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18:56, 27th April 2024 (GMT+0)

Pyrannosaurus

Pyrannosaurus, Level 1 Dragonborn(Red) Sorcerer (Dragon)

Initiative +0, Perception 11, Insight 13, Normal Vision
HP: 23; Bloodied 11; Surges 6, Value 5
AC: 13; Fort 13, Reflex 10, Will 17
Resists: 5 Fire.
Speed 6

[M] Melee Basic (Standard; At-Will) * Melee Basic
Staff: +6 Vs. AC; 1d8+3 DMG, Reach 1

[R] Ranged Basic (Standard; At-Will) * Ranged Basic
Acid Orb: See Acid Orb.

[CB] Burning Spray (Standard; At-Will) LV 1 * Arcane, Fire, Implement
Target: All creatures In Close Blast 3.
Staff: +6 Vs. Reflex; 1d8+8 Fire DMG, Close Blast 3
Dragon Magic: The next enemy that hits you with a Melee attack before
End Of Your Next Turn, takes STR(3) Fire DMG (Is this Effect? Or if you Hit?)

[R] Acid Orb (Standard; At-Will) LV 1 * Acid, Arcane, Implement
Staff +6 Vs. Reflex; 1d10+8 Acid DMG, Range 20.
Special: Can be used as a Ranged Basic.

[R] Explosive Pyre (Standard; Encounter) LV 1 * Arcane, Fire, Implement
Staff: +6 Vs. Reflex; 2d8+8 Fire DMG, Range 10
Hit: Until Start Of Your Next Turn, any Enemy that Enters tile next to target,
or starts it's turn there, takes 1d6 Fire DMG.

[R] Fabulous Dazzling Ray (Standard; Day) LV 1 * Arcane, Implement, Radiant
Staff: +6 Vs. Will; 6d6+6 Radiant DMG.
Miss: Half DMG.

[RACIAL] [CB] Dragon Breath (Minor; Encounter) * Varies, Fire
Target: Each Creature in Close Blast 3
Godzilla!: +5 Vs. Reflex; 1d6+0 Fire DMG.

Alignment: Unaligned
Languages; Common, Draconic.
 0 Acrobatics, 5(12) Arcana*, 8 Athletics*, 10 Bluff*, 5 Diplomacy, -1 Dungeoneering,
 0 Endurance, -1 Heal, 2 Hist, -1 Insight, 12 Intimidate*, -1 Nature, -1 Percep,
 0 Religion, 0 Stealth, 5 Streetwise, 0 Thievery
STR 16(+3/+3)  DEX 10(+0/+0)  WIS  8(-1/-1)
CON 11(+0/+0)  INT 10(+0/+0)  CHA 20(+5/+5)
Equipment: Staff Implement.



Racial Attributes: +2 CHA, +2 STR/CON. 6 Speed. Languages Common, Draconic. Skills +2 History, +2 Intimidate. Dragonborn Racial, Dragon Breath/Dragonfear (Picked Breath).
Draconic Heritage: Heal Surge value is 1/4 Health +CON(0).
Dragonorn Fury: When I am Bloodied, +1 Racial To-Hit.
Dragon Breath: STR, Fire. See Power.

Class Attributes:
Sorcerer
Armor Proficiencies: Cloth.
Weapon Proficiencies: Simple Melee, Simple Ranged.
Implements: Daggers, Staffs.
Defense Bonus: +2 Will
Spell Source: Dragon Magic
Draconic Power: +STR(3) Damage to my Arcane Powers, Paragon STR+2, Epic STR+4.
Draconic Resilience: When not wearing heavy armor, I can use STR instead of DEX/INT for AC. (Note, CAN use shields, if ever trained).
Dragon Soul; Fire: Gain Resist 5 Fire, 10 Paragon, 15 Epic. I ignore up to my Resist to Target Fire resistance.
Scales Of The Dragon: The first time you become bloodied in an Encounter, you gain +2 AC until the End of Encounter.

Background Benefit:  Dragon-Blooded Spellcaster; +2 Arcana.

Critical: N/A

Special:
  +1 Feat per Tier To-Hit with Staff Implement+Weapon Attacks, You do not Provoke AoO with Staff Ranged/Area attacks, Staff Melee attacks have Reach 1 (Feat).

Feats:  Staff Expertise(Lv1).

Additional Equipment: S.A.K, Climber's Kit.
Accurate Staff.

Cash Etc:
Total GP Value:

Char BG:




http://rpol.creativelass.net/ncm130.jpg

http://rpol.creativelass.net/ncm240.jpg

http://rpol.creativelass.net/ncm273.jpg

http://rpol.creativelass.net/ncm349.jpg

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http://rpol.creativelass.net/ncm375.jpg

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http://rpol.creativelass.net/ncm415.jpg

http://rpol.creativelass.net/ncm482.jpg

http://rpol.creativelass.net/ncm480.jpg

http://rpolportraits.shannara-rose.com/mcm101.jpg