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22:38, 27th April 2024 (GMT+0)

Callie

Callie, level 4 Halfling Cleric of Sehanine (MC Fighter)
Age: 21, Height: 3' 10", Weight: 75 lb.
Initiative +3, Perception 15, Insight 21, normal vision

Bold: +5 racial bonus to saving throws against fear.

HP 37; Bloodied 18; Surges 7; value: 9
AC 19; Fortitude 16, Reflex 14; Will 18
Speed 5
[M] Basic Melee (Standard; At-Will) * Basic Melee
Weapon
Bastard Sword: +9 vs. AC; 1d10+4 dmg.
[R] Lance of Faith (Standard; At-Will) * Ranged 5
Divine, Implement, Radiant
+5 vs. Reflex; 1d8+4 radiant dmg. One ally I can see gains +2 power bonus to their next attack roll against the target.
[R] Sacred Flame (Standard; At-Will) * Ranged 5
Divine, Implement, Radiant
+5 vs. Ref; 1d6+4 radiant dmg. One ally I can see chooses to either gain 4 temporary hp or make a saving throw.
[P] Second Chance (Immediate Interrupt; Encounter) * Personal
(No keywords)
Trigger: An attack hits Callie.
Effect: Force the enemy to re-roll the attack. They must use the new roll even if it's lower.
Rigged Chance: If the triggering attack still hits you, you regain the use of this power. This only works once per encounter for a total of two uses of the Second Chance power.
[H] Healing Word (Minor; Encounter) * Healing
Divine, Healing
Effect: The target (You or an ally) can spend a healing surge. The target regains additional 1d6 HP.
Healer's Lore: The target regains an additional 3 HP
[C] Divine Glow (Standard; Encounter) * Close Blast 3
Divine, Implement, Radiant
+5 vs. Ref; 1d8+4 radiant dmg.
Effect: Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn.
[C] Hymn of Resurgence (Standard; Encounter) * Close Blast 5
Divine, Implement
Target: Each Enemy in blast
+5 vs. Fort; Target takes a -2 to all defenses. Whenever an ally hits the target before the end of your next turn, the target is knocked prone.
Effect: Each ally in blast can choose to either gain 5 temporary HP, or make a saving throw.
[C] Turn Undead (Standard; Encounter) * Close Burst 2
Divine, Implement, Radiant
Target: Each Undead in burst.
+5 vs. Will; 1d10+4 radiant dmg and you push the target 5 squares. The target is immobilized until the end of your next turn.
[C] Bless (Standard; Daily) * Close Burst 20
Divine
Effect: You and each ally in burst gain +1 power bonus to attack rolls until the end of the encounter.
[C] Beacon of Hope (Standard; Daily) * Close Burst 3
Divine, Healing, Implement
Target: Each enemy in burst
+5 vs. Will; Enemy is weakened.
Effect: You and all allies in burst regain 5 HP and your healing powers restore +5 HP until the end of the encounter.
Alignment: Good; Languages: Common, Elven
(* = Trained in that skill)
4 Acrobatics, 2 Arcana, 9 Athletics*, 10 Bluff*, 9 Diplomacy*,
5 Dungeoneering, 1 Endurance, 5 Heal, 2 History, 11 Insight*, 4 Intimidate,
5 Nature, 5 Perception, 7 Religion*, 2 Stealth, 4 Streetwise, 4 Thievery
Str 17(3) Dex 12(1) Wis 17(3)
Con 10(0) Int 10(0) Cha 14(2)
Equipment: Defensive Bastard Sword +1 (When you take the total defense or second wind action, gain +1 item bonus to all of your defenses until the start of your next turn.), Moon Chainmail +1 (While you're in darkness or dim light (including starlight). you gain a +1 bonus to AC.), Amulet of Mental Resolve +1 (+2 item bonus to saving throws against effects with the charm, illusion, or sleep keyword), Magic Holy Symbol +1, Ritual Book, S.A.K.


Rituals:
01) Gentle Repose

Feats:
01) Ritual Caster
01) Weapon Proficiency (Bastard Sword)
02) Rigged Chance
04) Battle Awareness (Martial Power)
  - Train in skill from fighter.
  - Once per enc, basic melee vs adjacent enemy who shifts away from you.

Possible future feats:
Small Warrior's Defense (+2 AC and Ref when wielding versatile weapon)
 -requires fighter and small size. So... MC fighter?

Background Benefit: Seducer
You add Bluff and Insight to your class skill list, and you gain a +1 bonus to Bluff and Insight checks.

Theme: Ordained Priest
Benefit (Level 1): Choose smiting symbol or shining symbol. You gain that power. (Chose Shining Symbol)
Benefit (Level 5): You gain a +2 bonus to Religion checks and Insight checks.
Benefit (Level 10): While adjacent to you, your allies gain a +1 bonus to saving throws.

Character description/personality:
Callie has soft, wavy, blond hair and blue eyes. She carries herself delicately like a girly girl, but when battle comes, she can switch immediately to moving like a warrior. Callie is rather attractive and knows it at least enough to know she can use it when needed. Although her focus in her worship is on the Love aspect of Sehanine, Callie is no stranger to the other two domains (Trickery and the Moon). Callie loves and loves to be loved. She sees her adventures not only as a great opportunity to rescue the helpless, but as an excuse to get close with her allies, forming a special bond only brothers in arms can form. Callie is a little bit of a flirt, though it is mostly meant as a means of helping improve the mood of her allies (After all, she flirts with the girls in the party too).

Combat tactics:
Support allies, zap enemies, and when opportunity asks for it, charge into melee with her big sword. Callie made sure she was rounded so that she could aid in any situation.

Character background:
Callie grew up in Fallcrest with a loving pair of parents. Her father was an adventurer and when Callie was only 10 years old, her father went on another adventure and never returned. Her mother tried to hold things together, but she wound up ill and over the course of 5 years, Callie watched her mother die of an illness. But by then, Callie was an adult and had become part of the local church of Sehanine. With no family left, Callie's home was all she had. Sure, she had friends, but Callie always hoped she could find her father some day. With the recent turn of events guiding her on the path of adventure, she hopes following her father's adventuring path will eventually lead her to him.




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