Scott
Scott Sheet. Level 4 Human Monk.HP: 36
AC: 18
Flat Footed: 15 (Wis bonus counts)
Touch: 16 (Wis Counts)
Fort: (2+4)= +6. Ref: (2+4)= +6. Will: (2+4)= +6.
Save Bonuses: +2 Vs Enchantment.
BAB: +3
Flurry: +2/+2
CMB: +8
CMD: +19
Combat Bonuses: +2 Grapple.
Initiative: +2
Speed: 30+10= 40 Feet.
Slow Fall: 20 feet.
Ki Points: 4.
STR: 18(+4) DEX: 14(+2) CON: 14(+2)
INT: 10(+0) WIS: 14(+2) CHA: 8(-1)
NOTE: STR 16. Belt Of Giant Strength +2.
Class Skills Trained: Acrobatics(9/4). Climb(11/4). Escape Artist(8/3). Perc(6/1). Sense Motive(6/1). Stealth(9/4). Swim(10/3).
Feats: Dodge(Class Bonus). Bleeding Attack(Human). and Toughness (Lv1). Snapping Turtle Style(lv2).
Class Unlocks: 1d8 Unarmed. Flurry Of Blows. Stunning Fist. Unarmed Strike. Evasion. Fast Movement. Still Mind (+2 to Enchantment Saves).
Maneuver Training (Add Monk Level instead of BAB to CMB).
Ki Pool. Slow Fall(20 ft).
GP: Special allowed, 6,000 GP worth.
Gear: Whatever mundane.
Magic Items: Bracer's Of Armor +1 (1,000 GP). Belt Of Giant Strength +2 (4,000 GP).
Attack Calcs: BAB: +3. STR +4, DEX +2.
Weapons: * = Monk weapon.
Punchfist*: +7 Vs. AC; 1d8+4 Blunt DMG. Applies 1d4 Bleed.
Kama*: +7 Vs. AC; 1d6+4 Slashing DMG. Trip trait.
Siangham*: +7 Vs. AC; 1d6+4 Piercing DMG.
Sling: +5 Vs. AC; 1d3+4 Blunt DMG. 50 feet.
Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Snapping Turtle Style: +1 Shield bonus to AC (as long as one hand is free).
Stunning Fist for monk: Monks get to use it as many times per day as Monk Level, with an extra use every 4 levels. (4+1=5)
Vs Fort. DC 10+ Half Char Level(4/2= 2)+Wis(2) = 14.
LEVEL 2: HP: 13+4+2+1 = 20. BAB +1. Saves +1. Flurry +1 to-hit (+0).
bonus feat: improved grapple.
Human skill: Escape bonds trained (+6).
Favored class Skill: Sense Motive Trained (+5).
Unlock: Evasion (save vs reflex is no damage, instead of half damage).
Skills: Train Sense. Train Escape. +1 Acro, Climb, Stealth.
Level 3: HP: 20+5+2+1= 28. BAB +2. Class Saves +3. Flurry Bonus +1. +10 Feet speed.
Normal Feat: Snapping Turtle Style (+1 Shield AC).
Human Skill: 2nd Acrobatics rank (= +7).
Favored Class: +1 HP.
Unlock: Fast Movement(+10 FT). Maneuver Training. Still Mind.
Skills: +1 Acro, Climb, Escape, Stealth, Swim.
Level 4 stuff.
HP: 28. LV tick, +4. Con Tick, +2. Toughnes tick, +1. Favor tick, +1. 28+4+2+1+1= HP: 37? 36?
Stat Up: +1 WIS. = 14(+2).
Class Saves: +4. Fort: +6 Ref: +6 Will: +6
Wisdom stuff: +2. +2 WMonk AC, +2 WMonk CMD. +2 WMonk Touch and flat footed.
Lv 4 perc. Another +1 Monk AC/CMD (even flat footed/touch).
Total Monk Special AC/CMD: +3.
Stun Fist add on: Can Fatigue instead of stun.
slow fall 20 feet.
ki pool: half lv +wis mod (4/2= 2. 2+2=4).
while ki points left, punch always counts as magic weapon.
unarmed DMG, 1d8.
BAB: +3. Flurry +2/+2.
CMB: +4 (Lv).
AC Calculation: 10(Base)+2(Dex)+2(WIS)+1(Monk4th)+1(Dodge Feat)+1(Style)+1(Bracer)= 18
Flat Footed: 18-dex(2)-Dodge(1)= 15
Touch: 18-style(1)-bracer(1)= 16
CMB: 3(Str)+4(Lv)= 7
CMD: 10(Base)+STR(3)+Dex(2)+2(Wis)...=17