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00:33, 24th April 2024 (GMT+0)

Dalte

Dalte, level 2 Half-Elf Battlemind    Text Color: Royal Red
Initiative +3, Perception 11, Insight 18, Low Light Vision

Racial Traits:

Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.

Energizing Strike (Ardent)

Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.

Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.

Class Traits:

Speed of Thought:  (8 Squares total)  *Encounter*
Trigger: You roll initiative
Effect: You move a number of squares equal to 3 + your Charisma modifier.
Special: You can use this power even if you're surprised

Mind Spike: *At Will*
Trigger: An adjacent enemy marked by you deals damage to
your ally with an attack that doesn't include you as a target.
Target: The triggering enemy
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally

Blurred Step *At Will Immediate Reaction*
Trigger: An adjacent enemy marked by you shifts
Effect: You shift 1 square

Battlemind's Demand *At Will*
Minor Action
Close burst 3
Target: One creature in burst
Effect: You mark the target until you use this power again or until the end of the encounter.

Augment 1 Target: One or two creatures in burst

Power Points: You start with 2 power points.  You regain all your power points when you take a short or an extended rest.

Level 3: +2 PP
Level 7: +2 PP
Level 13: +1 PP
Level 17: +2 PP
Level 21: +2 PP
Level 23: +2 PP
Level 27: +2 PP


HP 33; Bloodied 16; Value 8; Surge: 10
AC 17; Fortitude 15, Reflex 13; Will 16
Speed 5

[M] Basic Melee (Standard; At-Will) * Basic Melee
+5 vs AC: 1d10+0 damage
[M] Concussive Strike (Standard; At-Will) * Melee
Close blast 3
Target: One creature you can see in blast
Attack: +8 vs AC
Hit: 1d10+4 force damage. You push each enemy in the blast other than the target a number of squares equal to 1 + your Charisma modifier.

Augment 1
Close burst 3
Target: One creature you can see in burst
Hit: 1d10+4 force damage. You push one enemy in the burst other than the target a number of squares equal to 1 + your Charisma modifier.

Augment 2
Hit: 1d10+4 force damage, and you knock the target prone. You push each enemy in the blast other than the target a number of squares equal to 1 + your Charisma modifier.
[M] Bull's Strength (Standard; At-Will) * Melee
Attack: Constitution vs. AC
Hit: 1d10+4 damage, and you push the target 1 square.

Augment 1 Special: Your reach increases by 1 for this attack.

Augment 2 Close blast 3 Target: Each enemy you can see in blast
[M] Accelerating Strike (Standard; Daily) * Melee
Effect: Before the attack, you shift your speed. You can move through enemiesÂ’ spaces during this movement.

Attack: +8 vs AC. You have combat advantage for this attack.

Hit:2d10+4 damage. Your movement does not provoke opportunity attacks from the target until the end of the encounter.

Miss: Half damage.

Effect. Until the end of the encounter you gain a +2 power bonus to speed.  In addition when you shift you shift 1 extra square.
[M] Dimension Slide (Move; Encounter) * Utility Ranged 5
Target: You and one ally
You slide one target 1 square and teleport the other 3 squares.
Alignment: Good; Languages: Common, Elven
(* = Trained in that skill)
1 Acrobatics, 1 Arcana, -1 Athletics, 9 Bluff*, 6 Diplomacy,
1 Dungeoneering, 3 Endurance, 1 Heal, 1 Hist, 8 Insight*, 9 Intimidate*,
1 Nature, 1 Perception, 1 Religion, 1 Stealth, 4 Streetwise, 1 Thievery
Str 10(0) Dex 14(2) Wis 11(0)
Con 18(4) Int 10(0) Cha 16(3)
Equipment: S.A.K., Scale Armor, Broadsword, Heavy Shield

Magic Item: Ebon Armor
You gain necrotic resistance equal to 3 + twice this armor's enhancement bonus.

When an enemy adjacent to you dies, you gain temporary hit points equal to 3 + this armor's enhancement bonus.
43 Gold


Feats:
01) Improved Speed of Thought: When you use your speed of thought, you can move 2 additional squares.
02) Weapon Expertise Heavy Blade


Background Benefit: Blessed: +2 Intimidate


Character description/personality: Dalte is generally a rather quiet man, opting to let his sword speak in his place during combat.  Out of combat, he tends to seem like a looming shadow, his presence quite a deterrent from people flirting with his sister.  The only time that the quiet demeanor is broken is when someone speaks of his sister in a less than proper fashion, at which point, he has been known to fly into a rampage.


Combat tactics: Dalte will protect his sister first and foremost, though this is not to say that he will not protect his allies, but his sisters safety is his highest priority.  Likes to work in tandem with his sister to flank enemies and use his mark to ensure that enemies attack him instead of her.