RolePlay onLine RPoL Logo

Welcome to DND 3.5 - URTUR - Of Secrets Surrounding Glimmershine

19:22, 30th April 2024 (GMT+0)

Sieghar

Sieghar is een mooie, witte wolf!





SIEGHAR
Size/Type:             Medium Magical Beast
Hit Dice:              6d10+12 (48 hp)
Initiative:            +3
Speed:                 50 ft. (10 squares)
Armor Class:           20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Base Attack/Grapple:   +6/+8
Attack:                Bite +9 melee (1d8+3)
Full Attack:           Bite +9 melee (1d8+3)
Space/Reach:           5 ft./ 5 ft.
Special Attacks:       Trip
Special Qualities:     Low-light vision, scent, share spells, evasion,
                       devotion, elemental shift
Saves:                 Fort +7, Ref +8, Will +3
Abilities:             Str 15, Dex 17, Con 15, Int 12, Wis 12, Cha 6.
Skills:                Hide +8, Listen +6, Move Silently +8, Spot +6,
                       Survival +3
Feats:                 Improved Natural Armor, Improved Natural Attack (Bite),
                       TrackB, Weapon Focus (Bite)

DESCRIPTION
Trip (Ex):             A wolf that hits with a bite attack can attempt to trip
                       the opponent (+1 check modifier) as a free action without
                       making a touch attack or provoking an attack of
                       opportunity. If the attempt fails, the opponent cannot
                       react to trip the wolf.

Skills:                *Wolves have a +4 racial bonus on Survival checks when
                       tracking by scent.

Share Spells (Ex):     At Samuel's option, he may have any spell (but not
                       any spell-like ability) he casts upon himself also
                       affect Sieghar. Sieghar must be within 5 feet of him at
                       the time of casting to receive the benefit. If the spell
                       or effect has a duration other than instantaneous, it
                       stops affecting Sieghar if Sieghar moves farther than 5
                       feet away and will not affect Sieghar again, even if it
                       returns to the Samuel before the duration expires.
                       Additionally, Samuel may cast a spell with a target of
                       "You" on Sieghar (as a touch range spell) instead of on
                       himself. Samuel and Sieghar can share spells even if the
                       spells normally do not affect creatures of the SiegharÂ’s
                       type (magical beast).

Evasion (Ex):          If Sieghar is subjected to an attack that normally
                       allows a Reflex saving throw for half damage, he takes no
                       damage if he makes a successful saving throw.

Devotion (Ex):         Sieghar gains a +4 morale bonus on Will saves against
                       enchantment spells and effects.