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20:38, 19th April 2024 (GMT+0)

Alexis

Alexis, level 1 Elf Warden
Age: 13, Height: 5' 0", Weight: 112 lb.
Font of Life: At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.

Wildblood: While you are not wearing heavy armor, you can use your Wisdom modifier in place of your Dexterity or Intelligence modifier to determine your AC. // In addition, when you use your second wind, each enemy marked by you takes an additional penalty to attack rolls for attacks that don’t include you as a target. The penalty equals your Wisdom modifier and lasts until the end of your next turn.

Nature’s Wrath: Once during each of your turns, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn. In addition, you gain the warden’s fury and warden’s grasp powers. You can use these powers against enemies to prevent them from harming those you protect.

Initiative +1, Perception 20, Insight 13, Low-light vision

HP 30; Bloodied 15; Surges 10; value 7
AC 17; Fortitude 14, Reflex 12; Will 14
Resist
Speed 7
[M] Basic Attack (Standard; At-Will) * Melee or Ranged
Weapon
Longsword: +7 vs. AC; 1d8+3 dmg
Longbow: +3 vs AC; 1d10+1
[M] Thorn Strike (Standard; At-Will) * Melee 2
Primal, Weapon
+7 vs. AC; 1d8+3 dmg and you pull the target 1 square.
Level 21: 2[W] + Strength modifier (3) damage.
[M] Weight of the Earth (Standard; At-Will) * Melee Weapon
Primal, Weapon
+7 vs. AC; 1d8+3 dmg and the target is slowed until the end of your next turn.
Level 21: 2[W] + Strength modifier (3) damage.
[M] Warden's Fury (Immediate Interrupt; At-Will) * Melee Weapon
Primal, Weapon
Trigger: Enemy marked by you makes an attack that doesn't include you as a target.
+7 vs. AC; 1d8+3 dmg and target grants combat advantage to you and your allies until the end of your next turn.
Level 21: 2[W] + Strength modifier (3) damage.
[C] Warden's Grasp (Standard; At-Will) * Close Burst 5
Primal
Trigger: Enemy marked by you within 5 squares makes an attack that doesn't include you as a target.
Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
[P] Elven Accuracy (Minor; Encounter) * Personal
Racial
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it’s lower.
[M] Wildblood Frenzy (Standard; Encounter) * Personal
Primal, Weapon
+7 vs. AC; 1d8+3 dmg
Wildblood: The attack does Wis mod (3) extra dmg.
Effect: Make the attack again against the same target or a different one.
[P] Form of the Relentless Panther (Minor; Daily) * Personal
Polymorph, Primal
Effect: You assume the form of the relentless panther until the end of the encounter. While in this form, you gain +2 Reflex, +1 attack rolls against enemies marked by you, and can shift 2 squares as a move action (instead of 1 square).
Special: Once during this encounter, you can use the following attack power while in the form of the relentless panther:
Form of the Relentless Panther (Attack)
Polymorph, Primal, Weapon
Effect: Before the attack, you shift your speed.
+7 v Ref; 2d8+3 and ongoing 5 dmg (save ends).
Miss: Half dmg and ongoing 2 dmg (save ends).
Alignment: Good; Languages: Common, Elven, Dwarven
(* = Trained in that skill)
0 Acrobatics, 1 Arcana, 7 Athletics*, 0 Bluff, 0 Diplomacy,
3 Dungeoneering, 0 Endurance, 8 Heal*, 1 Hist, 3 Insight, 0 Intimidate,
12 Nature*, 10 Perception*, 1 Religion, 0 Stealth, 0 Streetwise, 0 Thievery
Str 16(3) Dex 13(1) Wis 16(3)
Con 13(1) Int 12(1) Cha 10(0)
Equipment: S.A.K., Hide Armor, Light Shield, Longsword, Longbow



Rituals: None.

Feats:
01) Heavy Blade Expertise (+1 attk. +2 defenses v AoO)


Background Benefit: Explorer/Guide
Add Nature to class skill list
+2 Nature
Learn an extra language (Chose Dwarven)

Character description/personality:


Combat tactics:


Character background: