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23:16, 27th April 2024 (GMT+0)

Timothy

Timothy, level 1 Razorclaw Shifter Cleric of Good
Age: 16, Height: 5' 4", Weight: 120 lb.
Initiative +3, Perception 15, Insight 20, low-light vision

HP 27; Bloodied 13; Surges 7; value: 6
AC 17; Fortitude 11, Reflex 13; Will 17
Speed 5
[P] Light of Order (Minor; at will) * Personal
Effect: Shed bright light out to 4 squares until you end the light as a free action.
[M] Basic Melee (Standard; At-Will) * Basic Melee
Quarterstaff: +3 vs. AC; 1d8+0 dmg.
[R] Astral Seal (Standard; At-Will) * Ranged 5
+8 vs. Reflex; Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier (3).
(TOTAL HEALED: 5)
Healer's Lore: The ally regains an additional 4 HP. <-- SoW, so I'm too manly to use this.
[R] Sacred Flame (Standard; At-Will) * Ranged 5
+6 vs. Ref; 1d6+4 radiant dmg. One ally I can see chooses to either gain 4 temporary hp or make a saving throw.
[P] Razorclaw Shifting (Minor; Encounter) * Personal
Requirement: You must be bloodied.
Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.
[R] Return from Death's Door (Interrupt; Daily) * Ranged 20
Trigger: Ally in 20 fails death save.
Effect: Ally succeeds and can spend a heal surge.
Pacifist Healer: The target regains an additional 1d6+3 HP
[H] Healing Word (Minor; Encounter) * Healing
Effect: The target (You or an ally) can spend a healing surge. The target regains additional 1d6 HP.
Healer's Lore: The target regains an additional 4 HP
Pacifist Healer: The target regains an additional 1d6+3 HP
Symbol of the Holy Nimbus: You and each ally gain 4 temp HP
 (Total: Surge+2d6+7 and you and each ally gain 4 temp HP)
[R] Prophetic Guidance (Standard; Encounter) * Ranged 5
Effect: The target grants combat advantage until the end of your next turn, and your allies gain a power bonus to damage rolls against the target equal to your Wisdom modifier (4) until the end of your next turn. The next ally who misses the target before the end of your next turn can reroll the attack.
[C] Healer's Mercy (Standard; Encounter) * Close Burst 5
Target: Each bloodied ally in burst
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
Pacifist Healer: The target regains an additional 1d6+3 HP
[C] Moment of Glory (Standard; Daily) * Close Blast 5
Target: Each enemy in blast
+7 vs. Will; You push the target 3 squares and knock it prone.
Effect: You and each ally in the blast gain resist 5 to all damage until the end of your next turn.
Sustain Minor: The effect persists.
Alignment: Good; Languages: Common, Elven, (Secret Language)
(* = Trained in that skill)
4 Acrobatics, 1 Arcana, 0 Athletics, 4 Bluff, 9 Diplomacy*,
5 Dungeoneering, 0 Endurance, 10 Heal*, 1 History, 10 Insight*, 4 Intimidate,
7 Nature, 5 Perception, 6 Religion*, 4 Stealth, 4 Streetwise, 2 Thievery
Str 10(0) Dex 14(2) Wis 18(4)
Con 10(0) Int 10(0) Cha 16(3)
Equipment: S.A.K., Ritual Book, Holy Symbol, Symbol of the Holy Numbus (+1), Quarterstaff, Chainmail, Money (30 gp)


RITUALS:
Gentle Repose
Create Holy Water

Holy Water Level 1
Undead and demons react poorly to the touch of this liquid.
Lvl l 20 gp   Lvl 16 1.800 gp
Lvl 6 75 gp   Lvl 21 9.000 gp
Lvl 11 350 gp Lvl 26 45,000 gp
Alchemical Item
Power (Consumable • Radiant): Minor Action. Make an
attack: Ranged 3 / 6: +4 vs. Reflex: on a hit, the attack
deals 1d10 radiant damage to an undead creature or a
demon.
Level 6: +9 vs. Reflex: 1dl0 radiant damage.
Level 11: +14 vs. Reflex; 2d10 radiant damage.
Level 16: +19 vs. Reflex; 2d10 radiant damage.
Level 21: +24 vs. Reflex 3d10 radiant damage.
Level 26: +29 vs. Reflex 3d10 radiant damage.


Feats:
01) Ritual Caster
01) Light of Order
02)

Future Feats:
04)

Power of Life: +2 heal checks. When you hit with Astral Seal, you grant 3 temp hp to an ally within 10 squares of you.
Solar Enemy: Gain the Channel Divinity power "Solar Enemy".
Channel Divinity: Solar Enemy Feat Power
The divine sunlight playing across your enemies is a sign of the
radiance to come.
Encounter • Divine
Minor Action Close burst 2
Target: Each enemy in burst
Effect Each target gains vulnerable 5 radiant, or its vulnerability
to radiant damage increases by 5.

Demonbane/Devilbane: Target Demons/Devils with powers that target undead.
Pacifist Healer: Heal an extra 1d6+Cha mod with powers that allow ally to spend a surge. If you damage a bloodied enemy, you are stunned until the end of your next turn.


Background Benefit: Explorer/Guide
Add an extra language of your choice
Add Nature to your class skill list, and you gain a +2 bonus to Nature checks.

Character description/personality:
(Coming)


Combat tactics:
(Coming)


Character background:
(Coming)