RolePlay onLine RPoL Logo

Welcome to Mittens' Dungeon

23:39, 27th April 2024 (GMT+0)

Tread

Tread, Level 2 Warforged Fighter
Age: 5, Height: 7' 2", Weight: 340 lb.
Initiative: +1, Perception: 12, Insight: 12, normal vision

Battlerager Vigor: When Tread hits an enemy with a melee or close attack, she gains temp hp equal to con mod (+4) plus any temp hp normally granted by the power. You gain the temp hp after the attack is resolved. If you use an invigorating attack power and miss every target, you gain temp hp equal to con mod (+4).

Pass Forward: Pick an adjacent enemy. Move your speed. As long as you end the move adjacent to that enemy, your move doesn't provoke opportunity attacks from that enemy.

Boots of Adept Charging: Tread can shift 1 square after a charge.

HP: 44; Bloodied: 22; Surges: 13; value: 11
AC: 21; Fortitude: 18, Reflex: 14; Will: 14
Speed: 5
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged Weapon
Longsword: +9 vs. AC; 1d8+5 dmg
[M] Crushing Surge (Standard; At-Will) * Melee Weapon
Invigorating: See Battlerager Vigor
+9 vs. AC; 1d8+5 dmg.

[M] Resolute Shield (Standard; At-Will) * Melee Weapon
Requirement: You must be using a shield.
+9 vs. AC; 1d8+5 dmg. You gain resist equal to your con mod (+4) against the target's attacks until the end of your next turn.

[M] Combat Challenge (Immediate Interrupt; A-Will) * Personal
Whether an attack hits or misses, the target is marked via Combat Challenge until the end of Tread's next turn. When an enemy marked by Tread is adjacent to her and shifts or makes an attack that does not include her, she can make a melee basic attack against that enemy.
[M] Body Equilibrium (Move; A-Will) * Personal
Effect: You move your speed. During the move, you gain a +5 power bonus to Acrobatics checks to balance and do not sink when moving over soft or brittle terrain, such as dust, silt, mud, snow, or thin ice.
[MT] Mark of Thunder (Standard; Encounter) * Melee Weapon
+9 v AC; 1d8+5 thunder dmg.
Effect: Target is marked by you. If they make an attack that does not include you as a target, they take 5 thunder damage.
[M] Hack and Hew (Minor; Encounter) * Melee Weapon
Invigorating: See Battlerager Vigor
+9 v AC; 1d8+5 dmg.
Effect: Make a secondary attack against a creature other than the primary target.
+9 v AC; 1d8+5.
[M] Comeback Strike (Standard; Daily) * Melee Weapon
+9 v AC; 2d8+5 dmg, and you can spend a healing surge.
Alignment: Good; Languages: Common, Giant

(* = Trained in that skill)
-1 Acrobatics, 0 Arcana, 8 Athletics*, 1 Bluff, 3 Diplomacy,
2 Dungeoneering, 10 Endurance*, 7 Heal*, 0 Hist, 2 Insight, 3 Intimidate,
2 Nature, 2 Perception, 0 Religion, -1 Stealth, 1 Streetwise, -1 Thievery

Str 18(4) Dex 10(0) Wis 13(1)
Con 18(4) Int 08(-) Cha 11(0)
Equipment: Scale Armor, Heavy Shield, Longsword, Desert Clothing, Backpack, Belt Pouch, hemp rope (50'), Desert Clothing, Survival Day, Climber's Kit, Money (10.5 gp), Boots of Adept Charging (520 gp)



Rituals: None.

Feats:
01) Toughness (+5 hp per tier)
02) Warforged Superiority (Knock prone creature you hit with AoO)

Wild Talent: Body Equilibrium
Character Theme: Primal Guardian

Regional Benefit: Crystal Cloister
Add Diplomacy to class skill list. +2 Diplomacy.
Add language of choice. (Chose Giant)


Character description/personality:
(Coming)


Combat tactics:
(Coming)


Character background:
(Coming)