Burke - MaestroD' (nomadzophiel)
Specialist Burke, Randall M.

Look: Man, ancient Navy blue fatigues under a worn cloak, shadowed eyes, rangy body

Cool+2, Hard=0, *Hot+3, *Sharp+2, Weird—

Leave no one behind: in battle, when you help someone who’s rolling, don’t roll+Hx. You help them as though you’d hit the roll with a 10+.

Eager to know: when you go to someone for advice, they must tell you honestly what they think the best course is. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience.

Inspiring: when another player’s character rolls+Hx to help you, they mark experience.

Fingers in every pie: put out the word that you want a thing — could
be a person, could be somethin somethin, could even be just a thing — and
roll+hot. On a 10+, it shows up in your establishment for you, like magic. On
a 7-9, well, your people make an effort and everybody wants to please you
and close is close, right? On a miss, it shows up in your establishment for
you with strings wicked attached.

Everybody eats, even that guy: when you want to know something
about someone important (your call), roll+hot. On a hit, you can ask the MC
questions. On a 10+, ask 3. On a 7-9, ask 1:
• how are they doing? what’s up with them?
• what or who do they love best?
• who do they know, like and/or trust?
• when next should I expect to see them?
• how could I get to them, physically or emotionally?

If you hook another character up — with
sex, with food, with somethin somethin,
whatever — it counts as having sex with

• a scoped and silenced assault rifle (3-harm close/far hi-tech autofire)
• a 9mm sidearm (2-harm close loud)
• military body armor (2-armor valuable hi-tech)
• your fatigues and scrounge, but no jingle (currently includes two radios, a basketball, car keys and a wallet full of pre-war money and credit cards)
• 2 barter worth of stuff taken from dead raiders.

Disposition of the Arsenal and Burke/Jackson's stuff:
Fauna (who has Jackson's first one)


Workspace with - garage, skilled labor (Tiger, Skunk, Datsun and Timberwolf) and a truck.

Statis Facility -

Isolation Rig: bring someone into stasis and you can isolate them from the world’s psychic maelstrom. With a little reconfiguration, you can use the rig to further manipulate the world’s psychic maelstrom: treat this as augury, but roll+sharp instead of rolling+weird.

Contains my unit and colleagues
Has remained untouched because of its defenses

Current Hx
-2 with everyone (Quarantine modifiers included)
-1 Hoss
0 with Absinthe

Keep Calm And Carry On aka Ice Cold: when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard.

Poli-Sci Minor aka Visionary: when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.

ROTC Training aka Perfect Instincts: when you’ve read a charged situation and you’re acting on the MC’s answers, take +2 instead of +1.

MIT Card Counting Team aka Weather eye: when you open your brain to the world’s psychic maelstrom, roll+sharp instead of roll+weird.

A devil with a blade: when you use a blade to go aggro or seize something
by force, roll+hot instead of roll+hard.

XX get +1hot (max hot+3)
__ get +1cool (max cool+2)
__ get +1hard (max hard+2)
__ get +1weird (max weird+2)
XX get a new maestro d’ move - Devil With a Blade
__ get a new maestro d’ move
__ add a security to your establishment
__ resolve somebody’s interest in your
XX get a move from another playbook
__ get a move from another playbook

XX get +1 to any stat (max stat+3) - Hot
__ retire your character (to safety)
__ create a second character to play
XX change your character to a new type
XX choose 3 basic moves and advance them. - Go Aggro, Seduce/Manipulate, Act Under Fire
XX advance the other 4 basic moves.