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21:55, 27th April 2024 (GMT+0)

Arowyn

Arowyn, Level 1 Elf Druid
Age: 18, Height: 5' 8", Weight: 130 lb.
Initiative +4, Perception 22, Insight 19, Low-light vision
HP 25; Bloodied 12; Surges 8; value 6
AC 17; Fortitude 11, Reflex 15; Will 15
Resist N/A
Speed 8
[P] Wild Shape (Minor; At-Will) * Personal
Polymorph, Primal
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you shift 1 square. While you are in beast form, you can’t use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.

You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics or movement modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear.

You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round.
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged
Weapon
(Melee): +2 vs. AC; 1d8+0 dmg
(Ranged): +6 vs. AC; 1d10+4 dmg
[M] Chill Wind (Standard; At-Will) * Area Burst 1 in 10
Cold, Implement, Primal
Target: Each creature in burst
+4 vs. Fort; 1d6+4 cold dmg and slide the target 1 square.
[R] Spirit Briar (Standard; At-Will) * Ranged 10
Implement, Poison, Primal
+4 vs. Will; 1d8 + Wisdom modifier poison damage. Choose either yourself or one ally you can see. If the target ends its next turn adjacent to the chosen creature, it takes poison damage equal to your Dexterity modifier.
Level 21: 2d8 + Wisdom modifier damage.
[C] Swarming Locusts (Standard; At-Will) * Close Blast 3
Beast Form, Implement, Primal, Zone
Target: Each creature in blast
+4 vs. Ref; 1d8+4 dmg
Level 21: 2d8 + Wisdom modifier damage.
Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.
[C] Thorn Spray (Standard; Encounter) * Close blast 5
Implement, Primal
Target: Each creature in blast
+4 vs. Fort; 1d6+4 dmg, and the target takes a -2 penalty to all defenses until the end of your next turn.
Primal Predator: The penalty to all defenses equals 1 + your Dexterity modifier.
[M] Centered Flurry of Blows (Free; Encounter) * Melee 1
Psionic
Trigger: You hit with an attack during your turn
Target: One creature
(Lvl 11: 1 or 2 creatures.)
(Lvl 21: Each enemy adjacent to you))
Effect: Target takes 2+Wis mod damage and you slide it 1 square to a square adjacent to you or 1 square any direction if the target wasn't targeted by the triggering attack.
[P] Elven Accuracy (Minor; Encounter) * Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it’s lower.
[M] Earth Roots (Standard; Daily) * Area Burst 1 in 10
Implement, Primal, Zone
Target: Each creature in burst
+4 vs. Fort; 2d8+4 dmg
Effect: The burst creates a zone of writhing roots that lasts until the end of your next turn. Any enemy that starts its turn within the zone is slowed until the end of its next turn.
Sustain Minor: The zone persists, and you can slide one enemy within 1 squares of the zone 1 squares to a square within it.
Alignment: Good; Languages: Common, Elven
(* = Trained in that skill)
8 Acrobatics, -1 Arcana, -1 Athletics, 0 Bluff, 0 Diplomacy,
4 Dungeoneering, 0 Endurance, 9 Heal, -1 Hist, 9 Insight, 0 Intimidate,
12 Nature, 12 Perception, -1 Religion, 3 Stealth, 0 Streetwise, 3 Thievery
Str 10(0) Dex 18(4) Wis 18(4)
Con 13(1) Int 09(-) Cha 10(0)
Equipment: S.A.K., Hide Armor, Longbow, Arrows (30), Ritual Book, Totem, Staff




Rituals:
Animal Messenger
Dowsing Rod

Feats:
01) Monastic Disciple (MC Monk)

Background Benefit: Forest Warden
Add Nature and Perception to your class skill list, and you gain a +1 bonus to Nature and Perception checks.

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