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14:56, 27th April 2024 (GMT+0)

Dido

Dido, level 4 Halfling Paladin of Bahamut and Moradin
Age: 21, Height: 4' 1", Weight: 86 lb.
Initiative +3, Perception 13, Insight 13, normal vision

Bold: +5 racial bonus to saving throws against fear.

HP 43; Bloodied 21; Surges 10; value: 10
AC 23; Fortitude 17, Reflex 17; Will 18
(AC is 25 when adjacent to two or more enemies that are larger than Dido.)
Speed 5
[M] Basic Melee (Standard; At-Will) * Basic Melee
Weapon
Throwing Hammer: +7 vs. AC; 1d6+4 dmg.
(Longsword): +9 vs. AC; 1d8+4 dmg.
[M] Ardent Strike (Standard; At-Will) * Melee Weapon
Divine, Weapon
+9 vs. AC; 1d6+5 dmg and the target is subject to your divine sanction until the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
[M] Valiant Strike (Standard; At-Will) * Melee Weapon
Divine, Weapon
+8 + 1 per enemy adjacent to you vs. AC; 1d6+4 dmg.
Power of Protection: One ally withing 5 squares of you gains a +1 power bonus to all defenses until the end of your next turn.
[P] Second Chance (Immediate Interrupt; Encounter) * Personal
(No keywords)
Trigger: An attack hits Callie.
Effect: Force the enemy to re-roll the attack. They must use the new roll even if it's lower.
Rigged Chance: If the triggering attack still hits you, you regain the use of this power. This only works once per encounter for a total of two uses of the Second Chance power.
[M] Valorous Smite (Standard; Encounter) * Melee Weapon
Divine, Weapon
+9 vs. Ref; 2d6+5 dmg. Each enemy in 3 squares is subject to your divine sanction until the end of your next turn.
[C] Strength from Valor (Standard; Encounter) * Close Burst 1
Divine, Weapon
+9 vs. Ref; 1d6+5 dmg. Gain 5 temporary HP for each target hit.
[C] Call of Challenge (Minor; Encounter) * Close Burst 3
Divine
Effect: Enemies in burst are subject to your divine sanction.
[M] Majestic Halo (Standard; Daily) * Melee Weapon
Divine, Radiant, Weapon
+9 vs. AC; 3d6+5 radiant dmg.
Miss: half damage.
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you is subject to your divine sanction until the end of its turn.
Alignment: Lawful Good; Languages: Common, Draconic
(* = Trained in that skill)
1 Acrobatics, 2 Arcana, 6 Athletics*, 6 Bluff, 11 Diplomacy*,
3 Dungeoneering, 3 Endurance*, 5 Heal, 2 History, 3 Insight, 11 Intimidate*,
3 Nature, 3 Perception, 7 Religion*, -1 Stealth, 6 Streetwise, 1 Thievery
Str 17(3) Dex 12(1) Wis 12(1)
Con 10(0) Int 10(0) Cha 19(4)
Equipment: Staggering Throwing Hammer +1, Versatile Plate Armor +1, Amulet of Protection +1, Floating Heavy Shield, S.A.K.


Achievement Unlocked: Aecris

Feats:
01) Skill Training (Athletics)
02) Power of Protection
04) Lost in the Crowd (+2 to AC when adjacent to two or more enemies larger than you.)


BG bonus: Crusading Zealot
+1 to save throws until you fail a save throw. Then the bonus is gone until you rest.


====== Created Using Wizards of the Coast D&D Character Builder ======
Dido, level 2
Halfling, Paladin
Background: Crusading Zealot (Crusading Zealot Benefit)

FINAL ABILITY SCORES
Str 16, Con 10, Dex 12, Int 10, Wis 12, Cha 18.

STARTING ABILITY SCORES
Str 16, Con 10, Dex 10, Int 10, Wis 12, Cha 16.


AC: 22 Fort: 16 Reflex: 16 Will: 17
HP: 31 Surges: 10 Surge Value: 7

TRAINED SKILLS
Religion +6, Intimidate +10, Insight +7, Endurance +2

UNTRAINED SKILLS
Acrobatics, Arcana +1, Bluff +5, Diplomacy +5, Dungeoneering +2, Heal +4, History +1, Nature +2, Perception +2, Stealth -2, Streetwise +5, Thievery, Athletics

FEATS
Level 1: Blessed Scoundrel
Level 2: Power of Protection

POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Ardent Strike
Paladin at-will 1: Valiant Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Majestic Halo
Paladin utility 2: Call of Challenge

ITEMS
Adventurer's Kit, Whiteflame Plate Armor +1, Staggering Throwing hammer +1, Amulet of Protection +1, Floating Shield Heavy Shield (heroic tier)
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