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16:37, 27th April 2024 (GMT+0)

Randal

Half-Elf Beastmaster Ranger
HP 24 AC 15 Fort 15 Ref 13 Will 10
18 Str, 12 Con, 14 Dex, 10 Int, 11 Wis, 10 Cha
Speed 6 (on foot) Init +2

Circling Strike (at-will)
+8 vs. AC, 1d8+4 damage
Effect: Before or after the attack, your beast companion can shift 1 square.

Twin Strike (at-will)
Longsword: +8 vs. AC, 1d8 damage per hit.
Longbow: 20/40 range +4 vs. AC, 1d10 damage per hit.

Footwork Lure (encounter)
+8 vs. AC, 1d8+4 damage You can shift 1 square and slide the target into the space you left.

Synchronized Strike (encounter) Melee weapon (beast 1) Target: One creature
Primary Attack: 5 vs. AC
Hit: 1d8 + 2
Effect: You make a secondary attack against the target.
Secondary Attack: +8 vs. Reflex
Hit: 1d8 + Strength modifier damage.

Partnered Savaging (daily) Melee beast 1 Target: One creature
Attack: 5 vs. AC
Hit: 2d8 + 2
Miss: Half Damage
Effect: If the target is your quarry, you can shift 3 squares and make a basic attack against it.

Hunters Quarry, Etc.

Wolf
The wolf category includes predatory canines and doglike
creatures, from mastiffs to timber wolves to jackals.
WOLF STATISTICS
Ability Scores: Strength 14, Constitution 14, Dex terity
14, Intelligence 6, Wisdom 14, Charisma 6
Size: Medium
Speed: 7 squares
Defenses: AC 14 + level, Fortitude 12 + level, Reflex
12 + level, Will 13 + level
Hit Points: 14 + 8 per level
Attack Bonus: Level + 4
Damage: 1d8
Melee Basic Attack: Bite; level + 4 vs. AC; 1d8 +
Strength modifier damage.
Combat Advantage: When a wolf has combat advantage
against a target, the wolf gains a bonus to
damage rolls against the target equal to the wolf’s
Wisdom modifier.
Trained Skills: Endurance, Perception