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14:00, 27th April 2024 (GMT+0)

Enna

Enna, level 1 Elf Hunter
Age: 20, Height: 5' 5", Weight: 117 lb.
Initiative +4, Perception 21, Insight 14, Low-light vision

Disciple of the Wild: When you use your second wind, you can shift up to 3 squares as a free action.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

Wild Step: You ignore difficult terrain when you shift.

Watchful Rest: When you take an extended rest, you and any allies also taking the rest do not take the -5 penalty to Perception checks for sleeping.

Wilderness Tracker: During a short rest, you can make a Perception check (DC determined by the DM) to inspect the area around you. This area can be as large as 10 squares on a side. If your check succeeds, you determine the number and nature of the creatures that have moved through the area in the past 24 hours. You ascertain when and where they entered the area, as well as when and where they left.

HP 24; Bloodied 12; Surges 7; value 6
AC 16; Fortitude 12, Reflex 15; Will 14
Resist
Speed 7
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged
Unarmed: +1 vs. AC; 1d4+0 dmg
Longbow: +8 vs. AC; 1d10+4 dmg
[R] Aimed Shot (Standard; At-Will) * Ranged Weapon
Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.
+8 vs. AC; 1d10+4 dmg
[R] Clever Shot (Standard; At-Will) * Ranged Weapon
Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice:
    * You slide the target up to 2 squares.
    * The target falls prone.
    * The target is slowed (save ends).
+8 vs. AC; 1d10+4 dmg
[R] Rapid Shot (Standard; At-Will) * Ranged Weapon
Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack’s range. You take a -2 penalty to the attack rolls.
+8 vs. AC; 1d10+4 dmg
[P] Aspect of the Cunning Fox (Minor; At-Will) * Personal
Effect: You assume a stance, the aspect of the cunning fox. Until the stance ends, you gain the following benefits.
 * You take only half damage from attacks made against you during your turn.
 * Whenever you hit or miss with a melee attack or a ranged attack on your turn, you can take a free action to shift up to 2 squares.
[P] Aspect of the Seeking Falcon (Minor; At-Will) * Personal
Effect: You assume a stance, the aspect of the seeking falcon. Until the stance ends, you gain the following benefits.
 * You ignore the penalty to attack rolls for making a ranged weapon attack at long range.
 * You gain a +2 power bonus to speed.
 * You gain a +2 power bonus to Perception checks.
[M] Disruptive Shot (Standard; Encounter) * Ranged weapon
+0 vs. AC; 1d10+0 dmg and you choose for the target to be either immobilized (save ends) or dazed (save ends).
Level 17: 2[W] + Dexterity modifier damage.
Level 27: 3[W] + Dexterity modifier damage.


Miss: Half damage, and the target is slowed until the end of your next turn.
[P] Elven Accuracy (Standard; Encounter) * Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it’s lower.
Alignment: Good; Languages: Common, Elven
(* = Trained in that skill)
9 Acrobatics*, 0 Arcana, 0 Athletics, 0 Bluff, 0 Diplomacy,
4 Dungeoneering, 1 Endurance, 9 Heal*, 0 Hist, 4 Insight, 0 Intimidate,
11 Nature*, 11 Perception*, 0 Religion, 9 Stealth*, 0 Streetwise, 4 Thievery
Str 10(0) Dex 18(4) Wis 18(4)
Con 12(1) Int 10(0) Cha 10(0)
Equipment: S.A.K., Leather Armor, Longbow, Arrows (120)



Rituals: None.

Feats:
01) Bow Expertise (+1 feat bow attk. +1 dmg to lone creature.)
01) Disciple of the Wild (Free: shift 3 when second wind used)


Bow Expertise
Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a bow. In addition, you gain a +1 bonus to the damage roll of any weapon attack you make with a bow against a single creature that is not adjacent to any other creature. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.


Background Benefit: Geography - Forest
Type: Geography
Campaign Setting: General
You were raised in a wooded region, such as a forest or a jungle. Did you survive by foraging, or were you and your family hunters? Do you feel at one with the forest, or is it merely a source of food to be harvested?
Associated Skills: Nature, Perception



Character description/personality:
Enna is a soft-spoken, gentle elf on the surface. But she is a hunter. She shoots animals with her bow, hunting them for food and clothing. She shoots her enemies dead with no remorse. Enna does what needs to be done, rarely more. But she has a heart for those who are helpless; widows, orphans, handicapped, elderly. Enna strives to make sure they too know how to fend for themselves. Forget just giving the fish to the hungry. She will teach them to fish.

Combat tactics:
If Enna can have high ground, she'll take it. Having been used to hunting from atop tree branches, Enna prefers looking down from a safe spot where only ranged attacks can get her. She is sort of independent, but her party-aiding skill did not decay from this. Rather the opposite. Due to strong belief that all should be able to take care of themselves, Enna tends to provide opportunities for her allies to shine if possible. However, she will not hesitate to aid any way she can, since survival always comes before independence.


Character background:
Enna grew up in an elf settlement deep in the forest. Her parents were high elves who survived a raid on their home and moved to live with the wood elves. While this meant Enna retained the almost aloof aura of the high elves, it also meant she learned the down-to-earth nature of the wood elves. She was always insistent on doing things herself, which led to a competitive nature. Her skills became well known to the settlement and after her coming-of-age ceremony, she set out to meet the world and learn its wonders.


XP earned: 0