(Dex) penalty To-Hit.  Grab Ends Automatically at
End Of Your Next Turn, if Target Doesn't break free.

[M] Slamming Rush (Standard; Encounter) Lv 3 * Martial, Weapon
Unarmed*: +10 Vs. Fort; 1d4+5 DMG
Target: Target grabbed by you.
Effect: Move 5, for each tile you move you slide target 1 remaining
next to you. Target remains grabbed (until release conditions) and you
do not provoke AoO from the target from the movement.
Hit: Knock Target Prone. If target is next to blocking terrain,
add 2(Dex) DMG.

[M] Villain's Menace (Standard; Day) Lv 1 * Martial, Weapon
Bastard Sword: +12 Vs. AC; 2d10+7 DMG
Hit: +2 To-Hit, +4 DMG Rolls Vs. Target until End of Enc.
Miss: +1, +2 Instead.

[UTILITY] Bounding Leap (Move ;Enc) Lv 2 * Personel
Effect: Make Athletics check to Jump with +5 bonus. you are
considered to have a running start, and can exceed Speed.

Alignment: Unaligned; Languages; Common, Draconic
 4 Acrobatics, 1 Arcana, 17 Athletics, 2 Bluff, 2 Diplomacy, 2 Dungeoneering,
 7 Endurance, 7 Heal, 1 Hist, 2 Insight, 7 Intimidate, 2 Nature, 2 Percep,
 1 Religion, 4 Stealth, 2 Streetwise, 4 Thievery
 STR 21(+5)  DEX 15(+2)  WIS 10(+0)
 CON 10(+0)  INT  9(-1)  CHA 10(+0)
Equipment: Magic Bastard Sword(lv6)+2, Magic Scale Armor(lv6)+2,
Amulet Of Protection(lv1)+1.



Unarmed*: = Unarmed values while wielding a weapon in Main hand and free hand is etc etc.

Racial Attributes: Human. +2 Any.  6 square speed.  2nd language.  +1 to Reflex, Fortitude, Will.  Bonus feat, class skill, At-will power.

Class Attributes:
FIGHTER
Armor Proficiencies: Cloth, leather, hide, Chainmail, scale; light shield, heavy shield
Weapon Proficiencies: Simple Melee, Simple Ranged, Military Melee, Military Ranged
Defense Bonus: +2 Fortitude
Combat Challenge:  Every time I attack an enemy, Hit/Miss, I can choose to Mark that Target.  Mark lasts until End of my Next Turn.  Marked Target suffers -2 To-Hit vs. All but me.  Whenever Marked Target Adjacent to me Shifts, or attacks any but me, I can make an Immediate Interrupt AoO.
Combat Superiority:  AoO Bonus To-Hit = Wis Mod.  If AoO hits, Target stops moving if Move provoked attack.
Brawler Style:  While wielding a weapon in primary hand, and other hand is free/grabbing Enemy you gain +1 AC and +2 Fort.
  Also, +2 Ench Bonus to Unarmed To-Hit, and +2 Bonus to Grab Attack To-Hit and attacks to Move grabbed creature.  Lv 11/21= +4/+6.

Background Benefit: Extra Muscle. +2 Athletics option.

Critical: Magic Weapon(Bastard Sword), +2d6.

Special:
 Combat Superiority Stuff (Class).
 Additional +1 Shield Bonus to AC/Reflex while wielding a weapon in one hand, and the other hands is free/grabbing target (So, NOT Torches)(Feat).

Feats: Weapon Proficiency, Bastard Sword(Human). Brawler Guard(Lv1). Skill Focus, Athletics(Lv2). Weapon Expertise, Unarmed(Lv4).

Additional Equipment: Giant Lizard(Draft)=Lucky.
STUFF! If it's an item on the PH1 Adventures gear list he freakin has it.

Cash Etc: Total GP Value; 640

Char BG:




+++++++++++++++++++++++++++
Weapon attack: +10, 1d10+6 damage

====== Created Using Wizards of the Coast D&D Character Builder ======
Adam Ranger, level 4
Human, Ranger
Build: Beastmaster Ranger
Fighting Style: Beast Mastery
Beast Companion Type: Cat
Background: Tymanther (Tymanther Benefit)

FINAL ABILITY SCORES
Str 21, Con 11, Dex 12, Int 10, Wis 12, Cha 10.

STARTING ABILITY SCORES
Str 18, Con 10, Dex 12, Int 10, Wis 12, Cha 10.


AC: 17 Fort: 20 Reflex: 16 Will: 15
HP: 38 Surges: 6 Surge Value: 9

TRAINED SKILLS
Stealth +7, Nature +8, Endurance +6, Acrobatics +7, Athletics +16, Perception +8

UNTRAINED SKILLS
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +3, Heal +3, History +2, Insight +3, Intimidate +2, Religion +2, Streetwise +2, Thievery +2

FEATS
Human: Beast Protector
Level 1: Skill Focus (Athletics)
Level 2: Weapon Proficiency (Bastard sword)
Level 4: Human Beast Mastery

POWERS
Bonus At-Will Power: Twin Strike
Ranger at-will 1: Circling Strike
Ranger at-will 1: Shield of Blades
Ranger encounter 1: Synchronized Strike
Ranger daily 1: Sudden Strike
Ranger utility 2: Bounding Leap
Ranger encounter 3: Avenging Charge

ITEMS
Predator's Hide Hide Armor +1, Paired Bastard sword +1
RITUALS
Raise Beast Companion
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


CAT STATISTICS
Ability Scores: Strength 15, Constitution 12, Dexterity
17, Intelligence 6, Wisdom 14, Charisma 6
Size: Medium
Speed: 7 squares
Defenses: AC (19), Fortitude (16), Reflex
(18), Will (17)
Hit Points: (46) surge value: 11 (2 surges / day)
Attack Bonus: (8)
Damage: 1d8
Melee Basic Attack: Claw; level + 4 vs. AC; 1d8 +
Dexterity modifier damage. (3)
Trained Skills: Athletics, Stealth