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21:28, 27th April 2024 (GMT+0)

Ben (Stellar Drive)

Ben, Lv4 Human Warlock (Fiend, Tome)
Alignment: Neutral Good(?)

Initiative: +2   Speed: 30 Ft   Vision: Normal. (360. Magical Dark. Invisible. Ethereal).
HP: 35  Hit Dice: 4/4 1d8+3(CON)
AC: 17/19 (Breastplate/Armor+shield)
Prof Bonus: +2
Save Perks: WIS/CHA. WIS(0+2+1= 3), CHA(3+2+1= 6)
Melee Mod: -1+2= +1 To-Hit, -1 DMG.
  Finesse; +2+2= +2 Hit, +2 DMG.
Ranged Mod: DEX, 2+2= 4, +2 DMG.
  STR; -1+2 = +1, -1 DMG.
Spell DC: [8+Prof(2)+CHA(3)]= 13
Spell Vs AC: 2+3= +5 , (+3 DMG varies).

Armor Prof: Light and Medium Armor(F), Shields(F).
Weapon Prof: All Simple.
Tool Prof: Calligraphy. Painting.
Trained Skills: Acrobatics(+4). Arcana(+2/+5). Deception(+5) Perception(+2). Persuasion(+7). Religion(+2/+5).
Languages: Common. Infernal. Beastfolk.

Base Stats.
STR 08(-1)  DEX 14(+2)  WIS 10(+0)
CON 16(+3)  INT 10(+-)  CHA 16(+3)


Variant Human Perks: +1 CHA/+1 DEX. Picked Acrobatics for skill. Picked "Moderately Armored" for Feat. (+1 DEX).

Warlock Perks:

Cantrips Known: 3 Normal, 3 Tome. 1 Feat.
Spells Known: 4.
Spell slots: 2, 2nd.
Invocations: 2. +1 (plot: Early Languages invoke).
Rituals: See Below.

Cantrip scale: 2/3/4 Warlock Cantrips, at lv 1/4/10.
Normal slots scale: 1/2/3/4 at Lv 1/2/11/17. 1st-5th at Lv 1/3/7/9. (Short rest).
Long rest single serving: One each for 6th-9th, at Lv 11/13/15/17. (Long rest).
Invocations scale: 2/3/4/5/6/7/8, at Lv 2/5/7/9/12/15/18.  (Various).

Pact Boon: Tome: Learn 3 Cantrips from ANY list, counting as Warlock spells.
If I lose it, I can use a 1 hour summon for a new one that destroys old book.
Invocation: Unlocks Ritual casting. Came with two free 1st Lv ritual tagged spells (Can only cast as ritual, via tome).

Lore type; Fiend:

Expanded Spell List: My auto learned spells. Sorted by Spell level.
1st: Burning Hands. Command.
2nd: Blindness/Deafness, Scorching Ray.
3rd: Fireball, Stinking cloud.
4th: Fire Shield, Wall of Fire.
5th: Flame Strike, Hallow.

Dark One's Blessing (Lv1): When I down a Hostile target, I gain CHA+Warlock LV THP. 3+4= 7.

Dark One's Own Luck (Lv6): Short rest recharge. After I make a Save throw or Ability check, I can declare I add 1d10 to the roll (Retcon grade).

Fiendish Resilience (Lv10): Short rest. Pick ONE damage type, I gain resistance. Magic and Silver weapons bypass this though.

Hurl Through Hell (Lv14): Long rest. When I hit a creature with an Attack (do save throw spells count?), I declare this happens.  Target vanishes to pocket hell space until End Of My Next turn. Target Returns to original tile or nearest safe tile.  If not a Fiend, target also takes 10d10 Psychic DMG.

Eldritch Master (Lv20): Once per long rest, I can spend 1 Minute to refill my "Pact Magic" Spell slots.
Confirm whether this means all slots, or only a super weak "Skip a short rest once a day" perk.


Invocations: 2 to pick so far. +1 Free Language invoke.
Lv2: Agonizing Blast. Add CHA to E Blast DMG.
Lv2 b: Book of Ancient Secrets. Unlocks ritual casting of my Warlock spells, and Inscribing of more for Ritual use only.
To start with I get two free 1st Lv Ritual tag spells. To inscribe more, the Spell Lv must be half my Warlock Lv (rounded up). For example, Lv 3 Warlock may scribe Lv2 spells. (3/2 = 1.5, rounds to 2).
Warlock Lv to Spell LV scale is.  x/3/5/7/9/11/13/15/17 Warlock, for 1st/2/3/4/5/6/7/8/9.

+1 Plot: Eyes of the Runekeeper (Upgraded): I know EVERY language, even the secret ones.

Rituals:
Warlock Memorized Ritual tags.
None yet.

Tome inscribed rituals.
1st: x5. Find Familiar. Identify. Unseen Servant. Purify Food and Water. Tenser's Floating disk.
2nd: ???

Cantrips list:

Eldritch Blast:
Evocation. V,S.
Action: Standard. Ranged attack Vs AC. 240 Ft/48* Tile.
Scale: 5/11/17, for 2nd, 3rd, and 4th shot.
     +5 Vs. AC; 1d10+3 DMG, Force.

Create Bonfire; TOME:
Conjuration. V,S.
Action: Standard. Range 60ft/12 Tile. DEX Save.
Duration: Concentrate, up to 1 minute.
Scale: Lv 5/11/17 for 2/3/4d8.
     Summon a 1 tile bonfire on the ground where I can see within range.
     DC 13 Vs DEX. 1d8+0 Fire. When cast on top of a Target, Target First enters, or ENDS turn inside. DOES NOT HURT ON START OF TURN.

Sacred Flame; TOME
Evocation. V,S.
Action: Standard. 60ft/12 Tile. DEX Save. Ignores Cover.
Scaled: Lv 5/11/17 for 2/3/4d8.
DC 13 Vs DEX. 1d8+0 Radiant. Ignores Cover.

Shocking Grasp; FEAT
Evocation. V,S.
Action: Standard.  Touch.
Scale: 5/11/17 for +1D each.
Advantage Vs Metal armor or Metal beings.
On hit: Target can't take reactions, Until START of it's next turn.
     +5 Vs. AC; 1d8+0 Lightning DMG.

Prestidigitation:
Transmutation. V,S.
Duration: 1 Hour.
Action: Standard. Range 10 feet/2 tile. Up to three separate effects at once.
A; Instant harmless sensory effect. Sparks, puff of smoke, sound, odd odor.
B; Instant Light or snuff a candle, torch, or small campfire.
C; Instant Clean or soil an object no larger than 1 cubit foot.
D; Chill, Warm, or Flavor up to 1 cubic foot of nonliving material for 1 hour.
E; Make a color, small mark, or symbol appear on an object or surface for 1 hour.
F; Create a nonmagical trinket or illusory image that can fit in my hand, until end of my next turn.

Mage Hand:
It's MAGE HAND. 30 foot max range (vanishes if exceeded). 1 Min, NO concentrate.
10 pound limit. Can't 'attack' or use magic items.
(People argue over "can pour contents of vial allowed vs attack not allowed" constantly)

Mending; TOME:
Transmutation. V,S,M. (Two lodestones).
Action: 1 Minute cast time (then instant result). Touch.
     Repair a single break or tear in an object I touch. Such as a broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc. Damage must be no larger than 1 foot in any dimention.
  Can physically repair magic items or constructs, but can't replace lost magic.

Warlock Spells: See below.

BG: Outlander (Edit):
Origin: Seeker of ancient texts.
Feature; Wanderer: Perfect Recall for Maps, Geography, terrain, etc.  Auto Forage for Myself and five other people once a day.
Skill Training: Perception, Religion.
Tool Prof: Calligraphy.

Feats: Human: Moderately Armored (+1 DEX. Prof with Medium armor, AND Shields).
  Campaign Bonus: Prodigy (Xan). +1 Skill/Language/Tool prof. Deception/Beastfolk/Painting . 1 Skill Expertise. (Persuasion).
  Lv 4: Spell Sniper. (Took Shocking Grasp as my 'attack roll' cantrip).

Armor: Breastplate [14+2(Dex max 2)= 16].  Shield [+2 AC].

Weapons:
Staff: +1 To-hit, 1d6(1d8 Ver)-1 DMG.
Dagger: +4 To-Hit, 1d4+2 DMG. Pierce. Finesse , Light, thrown (20/60 ft, 5/12 Tile).
Light Crossbow: +4 To hit, 1d8+2 DMG. Pierce. Loading. Two handed. (80/320 ft, 16/64 Tile).

Magic Combat Gear:
Attune: 2/3.

Other Magic Gear:
Cloak Of Protection (Attune); +1 AC/Save throws.
Nice Suit Of Velocity (Attune); A "No dumb weakness to flashlights" version of the Robe Of Eyes.
360 Vision. 120 foot Magic Darkvision. See invisible, Ethereal.

Heward's Handy Spice Pouch. 10 Charges, 1d6+4 Recharge.
Enduring Spellbook. I'm not even writing spells in this I just want a fancy notebook.

Equipment: Non magical gear not often kept up to date. Because sometimes I'm lazy too
Update eventually:

Yaaaaay don't need to worry about Mundane item counting.

Money: CASH
Update eventually:

Warlock Spells:
4 Custom Known. 1st, two. 2nd, two.
Retrains: 1st to 2nd, lv 3.

1st Level:
Path: Burning Hands. Command.
Picks: Hex. Hellish rebuke.

Burning Hands:
Evocation. V,S.
Action: Standard. 15 foot cone (3 tile cone), Vs DEX, Half on Save.
Scale: 3d6 1st lv base. +1d6 per lv after. (at 4d6).
  Ignites loose objects.
     DC 13 Vs. DEX; 4d6+0 DMG, Fire. Half On Save. 15 Foot/4 Tile cone.

Command:
Enchantment. V.
Action: Standard. 60 foot/12 Tile. Vs WIS. (Must understand language).
Scale: 1 target base 1st. +1 Target within 30ft/6 tiles of primary. (at 2 targets).
  ONE WORD command. Target must understand language, not be undead, and command can't be directly harmful. Activates on their next turn, and only lasts until Start of their next turn.  GM discretion aside from the following hard examples.
  The BIG deal, is that the target ends it's turn after doing your order. So this is a soft "Skip your turn."
  Approach: Must move towards you by most direct (safe) route, ends turn once adjacent.
  Drop: Make it drop something then end it's turn.
  Flee: Moves away by the farthest fastest (Safe) means possible. (Comedy, make a dude waste their dimension door).
  Halt: Just stands there and ends turn. A flying creature will hover, or buzzard circle minimum distance to stay in air.
     DC 13 Vs. WILL; 2 Targets (2nd within 6 tiles of primary). Target obeys command.

Hellish Rebuke:
Evocation. V,S.
Action: Reaction to Taking DMG (enemy must be within 60ft/12 tiles).
Scale: 2d10 Fire, base 1st. +1d10 each lv. (at 3d10). Half on Save.
    13 DC Vs. DEX; 3d10+0 DMG, Fire. Half on Save.

Hex:
Enchantment. V,S,M (Petrified eye of newt).
Action: Bonus. Concentrate, up to 1 hour.  Range 90 ft/18 tile.
AUTO HIT. Bonus action combo chain if original victim drops.
Scaling: Just time, mostly for IC sabotage with the Disad on ability checks. 3rd or 4th, 3 hours. 5th, 24 hours.
     AUTO HIT. I deal +1d6 Necro When I hit with attacks (do save throw powers count?). Also choose one ability score on cast, target has Disad on ability checks (Skills, non Save stat checks). If target drops, I can bonus action (Whenever, it's banked on the corpse) to transfer it to a new target.

2nd Level
Path: Blindness/Deafness, Scorching Ray.
Picks: Shatter. Invisibility. Darkness.

Blindness / Deafness:
Necromancy. V.
Action: Standard. Range 30ft/6 tiles. Concentrate, up to 1 minute. Vs Con.
Scaling: 1 target base, 2nd. +1 target each lv (at 1 target).
  Blind: Auto fail anything that needs sight (such as "target that you can see" spells). Grant ADV to enemy attacks, while suffering Disad on own Attacks (Vs AC).
  Deaf: Can't hear, and auto fails any check that needs hearing.
     DC 13 Vs. CON; Target is Blind OR Deaf, my pick. Target gets saves at End of It's turns.

Darkness:
Evocation. V, M. (Bat fur, Pitch/coal).
Action: Standard. Range 60ft/12 tile, 15 Radius(Burst3) which spreads around corners.
CONCENTRATE. Up to 10 iminutes.
Creates Magical darkness that normal Darkvision can't see through. Magical light below 2nd Lv is extinguished/suppressed.
  An Object that I'M holding, or is NOT worn/carried by others, can be a target of the spell. And then moved along with the zone. (However, this enables 'can block it with a bedsheet' mechanic).

Scorching Ray:
Evocation. V,S.
Action: Standard, vs AC. 240ft/48* Tile.
Scale: Shot count. 3 shots at base 2nd. +1 ray per lv (at 3 rays).
     +5 Vs. AC; 2d6+0 DMG, Fire. Three Rays, I pick targets.

Shatter:
Evocation. V,S,M (Chip of mica).
Action: Standard, 60 foot(12 tile). 10 radius sphere (Burst 2).
Scale: 3d8 Thunder, Base 2nd. +1d8 each lv (at 3d8). Half on save.
Special: Advantage Vs Stone, metal, etc creatures. (Inorganic, even though it trashes wood objects. Huh).  Damages unsecured nomagical objects.
     DC 13 Vs Con; 3d8+0 Thunder DMG, Half on save. ADV vs metal, stone, etc critters

Invisibility
Illusion. V,S,M (eyelash encased in gum).
Action: Standard. Touch.
Duration. 1 hour, Concentrate.
Scale: +1 target (in touch range) per lv.  (At One).
Invisible! Duh! Breaks early if you attack or cast a spell.
(Disad to attacks vs, ADV attacking from. Heavy Obscured rules for hide rolls).

Ritual Reference:
Pros Cons of Ritual casting.
Pros: Does not use up spell slots. Can be cast without memorization via features (Wizard spellbook, Warlock Pact Tome).
Cons: +10 Minute casting time. Can only be cast at it's default level (But that's only a thing for Animal Messenger, by Vanilla).

1st: x5. Find Familiar. Identify. Unseen Servant. Purify Food and Water. Tenser's Floating disk.
2nd: None?

1st Lv Rituals

Identify:
Divination. Ritual. V,S,M (Pearl and owl feather).
Action: Standard, +10 Minutes. Touch.
     Does Identify, duh.  Can also ID spells currently effecting people.

Purify Food and Water:
Transmutation. V,S.
Action: Standard, +10 minutes. 10 ft/2 tile.
     All non magical food and drink within a 5 foot sphere is purified and made free of poison and disease. (So… You can purify Snow white's apple of magical poison… But you can't purify a magical apple, wut).

Unseen Servant:
Conjuration. Ritual. V,S,M (piece of wood and string).
Action: Standard, +10 Minutes. 60ft/12 tile original cast location.
Duration: 1 hour.
     Create an invisible mindless force entity. AC 10, 1 HP. STR 2, but can't attack.
As a bonus action, can either move it up to 15ft/3 tiles and interact with an object. Or give it orders that let it do more than that all on it's own. Very contradictory capabilities.
Examples:
A: "I order you to move 3 tiles, and open the cabinet." And that rates a bonus action.
B: "I order you to sort the contents of the cabinet on the other side of the room." And it will travel up to it's range limit and do the whole job in one bonus action.
  60 foot/12 tile leash limit or it ends early. (So tiny).

Tenser's Floating Disk:
Conjuration (Ritual). V,S,M (drop of mercury).
Action: Standard. 30 foot placement, 100 foot tether.
Duration: 1 Hour, NOT Concentrate.
     3 foot wide, 500 lb capacity, 3 feet off the ground.
Disk is immobile when within 20 feet (4 tiles) of me. If I move past that, it drags along until it is 20 feet away again (no speed given).
Stairs and ramps, yes. Even hops 5 foot holes.
Can't deal with 10 foot gaps and elevation drops. Can get stuck.

Find Familiar:
Conjuration (ritual).  V,S,M. (10 gold worth of fancy chalk, herbs, incense that must be burnt in a brass brazier).
Time: 1 hour to cast. Range 10 feet placement.
Flying Snake. chosen with GM permission.
Familiar is independent (Has own initiative), but always obeys me. However, can't attack.
Can dismiss as an action, but summoning is 30 foot range.
No inherent range limit. But extra features have 100 foot limit, such as-
As an action, can replace my senses with the familiars.
"" when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.""

...So how do munchkins keep using flyby then? The action economy doesn't work. Ask Seth later.


Preston the Flying Snake:
Tiny beast, Unaligned. CR 1/8
HP: 5 (2d4) AC: 14.
Speed: 30ft walk, 60 fly, 30 swim.
Senses: Blindsight 10ft(2 tile). Passive Perc 11.
STR: 4(-3). DEX: 18(+4). CON: 11(+0). INT: 2(-4). WIS: 12(+1). CHA: 5(-3).
Flyby: Does not provoke AoO with flight.
FAMILIAR CAN'T USE THIS: Bite. +6 Hit, 1 DMG plus 7(3d6) Poison.


"" Tribespeople and Cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their coils."" High fantasy messenger Pigeons.



http://engl393-dnd5th.wikia.com/wiki/Ritual

Index of Ritual tagged spells.
    Alarm; 1st-level abjuration (ritual)
    Animal Messenger; 2nd-level enchantment (ritual)
    Augury; 2nd-level divination (ritual)
    Beast Sense; 2nd-level divination (ritual)
    Commune; 5th-level divination (ritual)
    Commune with Nature; 5th-level divination (ritual)
    Comprehend Languages; 1st-level divination (ritual)
    Contact Other Plane; 5th-level divination (ritual)
    Detect Magic; 1st-level divination (ritual)
    Detect Poison and Disease; 1st-level divination (ritual)
    Divination; 4th-level divination (ritual)
    Drawmij's Instant Summons; 6th-level conjuration (ritual)
    Feign Death; 3rd-level necromancy (ritual)
    Find Familiar; 1st-level conjuration(ritual)
    Forbiddance; 6th-level Abjuration (ritual)
    Gentle Repose; 2nd-level necromancy (ritual)
    Identify; 1st-level divination (ritual)
    Illusory Script; 1st-level illusion (ritual)
    Leomund's Tiny Hut; 3rd-level evocation (ritual)
    Locate Animals or Plants; 2nd-level divination (ritual)
    Magic Mouth; 2nd-level illusion (ritual)
    Meld into Stone; 3rd-level transmutation (ritual)
    Phantom Steed; 3rd-level illusion (ritual)
    Purify Food and Drink; 1st-level transmutation(ritual)
    Rary's Telepathic Bond; 5th-level Divination (ritual)
    Silence; 2nd-level illusion (ritual)
    Speak with Animals; 1st-level divination (ritual)
    Tenser's Floating Disk; 1st Level Conjuration (ritual)
    Unseen Servant; 1st-level conjuration (ritual)
    Water Breathing; 3rd-level transmutation (ritual)
    Water Walk; 3rd level transmutation (ritual)



Token Reference

Ben, Lv4 Human Warlock (Fiend, Tome)
STELLAR DRIVE
Alignment: Neutral Good(?)

Initiative: +2   Speed: 30 Ft   Vision: Normal.
(360. Magic Darkness. Invisible. Ethereal plane).

HP: 35  Hit Dice: 4/4 1d8+3(CON)
AC: 17/19 (Breastplate/Armor+shield)
Prof Bonus: +2
Save Perks: WIS/CHA. WIS(0+2+1= 3), CHA(3+2+1= 6)
Melee Mod: -1+2= +1 To-Hit, -1 DMG.
  Finesse; +2+2= +2 Hit, +2 DMG.
Ranged Mod: DEX, 2+2= 4, +2 DMG.
  STR; -1+2 = +1, -1 DMG.
Spell DC: [8+Prof(2)+CHA(3)]= 13
Spell Vs AC: 2+3= +5 , (+3 DMG varies).

Armor Prof: Light and Medium Armor(F), Shields(F).
Weapon Prof: All Simple.
Tool Prof: Calligraphy. Painting.
Trained Skills: Acrobatics(+4). Arcana(+2/+5). Deception(+5) Perception(+7). Persuasion(+5). Religion(+2/+5).
Languages: Common. Infernal/Setting equivalent

Base Stats.
STR 08(-1)  DEX 14(+2)  WIS 10(+0)
CON 16(+3)  INT 10(+-)  CHA 16(+3)

Eldritch Blast:
Evocation. V,S.
Action: Standard. Ranged attack Vs AC. 240 Ft/48* Tile.
Scale: 5/11/17, for 2nd, 3rd, and 4th shot.
     +5 Vs. AC; 1d10+3 DMG, Force.

Bonfire:
Conjuration. V,S.
Action: Standard. Range 60ft/12 Tile. DEX Save.
Duration: Concentrate, up to 1 minute.
Scale: Lv 5/11/17 for 2/3/4d8.
Summon a 1 tile bonfire on the ground where I can see within range.
     DC 13 Vs DEX. 1d8+0 Fire. When cast on top of a Target, Target First enters, or ENDS turn inside. DOES NOT HURT ON START OF TURN.

Sacred Flame; TOME
Evocation. V,S.
Action: Standard. 60ft/12 Tile. DEX Save. Ignores Cover.
Scaled: Lv 5/11/17 for 2/3/4d8.
DC 13 Vs DEX. 1d8+0 Radiant. Ignores Cover.

Shocking Grasp; FEAT
Evocation. V,S.
Action: Standard.  Touch.
Scale: 5/11/17 for +1D each.
Advantage Vs Metal armor or Metal beings.
On hit: Target can't take reactions, Until START of it's next turn.
     +5 Vs. AC; 1d8+0 Lightning DMG.

Light crossbow: +4 Vs. AC; 1d8+2 DMG. 80/320 ft (16/64 tile). Loading property.

Dagger: +4 VS. AC; 1d4+2 DMG. 20/60ft (4/12 tile).