![]() |
| ||
|
Visitor : ![]() ![]() ![]() |
Absinthe - Battlebabe (bolshie) |
---|
![]() Cool+3 Hard-1 Hot+2 Sharp+1 Weird=0 All smooth-skinned and almond-eyed and tan-coloured. Silent footfalls and a sharp glance. Absinthe exudes this kind of easy-going confidence, this slow grace that says she doesn’t feel threatened by much of anything. Since she got her shit ruined by O'Bannon, Absinthe wears a high-tech armored bodysuit borrowed from Burke's armory. There's a weathered old leather holster for her pistol, which sits under her arm; it's a compact, sleek little thing with wooden detail on the grip and a dark satin finish to the frame. Elegant and deadly. Not unlike Absinthe. Woman, casual wear, smooth face, indifferent eyes, gorgeous body Moves Dangerous & sexy: when you enter into a charged situation, roll+hot. On a 10+, hold 2. On a 7–9, hold 1. Spend your hold 1 for 1 to make eye contact with an NPC present, who freezes or flinches and can’t take action until you break it off. On a miss, your enemies identify you immediately as their foremost threat. Ice cold: when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard. Impossible reflexes: the way you move unencumbered counts as armor. If you’re naked or nearly naked, 2-armor; if you’re wearing non-armor fashion, 1-armor. If you’re wearing armor, use it instead. Moonlighting: you get 2-juggling. Whenever there’s a stretch of downtime in play, or between sessions, choose a number of your gigs to work. Choose no more than your juggling. Roll+cool. On a 10+, you get profit from all the gigs you chose. On a 7–9, you get profit from at least 1; if you chose more, you get catastrophe from 1 and profit from the rest. On a miss, catastrophe all around. The gigs you aren’t working give you neither profit nor catastrophe. Eye on the door: name your escape route and roll+cool. On a 10+ you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out. Reputation: when you meet someone important (your call), roll+cool. On a hit, they’ve heard of you, and you say what they’ve heard; the MC will have them respond accordingly. On a 10+, you take +1forward for dealing with them as well. On a miss, they’ve heard of you, but the MC will decide what they’ve heard. Absinthe's gigs Brokering deals: A neutral outsider, Absinthe makes an authoritative go-between. Enforcement: When a nail sticks out, people ask Absinthe to hammer it down. Gear Remington 700 (3-harm/4-harm far reload loud) H&K P7 (2-harm close ap valuable loud reload) 2-barter (Mix of currencies, credit, bullets, cigarettes, and old magazines) Stasis body armor (2-armor valuable hi-tech) Jeans, designer t-shirt, blazer, ammo bandolier & sling for rifle, shoulder holster Advances [ ] get +1hard (max +2) [ ] get +1hot (max +2) [x] get +1sharp (max +2) [ ] get +1weird (max +2) [x] get a new battlebabe move [x] get a new battlebabe move [x] get 2 gigs (detail) and moonlighting [ ] get a gang (detail) and leadership [x] get a move from another playbook [x] get a move from another playbook [ ] get +1 to any stat, to a maximum of +3. [ ] retire your character (to safety), and create a new character to play. [ ] create a second character to play, so now you’re playing two. [ ] change your character to a new type. [ ] choose 3 basic moves and advance them. [ ] advance the other 4 basic moves. |