Bridget, Level 1 Human Warlord/Fighter
Age: 30, Height: 5' 5", Weight: 130 lb.
Initiative: +2, Perception: 10, Insight: 10, normal vision

Combat Leader: Any ally within 10 squares of Bridget who can see and hear her gets a +2 bonus to Innitiative checks and a +2 bonus to AC until the end of their first turns in the encounter.

Perfect Recall: Bridget can make a history check in place of any intelligence check. <-- Level 2

HP: 23; Bloodied: 11; Surges: 8; value: 5
AC: 17; Fortitude: 16, Reflex: 15; Will: 13
Speed: 6
[M] Long Sword (Standard; At-Will) * Basic Melee
+8 vs. AC; 1d8+4 dmg
[M] Commander's Strike (Standard; At-Will) * Melee Weapon
Attack: An ally of Bridget's choice makes a melee basic attack against the target.
Hit: Ally's basic attack damage + Bridget's Int mod (+3)
[M] Direct the Strike (Standard; At-Will) * Melee
Effect: Target makes a basic attack as a free action against an enemy of your choice that you can see within 10 squares.
[M] Tide of Iron (Standard; At-Will) * Melee
+8 vs. AC; 1d8+4 dmg, push 1, shift into vacated square.
[M] Combat Challenge (Immediate Interrupt; A-Will) * Personal
Whether a fighter attack hits or misses, the target is marked via Combat Challenge until the end of Bridget's next turn. When an enemy marked by Bridget is adjacent to her and shifts or makes an attack that does not include her, she can make a melee basic attack against that enemy.
[P] Pass Forward (Move; A-Will) * Personal
Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.
[C] Inspiring Word (Minor; Encounter) * Close
Close burst 5; Target: You or one ally in burst
Effect: Target can spend a healing surge and regain an addtional 1d6 HP.
[M] Warlord's Favor (Standard; Encounter) * Melee
+8 vs. AC; 2d8+4 dmg; Ally within 5 squares gains +4 to attack rolls until the end of Bridget's next turn.
[M] Shield Edge Block (Immediate Interrupt; Encounter) * Melee 1
Trigger: Target hits or misses you with a close or melee attack.
Requirement: You must be using a shield.
+11 vs. AC; 2d6+5 dmg; target takes a -4 penalty to the triggering attack.

[M] Bastion of Defense (Standard; Daily) * Melee
+8 vs. AC; Hit: 3d8+4 damage. Allies within 5 squares of Bridget gain +1 to all defenses until the end of the encounter.
Effect: Allies within 5 squares of Bridget gain 6 temp HP.
Alignment: Lawful good; Languages: Common, Elven, Goblin

(* = Trained in that skill)
-1 Acrobatics, 3 Arcana, 8 Athletics*, 1 Bluff, 8 Diplomacy*,
0 Dungeoneering, 4 Endurance*, 0 Heal, 8 Hist*, 0 Insight, 1 Intimidate,
0 Nature, 0 Perception, 3 Religion, -1 Stealth, 1 Streetwise, -1 Thievery

Str 18(4) Dex 10(0) Wis 10(0)
Con 10(0) Int 16(3) Cha 12(1)
Equipment: S.A.K., Hide Armor, Light Shield, Long Sword, Gold: 35gp

Level 3 power choices:
-Dance of Steel (2W+immobilize)
-Immediate Vengeance (interrupt 1d10 dmg + weaken)
-Rhino Strike (Charge: 2W + no AoO)
-Shield Edge Block (interrupt 2d6 dmg and -4 to triggering atk)
-Sweeping Blow (burst 1. +2 v ac; 1W + str + 1/2str dmg)
(Level 1 fighter power choices):
-Shield Riposte (reaction; +3 v fort; 1d10 dmg, push 1, shift 2)

Racial attributes: +2 to ability of choice (Chose Cha), movement 6, Normal Vision, Languages Common and choice of one other (Chose Goblin), Bonus At-Will power, Bonus feat, Bonus skill from class, +1 to Fort Ref and Will.

Class attributes: Armor Proficiency: Cloth, Leather, Hide, Chainmail; Light Shield. Weapon Proficiency: Simple Melee, Military Melee, Simple Ranged. Bonus to Defense: +1 For, +1 Will. Skill Training: (Choice of four from list). Combat Leader. Commanding Presence (Chose Tactical Presence). Inspiring Word.

Tactical Presence: When an ally Bridget can see spends an action point to make an extra attack, that ally gets a bonus to the attack roll equal to one-half Bridget's intelligence modifier (1).

Rituals: None.

00) Weapon Expertise (Bonus GM-given feat): Heavy Blade
01) Hybrid Talent: Combat Superiority (Human bonus feat)
01) Prepared for Anything
02) Skill Power: Perfect Recall (History)

 (aka Waterdeep from Forgotten Realms)
Add Diplomacy to your class skill list.
+2 to Diplomacy checks.
Add an extra language of your choice (Besides Abyssal and Supernal).

Despite Unity being relatively new, Unity has been around long enough for anyone who remembers the tyranny before Eöl to be too old for adventuring. Thus, anyone who was born in Unity when it was called "Unity" has benefited from prosperity rather than tyranny. The continued support of racial acceptance, coupled with the fact that more and more races have arrived and even been born in Unity means that the people of Unity are not only used to most races, but have become accustomed to meeting new ones. For this reason, most people in Unity are not racist, but even those who are know well enough how to get along with other races. Therefor, players with the Unity Regional Benefit can add the Diplomacy skill to their class skill list and receive a +2 bonus to Diplomacy checks. Also, thanks to the constant flow of and dealings with many races, players with the Unity Regional Benefit who wish to learn something about a specific player-character race gets a +5 to their DC roll concerning that race's lore. Finally, due to the fact people who live in Unity always hear more than the Common tongue, any character who grew up in Unity gains one extra language of choice.

Character description/personality:
Bridget is an average sized woman with brown hair and brown eyes. Never seen smiling or frowning, Bridget keeps a poker face at all times and for good reason: She believes emotions are a weakness. Burying her emotions deep, nobody ever knows whether something upsets her or not... or if anything can. Jokes do not maker her laugh. She has no sense of humor. However, it is this cold, calculated way of life that causes Bridget to do everything with precision and without duress. However, this does not mean she has no emotion. It simply means she does not show it. Therefor fear effects and such still work on her.

Having been brought up knowing right from wrong, however, Bridget is a crusader for good and against evil. Due to the strict emphasis on obeying rules that her Aunt imprinted into her mind, Bridget is a stickler for the rules and has harsh words at best for those who do not follow the rules. Bridget is also black and white about her beliefs and rules. There is no such thing as a bad person who obeys the rules. In her mind, bad people are incapable of obeying all the rules and thus can be caught doing something wrong.

Combat tactics:
Bridget believes a dragged out battle is less likely to be won unless you are forcing the enemy to run out of resources (Such as a good siege). Therefor, Bridget strongly prefers speed over patience. This isn't to say she is impatient, but in battle, she acts quickly and decisively, instigating her allies to do the same. She leads her allies straight to the enemies' commander if he or she is present or in view. If her allies are not in range of "Warlord's Favor", Bridget will delay using it and use "Furious Smash" until her allies are in range. In this way, the ally still gets a bonus to attacking Bridget's target before ALL allies receive the better benefit. But in her arsenal of attacks, Bridget saves "Bastion of Defense" for tougher foes that clearly won't be taken down easily and will use it first thing if she sees such a foe ready to attack her and her allies.

Character background:
Bridget was raised by her very strict Aunt who would punish her for crying, laughing, or even frowning. The Aunt didn't explain that when she punished Bridget for these things, it was because she was discouraging being a crybaby, laughing at inappropriate times or making people uncomfortable by frowning at them when they are in the right. And since Bridget's Aunt was the kind of person who believed she was always in the right, she believed she never deserved a frown from Bridget. Unfortunately, Bridget misinterpreted the way she was raised to mean that emotions are bad. This was further enforced when Bridget discovered that being cold merited no punishment from her Aunt. The Aunt, completely unaware of the kind of psychological damage inflicted on Bridget, continues to believe Bridget is the world's most perfect niece and thus, the Aunt does not regret, but rather is proud of the way she raised Bridget.

When she became an adult, Bridget decided to take schooling for becoming an official of the law so she could continue the crusade against lawlessness that her Aunt instilled in her. Wanting to get more done than she could do on her own, Bridget went into officer training and became a warlord so that she could command other fighters instead of merely being 1 fighter. In order to better serve Unity, Bridget learned Elven due to elves being the second-largest population as well as the fact Elves get along with humans most. Next, Bridget took classes on Goblin to be able to relate to the less-accepted masses such as goblins, orcs, etc. Bridget also studied it so as to understand what most enemies might be saying. Now Bridget serves as both a peace keeper (Law enforcer) and as a Commander who gets things done.