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18:00, 27th April 2024 (GMT+0)

Laniya

Laniya
Female -- Half-Elf -- Warlock / Rogue -- Level 4 – Good
Ht. 5’5; Wt 120 lbs; Skin: Pale; Eyes: Green; Hair: Straight Black
Size: Md; Spd: 6 sq; Vision: Low-light

Str 8 (-1) Dex 12 (+1)     Wis 10 (+0)
Con 16 (+3) Int 17 (+3) Cha 17 (+3)


Maximum Hit Points: 43 -- Bloodied: 21 -- Surge Value: 10 -- Surges / Day: 9
Init: +3
AC: 19 - Fort: 16 – Ref: 17 – Will: 17

Languages: Common, Draconic, Dwarven, Elven, Giant, Goblin

Armor: Leather

Rituals Known:

Skills: Acrobatics +5, Arcana +1, Athletics +3, Bluff +10, Diplomacy +7, Dungeoneering +4, Endurance +7, Heal +4, History +7, Insight +4, Intimidate +10, Nature +4, Perception +4, Religion +7, Stealth +5, Streetwise +10; Thievery +8

Feats: Human Perseverance; Improved Fate of the Void; Jack of All Trades; Linguist

Actions:
Melee Basic Attack: By weapon, damage 1[W]-1
Ranged Basic Attack: By weapon, damage 1[W]+1
Bull Rush: +1 [Str] vs fortitude
Grab: +1 [Str] vs reflex
Move grabbed target: +1 [Str] vs fortitude
Escape: +5 [acrobatics] vs reflex

At-Will:
Eldritch Blast [Level 1] – Arcane, Implement
Ranged 10 -- Target: one creature
Attack: +5 vs Ref – Hit: 1d10+5
Special: Can be used as a Ranged Basic Attack

Eyebite [Level 1] – Arcane, Charm, Implement, Psychic
Ranged 10 -- Target: one creature
Attack: +5 vs Will – Hit: 1d6+5 and you are invisible to target until the start of your next turn

Hellish Rebuke [Level 1] – Arcane, Fire, Implement
Ranged 10 – Target: one creature
Attack: +5 vs Ref – Hit: 1d6+5 if you take damage before the end of your next turn, the target takes an extra 1d6+3 fire damage

Encounter Powers:
Second Wind

Spend an Action Point [free action, not in surprise round]

Dreadful Word [Level 1] – Arcane, Fear, Implement, Psychic
Ranged 5 – Target: One creature
Attack: +5 vs Will – Hit: 2d8+5 and the target takes a -1 penalty to Will defense until the end of your next turn,
Star Pact: The penalty to Will defense is equal to 1+ your Int mod (+3)

Frigid Darkness [Level 3] – Arcane, Cold, Fear, Implement
Ranged 10 – Target: one creature
Attack: +5 vs Fort – Hit: 2d8+5 cold dmg. And the target grants combat advantage to all of your enemies until the end of your next turn.
Star Pact: the target takes a penalty to AC equal to your Intelligence modifier

Daily Powers:
Flames of Phlegethos [Level 1]

Utiliy Powers:
Ethereal Slide [Level 2 Utility] – Arcane, Teleportation
Move Action – You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn

Human
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
Heroic Effort: human encounter utility -- +4 to any attack roll, ability check, saving throw, or skill check in order to turn a failure to a success. Forego the extra at-will class attack power to use this ability.

Warlock
Fate of the Void: When an enemy under your Warlock’s Curse is reduced to 0 hp or fewer, you gain a +1 bonus to any single d20 roll you make before the end of your next turn. If you don’t use this bonus by the end of your turn, it is lost. This bonus is cumulative; if three cursed enemies drop to 0 hp or fewer before your next turn, you gain a +3 bonus to a d20 roll during your turn.

Prime Shot: +1 on ranged attacks if no ally is nearer

Shadow Walk: if you move at least 3 squares, gain concealment until the end of your next turn

Warlock's Curse: Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per turn. A Warlock’s curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hp or fewer. You can place a Warlock’s Curse: on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock Curse. As you advance in level, your extra damage increases [Lvl 1-10 (+1d6), 11-20 (+2d6), 21-30 (+3d6)]

Laniya's Equipment: Backpack, Bedroll, Flint and steel, Pouch (belt) x1, Rations (1 day) x10, Rope (50', hempen) x1, Sunrods x2, Waterskins x1, Thieves' tools

Magic items:
 Weapon: Magic Rod +2 (1800 gp) [+2 atk & dmg]
 Armor: Magic Leather Armor +2 (1800 gp)
 Neck: Cloak of Resistance +1 (520 gp) [+1 Fort, Ref, Will - Power (daily) Minor, gain resist 5 to all damage until the start of your next turn