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00:28, 24th April 2024 (GMT+0)

Mathias

Mathias Level 1 Deva Avenger
Initiative +2, Perception 19, Insight 14,

Racial Traits:

Astral Majesty: You have a +1 bonus to all defenses against attacks made by bloodied creatures.

Astral Resistance: You have resistance to necrotic damage and radiant damage equal to 5 + one-half your level.

Immortal Origin: Your spirit is native to the Astral Sea, so you are considered an immortal creature for the purpose of effects that relate to creature origin.

Class Traits:

Armor of Faith: The favor of your deity wards you from harm. While you are neither wearing heavy armor nor using a shield, you gain a +3 bonus to AC.

Avenger's Censure: Censure of Retribution: When any enemy other than your oath of enmity target hits you, you gain a bonus to damage rolls against your oath of enmity target equal to your Intelligence modifier until the end of your next turn. This bonus is cumulative.

Channel Divinity: Once per encounter, you can use a Channel Divinity power. You start with two Channel Divinity powers: Abjure Undead and Divine Guidance. You can gain additional Channel Divinity powers by taking divinity feats.

Oath of Enmity: Your god gives you the power to strike down your chosen prey. You gain the oath of enmity power.

HP 25; Bloodied 12; Value 6; Surge7
AC 16; Fortitude 11; Reflex 14; Will 16
Speed 6

[M] Basic Melee (Standard; At-Will) * Basic Melee
+3 vs AC: 1d12+0 damage
[M] Bond of Retribution (Standard; At-Will) * Melee
+7 vs. AC
Hit: 1d12+4 damage. The first time an enemy other than the target hits or misses you before the end of your next turn, the target takes radiant damage equal to your Intelligence modifier. (+3)

Level 21: 2[W] + Wisdom modifier damage.
[M] Overwhelming Strike (Standard; At-Will) * Melee
+7 vs AC
Hit: 1d12+4 damage. You shift 1 square and slide the target 1 square into the space you occupied.

Level 21: 2[W] + Wisdom modifier damage.
[M] Oath of Enmity (Minor; Encounter) * Burst 10
Target: One enemy you can see in burst

Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target
drops to 0 hit points, at which point you regain the use of this power.

If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.  If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
[M] Memory of a Thousand Lifetimes (No Action; Encounter) * Racial
You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result.

Effect: You add 1d6 to the triggering roll.
[M] Abjure Undead (Standard; Encounter) * Channel Divinity
One undead creature in burst 5
Attack: Wisdom vs. Will

Hit: 3d10 + Wisdom modifier radiant damage, and you
pull the target a number of squares equal to 1 + your
Wisdom modifier. The target is also immobilized until
the end of your next turn.

Level 5: 4d10 + Wisdom modifier damage.
Level 11: 5d10 + Wisdom modifier damage.
Level 15: 6d10 + Wisdom modifier damage.
Level 21: 7d10 + Wisdom modifier damage.
Level 25: 8d10 + Wisdom modifier damage.

Miss: Half damage, and you pull the target 1 square.
[M] Divine Guidance (; Encounter) * Channel Divinity
Immediate Interrupt Close burst 10
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target

Target: The triggering ally

Effect: The target makes a second attack roll and uses either result.
[M] Whirlwind Charge (Standard; Encounter) * Melee
Target: One creature
Attack: +7 vs AC
Hit: 2d12+4 damage.
Special: When charging, you can use this power in place of a melee basic attack. If you charge, you gain a +4 bonus to AC against opportunity attacks you provoke while moving to the target.
[M] Aspect of Might (Standard; Daily) * Melee
+7 vs AC
Hit: 3d12+4 damage.
Miss: Half damage.
Effect: Until the end of the encounter, you gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks.
Alignment: Lawful Good; Languages: Common, Elven, Deep Speech
(* = Trained in that skill)
2 Acrobatics, 3 Arcana, 0 Athletics, 0 Bluff, 0 Diplomacy,
4 Dungeoneering, 0 Endurance, 9 Heal*, 5 Hist, 4 Insight, 0 Intimidate,
4 Nature, 9 Perception*, 10 Religion*, 7 Stealth*, 0 Streetwise, 2 Thievery
Str 10(0) Dex 14(2) Wis 18(4)
Con 11(0) Int 16(3) Cha 10(0)
Equipment: S.A.K., Fullblade, Cloth Armor
54 Gold


Feats:
01) Weapon Proficiency Fullblade


Background Benefit: (PHB 2) Blessed +2 Religion


Character description/personality:


Combat tactics: