![]() |
| ||
|
Visitor : ![]() ![]() ![]() |
Kilaya - Hocus (jdtucker) |
---|
![]() NAME: Kilaya LOOK: Man, casual wear, soft face, sharp eyes, wiry body HARM: My heart cries from the pain the world feels. STATS: Cool=0 Hard+1 Hot-1 Sharp+1 Weird+2 XP: ( ) ( ) ( ) ( ) ( ) MOVES: (x) Fortunes (x) Frenzy (x) Charismatic ( ) Fucking Wacknut ( ) Seeing Souls ( ) Divine Protection (x) Oftener Right GEAR: Fashion Oddments worth 2 barter Phonebook - Boston Freedom trail map http://www.cambridgebicycle.com/assets/images/rentals/freedom_trail_map.jpg 9mm pistol (2-harm close loud) FINANCES Owe Gabe 1 Barter - Healing Weft and Meredith Gained 1 Barter - tips from Students IMPROVEMENT: ( )get +1 cool (max cool+2) ( ) get +1 hard (max hard+2) ( ) get +1 sharp (max sharp+2) ( ) get a new hocus move ( ) get a new hocus move (X) choose a new option for your followers ( ) choose a new option for your followers ( ) get a holding (detail) and wealth (X) get a move from another playbook - Oftener Right ( ) get a move from another playbook ---- ( ) get +1 to any stat (max stat+3) ( ) retire your character (to safety) ( ) create a second character to play ( ) change your character to a new type ( ) choose 3 basic moves and advance them ( ) advance the other 4 basic moves FOLLOWERS: My students: fortune +2, 10 members Surplus: insight, +1 Barter Your followers are rigorous and argumentative. Surplus: +insight Your followers are involved in successful commerce. +1 fortune. Your followers are hard-working, no-nonsense. Surplus: +1 barter. Wants: judgement You have few followers, 10 or fewer. Surplus: -1 barter Your followers aren't really yours, more like you're theirs. Want: -judgement instead of want: -desertion MOVES DESCRIPTIONS Fortunes: fortune, surplus and want all depend on your followers. At the beginning of the session, roll+fortune(+2). On a 10+, your followers have surplus. On a 79, they have surplus, but choose 1 want. On a miss, they are in want. If their surplus lists barter, like 1-barter or 2-barter, thats your personal share. Frenzy: When you speak the truth to a mob, roll+weird(+2). On a 10+, hold 3. On a 79, hold 1. Spend your hold 1 for 1 to make the mob: bring people forward and deliver them. bring forward all their precious things. unite and fight for you as a gang (2-harm 0-armor size appropriate). fall into an orgy of uninhibited emotion: fucking, lamenting, fighting, sharing, celebrating, as you choose. go quietly back to their lives. On a miss, the mob turns on you. Charismatic: when you try to manipulate someone, roll+weird instead of roll+hot. SPECIAL MOVE: Insight When you use your followers for insight, ask your followers what they think your best course is, and the MC will tell you. If you pursue that course, take +1 to any rolls you make in the pursuit. If you pursue that course but dont accomplish your ends, you mark experience. SPECIAL MOVE: Weird Entanglement If you and another character have sex, you each hold 1. Either of you can spend your hold any time to help or interfere with the other, at a distance or despite any barriers that would normally prevent it. SAVVYHEAD MOVE: Oftener right When a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark an experience circle. Kilaya: 1) Manipulate (Weird*) - Fauna's Place 2) Act under fire (Cool) - Fauna's Place 3) Insight (Fail) - The Dust Settles #28 4) Frenzy (Weird) - The Dust Settles #59 5) Manipulate (Weird) - The Dust Settles #72 * new option for followers (hard-working Surplus: +barter) 6) Manipulate (Weird) - Cry in the Dark #8 7) Manipulate (Weird) - Back to the infirmary #66 --- session 2 --- 8) Read a person (Sharp) - Early to the Party #2 9) Read the sitch (Sharp) - Early to the party #2 10) Read a person (Sharp) - The Keep II #74 * 11) Read a person (Sharp) - The Keep II #75 --- session 3 --- |