Shakkra, level 1 Tiefling Bard
Initiative +0, Perception 15, Insight 11, Low-light,

Fire Resistance: 5

Racial Traits:

Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.

Fire Resistance: You have resist fire 5 + one-half your level.

Infernal Wrath: You can use infernal wrath as an encounter power.

Class Traits:

Skill Versatility: You gain a +1 bonus to untrained skill checks.

Song of Rest: When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.

Multiclass Versatility: You can choose class-specific multiclass feats from more than one class

HP 23; Bloodied 11; Surges 7; value: 5
AC 16; Fortitude 10, Reflex 15; Will 16
Speed 6

[M] Basic Melee (Standard; At-Will) * Basic Melee
+2 vs AC: 1d8-1 damage
[R] Vicious Mockery (Standard; At-Will) * Melee
+5 vs Will; Hit: 1d6 + 6 psychic damage, and the target takes a 2 penalty to attack rolls until the end of your next turn.
Level 21: 2d6 + Charisma modifier damage.
[R] Misdirected Mark (Standard; At-Will)  * Melee
+6 vs Reflex;  1d8 + 6 damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.

Level 21: 2d8 + Charisma modifier damage.
[P] Infernal Wrath (Minor; Encounter) * Personal
You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
[R] Majestic Word (Standard; Encounter) * Melee
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier.  You also slide the target 1 square.
Level 6: 1d6 + Charisma modifier additional hit points.
Level 11: 2d6 + Charisma modifier additional hit points.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
[R] Blunder (Standard; Encounter) * Melee
+5 vs. Will; 1d6 + 6 damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll.

Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier.
[R] Stirring Shout (Standard; Daily) * Melee
+5 vs. Will; 2d6 + 6 psychic damage

Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.
Alignment: Neutral; Languages: Common, Draconic, Supernal
(* = Trained in that skill)
1 Acrobatics, 8 Arcana*, 0 Athletics, 10 Bluff*, 6 Diplomacy,
1 Dungeoneering, 1 Endurance, 1 Heal, 4 Hist, 1 Insight, 10 Intimidate*,
1 Nature, 5 Perception*, 4 Religion, 1 Stealth, 12 Streetwise*, 1 Thievery
Str 8(-1) Dex 10(0) Wis 10(0)
Con 11(0) Int 16(3) Cha 20(5)
Equipment: S.A.K., Longsword, Leather Armor
37 gold

00) Ritual Caster
01) Superior Implement - Accurate Wand (+1 to Implement Attacks)

Background Benefit: Baldur's Gate: Add one language (Supernal), +2 Streetwise

Character description/personality: Shakkra is a bit of a cold soul, tending to keep others at arms length, even at tail's length if she can get away with it.  This is not to say that she won't help her allies, because they always serve some sort of purpose that even she might not be aware of until a situation should arise.  Not the most strategic mind, but she can often offer insight into an existing plan.  She enjoys singing and deep down truly hopes that the people around her enjoy her performances as much as she enjoys putting them on.

Combat tactics: Shakkra is not a melee fighter and will do everything she can to avoid becoming on as she isn't exactly the most hardened warrior, leaving that to others.  Instead, she forces her will on others from a distance with her songs, driving the enemy to distraction with the sound of her voice.

Character background: