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Welcome to STAR WARS Super Secret Game!

19:33, 27th April 2024 (GMT+0)

Matt Carzac

Name:Matt Carzac  C Level 1.
Medium / Human / Jedi 1
Force Sensitive: Yes / Force Pts: 5
Init +3 / Senses: Perception +7
Languages: Basic. High Galactic. Ewok. Chris Language.
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Defense: Ref 15 [ff 12], Fort 12, Will 14
HP 30; Threshold 12
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Spd: 6 sq.
Melee: Stock Saber: +1, 2d8+0
Ranged: +4, 3d6+0.  Range PB/Short -2/Medium-5/Long-10.  0-20/21-40/41-60/61-80.
Base Atk +1; Grp +1 ???
Atk Options: Fight Defensibly is +5, +10 if "No attack rolls" (at -5 penalty) are made.
AoO: Sabre or Pistol.
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Abilities: STR: 10(+0/0), DEX: 16(+3/+3), CON: 10(+0/+0), INT: 14(+2/+2), WIS: 14(+2/+2), CHA: 14(+2/+2)
Racial Abilities: +1 trained skill & +1 feat at 1st level
Background Bakura (Or Tech BG, if Planet BG makes no sense); Mechanic unlock. High Galactic (If Bakura).

Skills: Use The Force +7. Acrobatics +8. Know(Lore) +7. Mechanics +7. Perception +7.

Feats: Weapon Profs (Simple, Pistol*, Lightsaber). Force Sensitive. Use The Force I.

Talents:
  Deflect; UTF Vs Attack roll as reaction.  Cumulative -5 UTF penalty each use, until START of My Next Turn.
Partially works on Autofire and Force Lightning, in which case Half DMG if the attack hits, No DMG if it misses.

Possessions: Credits, 35. Generic Lightsaber. BlasTech DH-23 "Outback".  All Temperature Cloak. Utility Belt+Contents.

Other Equipment:
1x+1 Energy Cells.  1x+1 Blaster Packs. Mesh Tape. Hip Holsters.
Utility Belt Came With:  "Has several pouches that contain: three-day supply of food capsules, a medpac, a tool kit, a spare power pack, a spare energy cell, a glow rod, a comlink, a liquid cable dispenser with grappling hook, and additional empty pouches."

  Lightsaber (Generic): 2d8+0 DMG. (can be thrown).
  BlasTech DH-23 "Outback"(R): 3d6 Energy. S.  100 Shots. Stun. Can AoO.
  All Temperature Cloak(Common): +5 Endurance Vs elements.


Special
N/A

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Force Powers: N/A

  Move Object [Telekinetic]: Use; Standard. Target; One within 12 in any direction using the force.
  UTF Vs DC, AND Defense (Will vs resisting target of grab. Reflex vs target of throw).
  DMG; based on your UTF success, not object size (LOL).
  DC: 15/20/25/30/35: Med/Large/Huge/Gargan/Colos.  2d6/4d6/8d6/10d6.
  FP: +1 Category, max of Colossal[Frigate] and 12d6.
  Special: Sustain Standard WITH New Check.  Taking Damage calls a DC 15+DMG UTF check.  Hover/Flying objects may oppose with a grapple check as reaction.
  Strange Raw Reality: Can only target ONE thing.  Throwing a space ship at a crowd will magically push aside all but your target harmlessly.

  Force Stun:  Use; Stanadard. Target; One creature within 6 and LoS.
  UTF Vs. Fort. Hit, -1 CT. Every 5 more than target Fort, an extra -1 CT.
  FP: Additional -1 CT on hit.
  Special: Targets larger than medium add size mod to defense.
  Large/Huge/Colossal/Gargantuan.  +5/10/20/30. (Jabba is Large).

  Combustion: Use Standard. Target; All in 2x2 within 12 and LoS (whole area must be in range).
  UTF Vs. Fort. Hit, 4d6 Fire, and target catches fire. Half no Burn on Miss.
  FP: Pick ONE hit target, to move -1 CT.
  Special On Fire Rules: (Page 255). UTF Vs Fort, instead of normal +5 fire to-hit. 1d6 hit, half on miss. Full Round to put self out.