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Burke - MaestroD' (nomadzophiel) |
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![]() Quarantine Look: Man, ancient Navy blue fatigues under a worn cloak, shadowed eyes, rangy body Cool+2, Hard=0, *Hot+3, *Sharp+2, Weird— Leave no one behind: in battle, when you help someone who’s rolling, don’t roll+Hx. You help them as though you’d hit the roll with a 10+. Eager to know: when you go to someone for advice, they must tell you honestly what they think the best course is. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but don’t accomplish your ends, you mark experience. Inspiring: when another player’s character rolls+Hx to help you, they mark experience. Fingers in every pie: put out the word that you want a thing — could be a person, could be somethin somethin, could even be just a thing — and roll+hot. On a 10+, it shows up in your establishment for you, like magic. On a 7-9, well, your people make an effort and everybody wants to please you and close is close, right? On a miss, it shows up in your establishment for you with strings wicked attached. Everybody eats, even that guy: when you want to know something about someone important (your call), roll+hot. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9, ask 1: • how are they doing? what’s up with them? • what or who do they love best? • who do they know, like and/or trust? • when next should I expect to see them? • how could I get to them, physically or emotionally? Special If you hook another character up — with sex, with food, with somethin somethin, whatever — it counts as having sex with them. Gear • a scoped and silenced assault rifle (3-harm close/far hi-tech autofire) • a 9mm sidearm (2-harm close loud) • military body armor (2-armor valuable hi-tech) • your fatigues and scrounge, but no jingle (currently includes two radios, a basketball, car keys and a wallet full of pre-war money and credit cards) • 2 barter worth of stuff taken from dead raiders. scalpel Disposition of the Arsenal and Burke/Jackson's stuff: rifles: Burke Jackson Gabe Morgan Fauna (who has Jackson's first one) Armor: Burke Jackson Gabe Morgam Absinthe Workspace with - garage, skilled labor (Tiger, Skunk, Datsun and Timberwolf) and a truck. Statis Facility - Isolation Rig: bring someone into stasis and you can isolate them from the world’s psychic maelstrom. With a little reconfiguration, you can use the rig to further manipulate the world’s psychic maelstrom: treat this as augury, but roll+sharp instead of rolling+weird. Contains my unit and colleagues Has remained untouched because of its defenses Current Hx -2 with everyone (Quarantine modifiers included) -1 Hoss 0 with Absinthe Advances Keep Calm And Carry On aka Ice Cold: when you go aggro on an NPC, roll+cool instead of roll+hard. When you go aggro on another player’s character, roll+Hx instead of roll+hard. Poli-Sci Minor aka Visionary: when you share your vision of the future with another player’s character, roll+hard. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms. ROTC Training aka Perfect Instincts: when you’ve read a charged situation and you’re acting on the MC’s answers, take +2 instead of +1. MIT Card Counting Team aka Weather eye: when you open your brain to the world’s psychic maelstrom, roll+sharp instead of roll+weird. A devil with a blade: when you use a blade to go aggro or seize something by force, roll+hot instead of roll+hard. XX get +1hot (max hot+3) __ get +1cool (max cool+2) __ get +1hard (max hard+2) __ get +1weird (max weird+2) XX get a new maestro d’ move - Devil With a Blade __ get a new maestro d’ move __ add a security to your establishment __ resolve somebody’s interest in your establishment XX get a move from another playbook __ get a move from another playbook XX get +1 to any stat (max stat+3) - Hot __ retire your character (to safety) __ create a second character to play XX change your character to a new type XX choose 3 basic moves and advance them. - Go Aggro, Seduce/Manipulate, Act Under Fire XX advance the other 4 basic moves. |