RolePlay onLine RPoL Logo

Welcome to Mittens' Dungeon

14:22, 27th April 2024 (GMT+0)

Terdisas

Terdisas, Level 4 Changeling Sorcerer (Storm)

Initiative +6, Perception 13, Insight 15, Normal Vision
HP: 37; Bloodied 18; Surges 6, Value 9
AC: 17; Fort 13, Reflex 17, Will 20
Speed: 6
Resists: 5 Lightning. 5 Thunder.
Saves: +2 Item To Save Throws Vs. Poison Keyword, Weakened, Slowed, Immobilized.

[M] Melee Basic (Standard; At-Will) * Melee Basic
Staff: +6 Vs. AC; 1d8+1 DMG
Dagger: +6 Vs. AC; 1d4+0 DMG

[R] Ranged Basic (Standard; At-Will) * Ranged Basic
Dagger: +11 Vs. AC; 1d4+5 DMG, Range 5/10
Dragonfrost: See Below
Hand Crossbow: +10 Vs. AC: 1d6+5 DMG, Range 15/30

[R] Lightning Strike (Standard; At-Will) LV 1 * Arcane, Implement, Lightning
Staff: +9 Vs. Reflex; 1d8+11 Lighting DMG, Range 10
Hit: New Target of choice within 10 of Hit takes Dex(4) Lightning DMG.
Storm Magic: I can Chose to deal 1d8+7 To Target, and 8 to Arc instead.

[R] Dragonfrost (Standard; At-Will) LV 1 * Arcane, Cold, Implement
Staff +9 Vs. Fort; 1d8+11 Cold DMG, Range 10
Hit: Push Target 1
Special: Can be used as a Ranged Basic.

[R] Thunder Slam (Standard; Encounter) LV 1 * Arcane, Implement, Thunder
Staff: +9 Vs. Fort; 2d10+11 Thunder DMG, Range 10
Hit: Push Target 3.

[R] Frostbind (Standard; Encounter) LV 3 [lv1] * Arcane, Cold, Implement
Staff: +9 Vs. Fort; 3d6+11 Cold DMG, Range 10
Hit: Target takes -2 Reflex Until End Of My Next Turn.

[R] Ice Javelins (Standard; Day) LV 1 * Arcane, Cold, Implement
Target: 1,2 or 3 Targets, Range 10
Staff: +9 Vs. Reflex; 1d10+11 Cold DMG.
Hit: 5 Ongoing Cold DMG, (Save Ends).
Miss: Half DMG.

[UTILITY] Good Timing (Free; Day) LV 2 * Arcane, Personal
Trigger: I miss a target with a Sorcerer Attack Power.
Effect: Reroll the triggering To-Hit Roll. If I still
miss even after Reroll, I take Psychic DMG =Cha(4),
and regain the use of that Power At Start Of My Next Turn.

[RACIAL] Changeling Disguise (Minor; At-Will) * Personal
Effect: Duh, +5 Bonus to Bluff for purpose (=+18, +20 with D Kit)
Becomer:  +10 Bonus for Human. (=+23, +25 with D Kit)

[RACIAL] [M] Changeling Trick (Minor; Encounter) * Melee 1
Target: One Target
Effect: Make Bluff check vs passive Insight, success gains CA
Vs Target Until End Of My Next Turn (Of course, you know, Melee...)

Alignment: Unaligned
Languages; Common, Primordial
 6 Acrobatics, 7(13) Arcana, 1 Athletics, 13 Bluff, 13 Diplomacy, 3 Dungeoneering,
 2 Endurance, 3 Heal, 2 Hist, 5 Insight, 11 Intimidate, 3 Nature, 3 Percep,
 2 Religion, 8* Stealth, 13 Streetwise, 6 Thievery
STR  8(-1/+1)  DEX 19(+4/+6)  WIS 13(+1/+3)
CON 10(+0/+2)  INT 11(+0/+2)  CHA 19(+4/+6)
Equipment:  Staff Of Ruin(Lv3)+1, Magic Cloth Armor(Lv1)+1,
Amulet Of Physical Resolve(Lv2)+1. Gauntlets Of Blood(Lv4).




Racial Attributes: Changeling. +2 Cha, +2 Dex/Int. Size Medium. 6 Speed. Language Common. +2 Bluff, Insight. +1 Will. Change Shape. Changeling Trick. Shapechanger keyword.

Class Attributes:
Sorcerer
Armor Proficiencies: Cloth.
Weapon Proficiencies: Simple Melee, Simple Ranged.
Implements: Daggers, Staffs.
Defense Bonus: +2 Will
Spell Source: Storm Magic
Storm Power: +Dex(4) Damage to my Arcane Powers, Paragon Dex+2, Epic Dex+4.
Storm Soul: Gain Resist 5 Thunder/Lightning, 10 Paragon, 15 Epic. While this is active, I ignore up to my Resist to Thunder/Lightning. If I am hit by an attack, I can end this resistance as an Interrupt to gain +4 Power Bonus to all Defenses until End Of My Next Turn, a short/long rest returns resist.
Storm's Embrace: Natural 20 on an Arcane attack roll lets me Push Target 1, then Fly 1+Dex(4)=5 after applying the attack's other effects.

Background Benefit:  Prison Conversion; Dragon 366.  Add Streetwise to C List, +3 Streetwise.

Critical: +1d10(Staff)

Familiar:
 Parrot (Looks like whatever Bird it wants)
 Speed 2, Fly 5(Hover)
 Constant Benefits: +2 Diplomacy, Streetwise.
 Active Benefits: Familiar can speak any language I know, and can converse with others. I hear what it hears and says. I can dictate it's answers.
 Note: Default Familiar range, 20 (So, 100 Feet).

Special:
  +1 Item DMG Rolls with Any Attack via staff (Staff).
  +2 Item To Save Throws Vs. Poison Keyword, Weakened, Slowed, Immobilized (Neck)
  +2 Flat DMG Rolls Vs. Bloodied (Hands).
  +1 Flat Implement DMG Rolls (Shard).
  Footpads, Camo Clothing; +1 Item Bonus to Move Silent, Hide. (Footpads/Camo).
  Becomer Feat; Human, Streetwise, Primordial, +5 Bluff for faking Human. (Feat).
  +1 Feat Per Tier To-Hit with Staff Weapon/Implement attacks, Ranged/Area Implement attacks via staff do not trigger AoO, Staff Weapon Melee has reach +1 (Feat).


Feats:  Becomer(Lv 1). Arcane Familiar(Parrot;Lv2). Staff Expertise(Lv4).

Additional Equipment: Any PH1 ADV Gear they have blah blah.  Footpads, Camo Clothing, Disguise kit, Fine Clothing (noted so I remember it).
Dagger, Distance Hand Crossbow(Lv1)+1.
Siberys Shard Of The Mage(Lv3).

Cash Etc:
Cash shorthand: PP 12. GP 94.
Total GP Value:  1,294

Char BG: