Brickelle, level 1 Human Ranger (Archer)
Initiative +5, Perception 17, Insight 17

Racial Traits: Human LOL

Class Traits:

Hunter's Quarry: Once per turn as a minor action, you can designate the
enemy nearest to you as your quarry.  Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled.  The hunter’s quarry effect remains active until the
end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.  You can designate one enemy as your quarry at a time.

Level Hunter’s Quarry Extra Damage
1st–10th +1d6
11th–20th +2d6
21st–30th +3d6

Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

HP 23; Bloodied 11; Surges 6; value: 5
AC 17; Fortitude 12, Reflex 17; Will 13
Speed 6

[R] Basic Ranged (Standard; At-Will) * Basic Melee
+8 vs AC: 1d12+5 damage
[R] Twin Strike (Standard; At-Will) * Melee
+8 vs AC; Targets: One or two creatures Hit: 1d12 damage per attack.

Increase damage to 2d12 at 21st level.
[R] Nimble Strike (Standard; At-Will)  * Melee
+8 vs AC; Special: Shift 1 square before or after you attack
Hit: 1d12 + 5 damage.

Increase damage to 2[W] + Dexterity modifier at 21st level
[R] Careful Attack (Standard; At-Will) * Melee
+10 vs AC; Hit: 1d12 damage.

Increase damage to 2[W] (melee) or 2[W] (ranged) at 21st level.

[R] Two Fanged Strike (Standard; Encounter) * Melee
+8 vs AC (Two Attacks); 1d12 + 5 damage per attack. If both attacks hit, you deal extra damage equal to your Wisdom modifier. (+2)

[R] Hunt's End (Standard; Daily) * Melee
+8 vs AC; 3d12 + 5 damage (ranged).
Miss: Half damage

Special: If the target is your quarry, the attack can score a critical hit on a roll of 19–20.

Alignment: Good; Languages: Common, Elven
(* = Trained in that skill)
10 Acrobatics*, 0 Arcana, 5 Athletics, -1 Bluff, -1 Diplomacy,
2 Dungeoneering, 0 Endurance, 7 Heal*, 0 Hist, 2 Insight, -1 Intimidate,
7 Nature*, 9 Perception*, 0 Religion, 10 Stealth*, -1 Streetwise, 5 Thievery
Str 10(0) Dex 20(5) Wis 14(2)
Con 11(0) Int 10(0) Cha 8(-1)
Equipment: S.A.K., Greatbow, Leather Armor
30 gold

00) Defensive Mobility
01) Weapon Proficiency Greatbow
01) Weapon Expertise Bow

Background Benefit: Born Among Elves: +2 Perception

Character description/personality: Brickelle is a genuinely happy soul, refusing to let much of anything dampen her pleasant demeanor and with a sense of right and wrong that sort of fits the scale of nice and not so nice, she manages to keep herself out of trouble and often finds herself becoming endeared by those around her.  Borders on Naive from time to time, she is by no means stupid and treating her in such a fashion seems to be the only way to upset her.

Combat tactics: She prefers to stay at a range and fire multiple shots at a specific target, focusing all her attention on that solitary foe before moving to the next one.  As she unknowingly suffers from ophidiophobia, she will freeze in absolute terror if she sees a snake longer than about her forearm.

Character background: