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Welcome to Werewolf the Apocalypse - 2nd Edition

10:30, 25th April 2024 (GMT+0)

Smurf

Smurf is a simple soul.  Life on the streets has made him a little un-smart and hard in an antisocial kind of way.  He stands 6' even so the name doesn't fit.

Ratkin Character Sheet

Name: Smurf
Player: Zandercon
Game:
Concept: Urban Mugger turned Assassin Assistance
Plague: Rat Race
Aspect: Warrior
Breed: Homid
Nature: Survivor
Demeanor:  Vigilante
Rank: 1

Attributes
Physical:
Strength - 4
Dexterity - 3
Stamina - 3

Social:
Charisma - 2
Manipulation - 3
Appearance - 1

Mental:
Perception - 3
Intelligence - 1
Wits - 4

Abilities
Talents:
Alertness - 3
Athletics -
Brawl - 3
Dodge -
Empathy - 1
Expression -
Intimidation -
Primal-Urge - 2
Streetwise - 3
Subterfuge - 1

Skills:
Animal Ken -
Drive -
Etiquette -
Firearms - 2
Melee - 2
Performance -
Repair -
Leadership -
Stealth - 3
Survival - 2

Knowledges:
Computer -
Enigmas -
Investigation -
Law -
Linguistics -
Medicine - 1
Occult - 3
Politics -
Rituals – 2 , (1 start +1 freebie pt)
Science -

Other Traits:

 (Basic Ratkin traits) p. 56 - 58
Maze Memory – Cant get lost in tunnels
Acute Senses – Using noses or ears get -1 Diff to all Perception Rolls
Night Vision – Spending 1 point of Gnosis allows Rats to see in the Dark
Reduced Delirium – Add 2 dots to the table used in Werewolf for purposes of human reaction
Teeth and Claws – Strength +1 for attack
Stepping Sideways – like Garou
Keening – supersonic cry for help – cannot be heard in normal human range
Speaks in Squeaks – ability to talk in Rodens in any form
Blood Memory – any Rat will ‘remember’ any other Rat as if they had met before.  p. 58

Advantages
Gifts – Level and System:
Eau de Rat  (Lvl 1)</b> — p. 110
Sticky Paws (Lvl 1)</b> — p. 118
Darksight (Lvl 1)</b> — p. 107-108
Cloak of Shadows (Lvl1) – p.107 (bought with freebie pt)

Backgrounds:
Fetish - 3 – Knuckles if Pain  (see bottom of background sheet)
Resources – 1
Rites-1    (bonus-rite of pain dagger, rite of artifice dedication)

Renown:
Infamy
     /10
Obligation
     /10
Cunning
     /10

Rage:
    4/10  - Blood Lust p.86- rage rolls are always diff 5

Gnosis:
     3/10 (1 start + 2 freebie pt)

Willpower:
     5/10 (3 start +2 freebie pt)

Health:
Extra health ( )-0,   Buff and Tough p. 86
Bruised ( )-0,
Hurt ( )-1
Injured ( )-1
Wounded ( )-2
Mauled ( )-2
Crippled ( )-5
Incapacitated ( )
Unconscious

Tribal  Strength and Weakness:
Blade slaves p.86- Bonus Rite- Rite of Pain Dagger p. 56
Buff and tough p. 86- extra health
Blood Lust p.86- rage rolls are always diff 5
Appearance p.86- always wears some type of black clothing (fighting style-Ambusher)


Experience Points:
Experience points spent:

  15
-2 Rituals
-2 willpower
-7 gift
-4 gnosis


Fetish: The Knuckles of Pain
 Lvl 3, Gnosis 6
These brass knuckles were designed by a novice fetish creator.  Modeled after the great
Shadow Lord fetish called  Hammer of Plagues.   When not activated the knuckles do str +2
aggravated damage with the standard chance to knock someone unconscious.  When the
knuckles are activated (must spend one Gnosis before rolling) upon a successful hit the
victim must make a gnosis roll (difficulty 7) or suffers the powers on the pain spirit and
fall unconscious do to the pain.  Those who do not have gnosis have no way of resisting
the pain.  On a successful Gnosis roll the victim is still subject to twice the normal damage
dealt (non-aggravated).  Standard Stamina roll for soak still apply.