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19:11, 27th April 2024 (GMT+0)

Mortin

Human Bravura Warlord, lvl 1
HP 23 AC 17 Fort 17 Ref 12 Will 14
Init +2 Spd 5 (on foot)

20 str, 11 con, 10 dex, 10 int, 8 wis, 14 cha

Furious Smash (at will)
+9 vs. Fort, 5 damage. choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.

Commander’s Strike (at will)
Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your Intelligence modifier (0)

Brash Assault (at will)
+9 vs. AC, 1d8+5 damage.
Effect: The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.

Luring Focus (encounter)
+9 vs. Fort, 1d8+5 damage.
Choose another enemy within 5 squares of you and pull it 1 square. Bravura Presence: Pull the enemy a number of squares equal to your Charisma modifier.
Special: When charging, you can use this power in place of a melee basic attack.

Fearless Rescue (daily, Immediate Reaction)
Trigger: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer
Target: The triggering enemy
Effect: Before the attack, you can move to the nearest square from which you can attack the target.
Attack: +10 vs. AC
Hit: 2d8+5 damage
Effect: The ally can spend a healing surge and regains an additional 1d6 hit points for every opportunity attack you provoke while moving to the target.

Inspiring Word, etc.

Warhorse Level 3 Brute
Large natural beast (mount) XP 150
Initiative +3 Senses Perception +8; low-light vision
HP 58; Bloodied 29
AC 17; Fortitude 16, Refl ex 14, Will 14
Speed 8
mKick (standard; at-will)
+6 vs. AC; 1d6 + 5 damage.
M Trample (standard; at-will)
The warhorse can move up to its speed and enter enemies’
spaces. This movement provokes opportunity attacks, and the
warhorse must end its move in an unoccupied space. When it
enters an enemy’s space, the warhorse makes a trample attack:
+4 vs. Refl ex; 1d6 + 6 damage, and the target is knocked prone.
Charger (while mounted by a friendly rider of 3rd level or higher;
at-will) ✦ Mount
The warhorse grants its rider a +5 bonus to damage rolls on
charge attacks.
Alignment Unaligned Languages —
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (–3) Cha 10 (+1)