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22:28, 1st May 2024 (GMT+0)

Ragnar Magnusson

quote:

SteelBlooded RageProphet

Urban Barbarian1 / Spirit Guide Oracle7
Chaotic Good Medium Humanoid (Human)
Initiative +4 | Normal Vision | Perception +12


Defense

AC 23 | Touch 13 | FF 21 | (+7 armor, +2 shield, +2 Dexterity, +1 Deflection, +1 Natural Armor)
HP : 81 (50 base + 24 con + 7 fcb)
Fort +8 (4+3+1) | Refl +5 (2+2+1) | Will +8 (5+2+1)
Defensive Abilities
  • Crowd Control (+1 dodge bonus when adjacent to two or more enemies)



Offense

Speed 25 feet (30 base -10 curse, +10 mystery, -5 armor)
Melee Cestus +10 (1d4+4)  Dagger +10 (1d4+4) +1 Adamantine Longsword +11 (1d8+5)
Ranged : Dagger 10' +8 (1d4+4) or Dart 20' +8 (1d4+4) or MW Comp Longbow 110' +9 (1d8+2)
Offensive Abilities
  • Controlled Rage (+4 morale bonus to Str, Dex, or Con for 7 rds),
  • Crowd Control (+1 attack bonus when adjacent to two or more enemies)
  • Dance of Blades (+1 attack bonus with metal weapons any round you move at least 10 feet)
  • Power Attack (-2 penalty to attack, gaining +4 bonus to damage)


Spells Known/Prepared(CL 7th; concentration +2)

0th (at will, DC12) - Create Water, Detect Magic, Guidance, Mending, Read Magic, Spark, Stabilize
1st (7/day, DC13) - Bless, Burning Disarm, Cure Light Wounds, Divine Favor, Lead Blades*, Protect vs Evil, Remove Fear, [Enlarge Person]
2nd (7/day, DC14) - Cure Moderate Wounds, Heat Metal*, Silence, Spiritual Weapon, Soothing Word, [Bull's Strength]
3rd (4/day, DC15) - Cure Serious Wounds, Keen Edge*, Prayer, Speak w/Dead [Rage]


STATISTICS

Strength [18], Dexterity 14, Constitution 16, Intelligence 10, Wisdom 14, Charisma 14
BAB +6/+1 CMB +10(+6 BAB,+4 Str) CMD 23(+6 BAB,+4 Str,+2 Dex, +1 Deflect)
Feats : Alertness, Power Attack, Furious Focus, Cleave
Traits : Armor Master (reduce armor check penalty by 1) Reactionary (+2 to Initiative checks)
(Trained Skills) Acrobatics@ +4, Climb +8, Diplomacy +6, Heal +6, Intimidate +10, Knowledge(All) +4, Linguistics +4, Perception +12, Profession(Soldier) +6, Ride@ +4, Sense Motive +8, Spellcraft +4, Survival +8, Stealth@ +6, Swim@ +6; @ -2 armor check penalty
Languages : Shoanti(Ethnic), Taldane(Common), Varisian(Regional)
Racial QualitiesPracticed Hunter (+2 racial bonus to Stealth and Survival) Versatile (bonus feat)
Class Features : Controlled Rage, Crowd Control,   Lame Curse, Dance of Blades, Bonded Spirit
Mundane Gear : Cestus, Dagger, Dart, MW Comp Longbow (+2 Str)
Magical Gear : Agile Breastplate (+1), Amulet of Natural Armor (+1), Cloak of Resistance (+1), Adamantine Longsword (+1), Ring of Protection (+1)
Consumables
 Alchemical: Allnight, Antitoxen, Barbarian Chew x5, Smelling Salts, Smokestick
 Potions: Barkskin +2, Bless Weapon, Cure Mod Wounds, Enlarge Person, Mvashti potion
 Scrolls: Comp Language, Detect Undead, Diagnose Disease x2, Hide vs Undead,
 Prot vs Evil x4, Remove Curse, Remove Fear x2, Unbreakable Heart
 Wands: Communal Protection from Evil - CL5,  3 charges)


Description

Tall and well put together, Ragnar is the quintessential Ulfen man.  He is
 well muscled, fast, good with sword and axe and more than willing to ply his
 trade as a combatant for the betterment of his common man.  His blond hair is
 worn long, a small bit of the top tied back over his ears to keep the rest of
 the unruly bop of locks out of his frost blue eyes.  He is well tanned from
 many days in the sun, and is a happy part of the Sandpoint Militia Reserve.


When seen in full regalia, he is clad in studded leather, and carries his
 Bastard Sword and Battle Axe crossed on his back, his Quiver of Arrows vertical
 in the center, with his Short Bow unstrung beside it.  At his waist, he wears
 a pair of Short Swords for a cross hand draw, and a pair of Hand Axes just
 behind those.  He has three Throwing Axes sheathed down his right thigh at the
 proper height and angle for a good swift draw and keeps a number of pouches,
 and the pockets of his Explorer's Outfit worn beneath accessible as he can.


Needless to say, unless he is out in the hinterlands, or 'On Duty' as one of
 Sandpoint's numerous reserve militia members, he generally can be found wearing
 an explorer's outfit with his weapons belt holding his Short Swords and Hand
 Axes, but leaves the majority of his weapons at home.  As of yet, being young,
 he still lives with his parents, hoping to someday soon gather enough money to
 actually get his own place in Sandpoint.  He longs for a decent house, and is
 saving for it as he can.



Background

Born to parents who worked in the caravans, he was born on the road near
 Sandpoint and has been raised here in the sleepy little town.  He is an able
 combatant, being trained as a fighter in the town guard, serving in their
 reserve militia if needed.