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19:52, 23rd April 2024 (GMT+0)

Sora

Sora, level 1 Dragonborn Battlemind
Age: 15, Height: 6' 4", Weight: 263 lb.
Initiative +0*, Perception 11, Insight 11, Normal vision

*Speed of Thought: When you roll initiative, you move a number of squares equal to 3 + your Charisma modifier (4). You can use this even if you’re surprised.

HP 33; Bloodied 16; Surges 13; value 12
AC 19; Fortitude 14, Reflex 12; Will 16
Resist
Speed 5
Power Points: 2
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged
(Melee): +2 vs. AC; 1d8+0 dmg
(Ranged): +0 vs. AC; 1d4+0 dmg
[C] Concussive Spike (Standard; At-Will) * Close blast 3
Target: One creature you can see in the blast
+6 vs. AC; 1d8+4 force dmg. You push each enemy in the blast other than the target a number of squares equal to 1 + your Charisma modifier.
Augment 1:
Range: Close burst 3
Target: One creature you can see in the burst
Hit: 1d8+4 force dmg. You push one enemy in the burst other than the target a number of squares equal to 1 + your Charisma modifier.
Augment 2:
Hit: 1d8+4 force dmg, and you knock the target prone. You push each enemy in the blast other than the target a number of squares equal to 1 + your Charisma modifier.
[M] Conductive Defense (Standard; At-Will) * Melee 1
+6 vs. Ref; 1d8+4 lightning dmg. Until the start of your next turn, the target takes lightning damage equal to your Constitution modifier whenever it hits one of your allies.
Augment 1:
As above, and, until the start of your next turn, the target also takes the lightning damage whenever it shifts to a square adjacent to one of your allies.
Augment 2:
2d8+4 lightning dmg. Until the start of your next turn, the target takes lightning damage equal to your Constitution modifier whenever it hits one of your allies.
[C] Battlemind's Demand (Minor; At-Will) * Close burst 3
Target: One creature in the burst
Effect: You mark the target until you use this power again or until the end of the encounter.
Augment 1:
Target: One or two creatures in the burst
[C] Blurred Step (Minor; At-Will) * Personal
Trigger: An adjacent enemy marked by you shifts
Effect: You shift 1 square.
Special: You can use this power only once per turn.
[M] Mind Spike (Immediate Reaction; At-Will) * Melee 1
Trigger: An adjacent enemy marked by you deals damage to your ally with an attack that doesn’t include you as a target
Target: The triggering enemy
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.
[C] Psionic Image (Minor; At-Will) * Close burst 5
Effect: Each target sees the image of a Small or smaller
object in your hand or in a square in the burst. The image
lasts until the end of your next turn.
[R] Telekinetic Grasp (Minor; At-Will) * Ranged 5
Target: One object that weighs 20 pounds or less and isn’t carried by another creature
Effect: You manipulate the target or move it 5 squares to a square within range.
[C] Thought Projection (Minor; At-Will) * Close burst 5
Target: One or more allies in burst
Effect: You convey either an image or a message of 10 words or fewer to each target.
[C] Dragon Breath (Minor; Encounter) * Close blast 3
Target: Each creature in the blast
Attack: Strength, Constitution, or Dexterity vs. Reflex. You gain a +2 bonus to the attack roll.
Level 11: The bonus increases to +4.
Level 21: The bonus increases to +6.

Hit: 1d6 + Constitution modifier damage.
Level 11: 2d6 + Constitution modifier damage.
Level 21: 3d6 + Constitution modifier damage.

Special: When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power’s damage type: acid, cold, fire, lightning, or poison. These two choices remain throughout your character’s life and do not change the power’s other effects.
[M] Accelerating Strike (Standard; Daily) * Melee Weapon
Effect: Before the attack, you shift your speed. You can move through enemies’ spaces during this movement.
You have combat advantage for this attack.
+4 vs. AC; 2d8+4 dmg. Your movement does not provoke opportunity attacks from the target until the end of the encounter.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +2 power bonus to speed. In addition, when you shift, you shift 1 extra square.
Alignment: Good; Languages: Common, Draconic, Telepathy (See Wild Talen: Thought Projection)
(* = Trained in that skill)
-2 Acrobatics, 0 Arcana, -2 Athletics, 4 Bluff, 9 Diplomacy*,
1 Dungeoneering, 10 Endurance*, 1 Heal, 2 Hist, 1 Insight, 11 Intimidate*,
1 Nature, 1 Perception, 0 Religion, -2 Stealth, 4 Streetwise, -2 Thievery
Str 10(0) Dex 10(0) Wis 12(1)
Con 18(4) Int 10(0) Cha 18(4)
Equipment: S.A.K., Scale Armor, Heavy Shield, Khopesh



Rituals: None.

Feats:
01) Wild Talent

Future Feats:
Bolstering Breath
Enlarged Dragon Breath

Background Benefit: Brother in Battle
I’m the sort that craves only a sharp axe, a bitter ale—and companions true to share them with.
Type: Campaign
Campaign Setting: Scales of War Adventure Path
Not everyone needs to be chased across the world by black-cloaked assassins. You crave fighting, beer-drinking, and companionship of either the friendly or the romantic sort. Have you always had such simple desires, or did you come to this simplicity after years spent striving for something more esoteric? Are there particular enemies you relish fighting—or particular brands of ale you savor?
Good Background: Dwarf.
Benefit: You add Endurance to your class skill list, and you gain a +3 bonus to Endurance checks.



Character description/personality:
Sora is a white-scaled dragonborn with a pleasant smile. She is a tough-girl who makes no bones about seeking companionship of any kind, though mostly adventuring buddies. She likes the simple pleasures of life; a good drink, friends to share stories with, and wealth. Sora is not the sort to go it alone, though, and would only go off on her own if nobody will help her with whatever given task she must do.


Combat tactics:
Get in, draw attention, hold the line. Simple. OK, so she's craftier than that, but for the most part, that's the plan.

Character background:
Sora has a relatively normal background for a dragonborn. She was raised by her proud parents with a couple siblings and knows all the grand tales of Arkhosia. At an early age, she was discovered to have some psionic potential, so her parents made sure to find ways of unlocking that potential. Sora learned from a psion or two, but eventually landed a warlord who was familiar with how to shape Sora's power to fit her desire to be seen as strong and powerful in a draconic way. Now, early in her teen years, the dragonborn is a full-fledged battlemind, ready to take her skill with some friends and meet the enemy.

XP earned: 0