Samuel
Name : Samuel Gender: Male MAX HP: 37 Player: Ralf Height: 6'3" CUR HP: ? Race : Human Weight: 160 lbs Class : Ranger 4; HFE 1 Age : 19 Level : 5 Hair : Blond Align : Eyes : Blauw Deity : Source of Nature Hand : Right Size : Medium Speed : 30 feet Born : 23 Casius, Sterrendag, 1245 Na Val ________________________________________________________________________ ABILITY Base Racial Ability Wishs Magic Final Roll Bonus Bonus Bonus Item Ability STR : 16 -- +1 -- +1 18/+4 DEX : 16 +2 -- -- -- 18/+4 CON : 14 -- -- -- -- 14/+2 INT : 10 +2 -- -- -- 12/+1 WIS : 14 -- -- -- -- 14/+2 CHA : 10 -- -- -- -- 10/+0 ________________________________________________________________________ COMBAT STATISTIC BASE ATTACK BONUS AC Total: 20 MELEE RANGED AC when Flat-Footed 15 Total: +8 Total: +8 AC vs Touch Attack 14 Base: +4 Base: +4 Base: 10 STR: +4 DEX: +4 Armor: 03 (Studded) Misc: +0 Misc: +0 Shield: 01 (2 weap def) Magic: +0 Nat armor 01 Dexterity: 04 Size: 00 (Medium) Deflection: 00 (Non) INITIATIVE Magical Armor bonus: 00 (Non) Total: +8 Natural Armor: 01 (Ring) DEX: +4 Dodge bonus: 01 (Dodge Misc: +4 Improved Initiatve ________________________________________________________________________ SAVES Total Base Ability Misc Magic Fort : +6 = +4 + +2 + - + - Refl : +8 = +4 + +4 + - + - Will : +3 = +1 + +2 + - + - +2 save vs Desease +2 Save vs Poison Fire resistance 10 ________________________________________________________________________ SPECIAL ABILITIES / FEATS Feats: Dodge Chosen at level 1 Improved Initiative Chosen at level 1 Weapon Focus: Long Sword Chosen at level 3 Racial Traits: Bonus Feat: 1 Bonus feat at 1st Level Bonus Skill Points: 4 Bonus Skill Point at 1st Level, 1 Bonus Skill Point at every other Level Class Traits: Weapon and Armor Proficiency: All simple and martial weapons Light armor and shields (except tower shields). Favored Enemy (Ex): +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. Chosen: Giant: +2 Track: A ranger gains Track as a bonus feat. Wild Empathy (Ex): A ranger can improve the attitude of an animal. Combat Style (Ex): Two-weapon combat: Two-Weapon Fighting feat. The benefits of the rangers chosen style apply only when he wears light or no armor. Endurance: Endurance as a bonus feat. Two weapon defense +1 Shield bonus, +2 shield bonus when fighting defensively ________________________________________________________________________ LANGUAGES: Common, Human, Tormentires, Elven (1 SP) ________________________________________________________________________ SKILLS Point Total = 55 ((7+1)x7) (-1 elven) Mod = Rnk Abl Msc | Skills: Ability Untrained? +0 = 0 +0 +0 | Appraise (INT) Yes +6 = 0 +4 +2! | Balance (DEX) Yes +0 = 0 +0 +0 | Bluff (CHA) Yes +6 = 3 +3 +0! | Climb (STR)* Yes +5 = 3 +2 +0 | Concentration (CON)* Yes +1 = 0 +1 +0 | Craft () (INT)* Yes +1 = 0 +1 +0 | Decipher Script (INT) No +0 = 0 +0 +0 | Diplomacy (CHA) Yes +1 = 0 +1 +0 | Disable Device (INT) No +0 = 0 +0 +0 | Disguise (CHA) Yes +4 = 0 +4 +0! | Escape Artist (DEX) Yes +1 = 0 +1 +0 | Forgery (INT) Yes +0 = 0 +0 +0 | Gather Information (CHA) Yes +3 = 3 +0 +0 | Handle Animal (CHA)* No +6 = 4 +2 +0 | Heal (WIS)* Yes +10 = 6 +4 +0! | Hide (DEX)* Yes +0 = 0 +0 +0 | Intimidate (CHA) Yes +7 = 2 +3 +2! | Jump (STR)* Yes | Knowledge (INT) No +1 = 0 +1 +0 | (Dungeoneering)* +1 = 0 +1 +0 | (Geography)* +3 = 2 +1 +0 | (Nature)* +5 = 3 +2 +0 | Listen (WIS)* Yes +8 = 4 +4 +0! | Move Silently (DEX)* Yes +4 = 0 +4 +0 | Open Lock (DEX) No +0 = 0 +0 +0 | Perform (CHA) Yes +2 = 0 +2 +0 | Profession () (WIS)* No +5 = 1 +4 +0 | Ride (DEX)* Yes +8 = 7 +1 +0 | Search (INT)* Yes +2 = 0 +2 +0 | Sense Motive (WIS) Yes +4 = 0 +4 +0! | Sleight of Hand (DEX) No +0 = 0 +0 +0 | Spellcraft (INT) Yes +9 = 7 +2 +0 | Spot (WIS)* Yes +6 = 4 +2 +0 | Survival (WIS)* Yes +4 = 1 +3 +0! | Swim (STR)* Yes +9 = 5 +4 +0! | Tumble (DEX) No +0 = 0 +0 +0 | Use Magic Device (CHA) No +4 = 1 +3 +0 | Use Rope (DEX)* Yes *= Class Skill Tumble Synergy: +2 Balance and Jump ________________________________________________________________________ WEAPON NAME : Longsword + Shortsword ATT : +6 +5 DMG : 1d8+4 1d6+2 CRIT : 19-20/x2 19-20/x2 RNG : - - WGHT : 4 2 SIZE : 1 Handed Light TYPE : Slashing Piercing PROPERTIES : Masterwork Longsword, Masterwork Shorsword, Weapon Focus Longsword NAME : Longsword NAME : Shorsword ATT : +8 ATT : +7 DMG : 1d8+4 (2h: 1d8+4) DMG : 1d6+2 CRIT : 19-20/x2 CRIT : 19-20/x2 RNG : - RNG : - WGHT : 4 WGHT : 2 SIZE : 1 Handed (2 Handed) SIZE : Light TYPE : Slashing TYPE : Piercing PROPERTIES : PROPERTIES : Masterowrk & Weapon Focus Masterwork NAME : Shorbow NAME : Dagger ATT : +8 ATT : +8 (+8 throwing) DMG : 1d6 DMG : 1d4+4 CRIT : x3 CRIT : 19-20/x2 RNG : 60 feet RNG : 10 feet WGHT : 2 WGHT : 1 SIZE : Ranged, Two Handed SIZE : Light TYPE : Piercing TYPE : Piercing PROPERTIES : PROPERTIES : Melee or Ranged ________________________________________________________________________ POWERS: - Spell like abilities. Caster Level = Class Level DC = 10 + 1/2 HD + Wisdom Modifier: Level 1- 2: Burning Hands (1 x a day) Level 3- 4: Produce Flame (1 x a day) Level 5- 6: Flaming Sphere (1 x a day) 1 Level 1 Ranger spell ________________________________________________________________________ ARMOUR SHIELD NAME : Studded Leather NAME : TYPE : Light TYPE : AC BONUS : +4 AC BONUS : MAX DEX : +5 CHECK PENALTY : CHECK PENALTY : 0 SPELL FAILURE : SPELL FAILULE : 15% WEIGHT : SPEED : 30 feet PROPERTIES : WGHT : 20 PROPERTIES : Masterwork ________________________________________________________________________ MONEY PP: GP: 76 SP: 6 CP: GEMS: ________________________________________________________________________ EQUIPMENT & WEIGHT Weight: Light Load: 76 Max dex. Armor check Speed Run Medium Load: 153 3 3 20 ft. x4 Heavy Load: 230 1 6 20 ft. x3 Total Weight: 50,00 lbs Items Item Location Weight Cost Studded Leather Masterwork Body 20 lbs 25 gp 0 sp 0 cp Dagger (2) Short Bow Arrows (40) Longsword masterwork Shortsword masterwork Backpack Bedroll Fishhook (4) Flint and steel Soap Torch Whetstone Travelers outfit Totals - lbs - gp - sp - cp ________________________________________________________________________ MAGIC ITEMS Item (value, weight) Gauntlets of Power +1