Kyle Killer
Racial Attributes: Human. +2 Any. 6 square speed. 2nd language. +1 to Reflex, Fortitude, Will. Bonus feat, class skill, At-will power.
Class Attributes:
Artificer
Armor Proficiencies: Cloth, Leather. Light Shield.
Weapon Proficiencies: Simple One-Handed Melee, Simple Ranged. Military Heavy Blade. Military Light Blade.
Implements: Ki Focus, Proficient Weapons.
Bonus To Defense: +1 Fort, +1 Will.
Guild Training; Night Stalker: I gain +CHA(3) to DMG Rolls, against targets not adjacent to any enemy.
Assassin's Shroud: At-Will, Free (Special). Shadow. Target; One enemy I can see in Close Burst 10.
Place one Shroud (up to 4) on a target. Shroud's last until I use one on another target, or end of Enc.
I can choose to invoke either All my Shrouds or None of them on attacks. Invoking deals damage per shroud (minus one on a miss) and removes them.
1d6/1d6+3/1d6+6 Per Shroud. This Damage can not benefit from any bonus to damage rolls.
Special: I can only use this power on my turn, and once per turn.
Shadow Step: At-Will, Move. Shadow, Teleport. Requirement; Adjacent to Creature. Effect; Teleport 3/4/5 per Tier, adjacent different Creature.
Shade Form: Minor, Enc. Shadow. Shadow form until End Of My Next Turn, or I make an attack roll. Gain Insubstantial, Vuln 5 Radiant. Can use cover or concealment for Hidden Stealth checks. Can use Allies as cover to become and remain hidden.
Sustain Minor: Form persists.
Theme Benefits:
Scholar
Level 1: Gain one additional language (Pick between Draconic, Dwarven, Elven), Gain Vulnability Power. [Picked Dwarven].
Level 5: Chose training in one new skill and one new language (below).
Skill selection; Arcana, Dungeoneering, History, Nature, Religion. If already trained in all, instead +2 Bonus to those skills.
Language Selection; Draconic, Dwarven, Elven. If you already know those, pick one language from the language list.
Level 10: You know all the Cannon languages. All of them. Homebrew made up by the GM languages in a Campaign you are at the GM's mercy if you know or not.
You can also attempt an Arcana check (Hard DC of your LV) to decipher a message written in code or protected my magical obscurement.
Background Benefit: Wandering Duelist; Add Intimidate to C list, +3 Intimidate.
Critical: High Crit, +1d12.
Special:
I gain Combat Advantage against those My Shroud is on (Feat).
Feats: Cruel Shroud(Human). Weapon Prof; Execution Axe(Lv1).
Additional Equipment:
SAK. Climber's Kit. Light Shield. Rapier. Dagger. Footpads camo cloth thieves tools Etc etc blah blah.
Cash Etc:
Total GP Value: Whatever.
Char Desc:
Char BG: