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14:44, 19th April 2024 (GMT+0)

Viktor

Viktor, Level 2 Necromancer
Initiative +1, Perception +1, Insight +1,

Racial Traits:  LOL HUMAN!!

Extra Feat:

Human Defenses:

Extra At Will Power:

Class Traits:

Tome of Binding: Tome of Binding: Once per encounter. as a free action, if you use your tome when using an arcane summoning power, all creatures summoned by that power gain a bonus to damage rolls equal to your Constitution Modifier. (+2)
You must wield a tome to benefit from this feature.  Summoner wizards prefer this form of tome mastery because of its obvious benefits to their summoning spells. This form of mastery also provides benefits to certain conjuration powers.

Cantrips: Cantrips are minor spells you gain at 1st level. You can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers.

Spellbook: You possess a spellbook, a book full of mystic lore in which you store your rituals and your daily and utility spells.

Alchemy: You can make alchemical items of your level or lower. You must have the correct formula and an appropriate skill.


HP 28; Bloodied 14; Value 7; Surge: 8
AC 18; Fortitude 14; Reflex 17; Will 12
Speed 6

[M] Basic Melee (Standard; At-Will) * Basic Melee
LOL vs. AC; no shot in anything damage
[R] Magic Missile (Standard; At-Will) * Ranged 20
7 Force Damage
[R] Ray of Necrosis (Standard; At-Will) * Ranged 10
+7 vs. Fortitude; 1d6 + Intelligence modifier cold damage, and the target is slowed until the end of your next turn.

Increase damage to 2d6 + Intelligence modifier at 21st level.
[R] Necrotic Pillar (Standard; At-Will) * Ranged 10
You conjure 3 pillar of crackling energy in an unoccupied square within range. The pillar occupies 1 square and lasts until the end of your next turn. Each enemy that moves into a square adjacent to the pillar takes 1d6 + your Intelligence modifier Necrotic damage.

Level 21: 2d6 + Intelligence modifier lightning damage.
[R] Ethereal Zombie (Standard; Encounter) * Ranged 10
Target: One creature
Attack: +7 vs. Fortitude
Hit: 1dl0 + Intelligence modifier damage.
Effect: You raise an Ethereal Zombie that appears in 1 square within the target's space. It lasts until the end of your next turn.

If the target moves out of the Ethereal Zombies square, it takes damage equal to your Constitution modifier (+2). If the target ends its turn more than 2 squares away from the Ethereal Zombie, it takes damage equal to your Constitution modifier.
[U] Shield (Standard; Encounter) * Utility
Immediate Interrupt
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense
until the end of your next turn.
[M] Fireborne Zombie (Standard; Daily) * Ranged 10
Target: One creature adjacent to the Fireborne Zombie
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.
Effect: You conjure a Medium Fireborne Zombie in an unoccupied square within range, and the zombie attacks an adjacent creature. Any creature that starts its turn next to the Fireborne Zombie takes 1d4 + Intelligence modifier fire
damage. As a move action, you can move the zombie up to 6 squares.

Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the zombie.
Alignment: Chaotic Evil; Languages: Common, Deep Speech
(* = Trained in that skill)
1 Acrobatics, 13 Arcana*, 0 Athletics, 1 Bluff, 1 Diplomacy,
1 Dungeoneering, 3 Endurance, 1 Heal, 11 History*, 6 Insight*, 1 Intimidate,
1 Nature, 1 Perception, 11 Religion*, 1 Stealth, 1 Streetwise, 1 Thievery
Str 8(-1) Dex 10(0) Wis 11(0)
Con 14(2) Int 20(5) Cha 10(0)
Equipment: S.A.K., Forbidden Tome
70 Gold


Feats:
01)Unarmored Agility: +2 AC when wearing cloth or no armor
01)Forbidden Tome [Deadly; Unstoppable]***
02)Arcane Reserves: +2 to damage with at-will powers when encounter powers
are expended.

***Deadly: You gain a +1 bonus to damage rolls made with a deadly implement. The bonus increases to +2 at llth level and +3 at 21st level.
***Unstoppable: You gain a +l bonus to attack rolls against Fortitude when attacking with an unstoppable implement.

Background Benefit: Arcane Refugee: +2 Arcana


Character description/personality:


Combat tactics: