Callie
UGLY: 1



Callie Underbough, level 7 Halfling Cleric of Sehanine (MC Fighter)
Age: 21, Height: 3' 10", Weight: 75 lb.
Initiative +3, Perception 18, Insight 24, normal vision

Bold: +5 racial bonus to saving throws against fear.

HP 52; Bloodied 26; Surges 7; value: 13
AC 24; Fortitude 17, Reflex 17; Will 19
Resist: 5 poison
Speed 5
[M] Basic Melee (Standard; At-Will) * Basic Melee
Weapon
Bastard Sword: +11 vs. AC; 1d10+4 dmg.
[R] Lance of Faith (Standard; At-Will) * Ranged 5
Divine, Implement, Radiant
+8 vs. Reflex; 1d8+5 radiant dmg. One ally I can see gains +2 power bonus to their next attack roll against the target.
[R] Sacred Flame (Standard; At-Will) * Ranged 5
Divine, Implement, Radiant
+8 vs. Ref; 1d6+5 radiant dmg. One ally I can see chooses to either gain 5 temporary hp or make a saving throw.
[P] Second Chance (Immediate Interrupt; Encounter) * Personal
(No keywords)
Trigger: An attack hits Callie.
Effect: Force the enemy to re-roll the attack. They must use the new roll even if it's lower.
Rigged Chance: If the triggering attack still hits you, you regain the use of this power. This only works once per encounter for a total of two uses of the Second Chance power.
[H] Healing Word (Minor; Encounter) * Close Burst 5
Divine, Healing
Effect: The target (You or an ally) can spend a healing surge. The target regains additional 2d6 HP.
Special: You can use this power twice per encounter (Three times at 16th level)
Healer's Lore: The target regains an additional 3 HP
[C] Divine Glow (Standard; Encounter) * Close Blast 3
Divine, Implement, Radiant
+8 vs. Ref; 1d8+5 radiant dmg.
Effect: Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn.
[C] Hymn of Resurgence (Standard; Encounter) * Close Blast 5
Divine, Implement
Target: Each Enemy in blast
+8 vs. Fort; Target takes a -2 to all defenses. Whenever an ally hits the target before the end of your next turn, the target is knocked prone.
Effect: Each ally in blast can choose to either gain 5 temporary HP, or make a saving throw.
[M] Strengthen the Faithful (Standard; Encounter) * Melee Weapon
Divine, Healing, Weapon
Target: Once creature
+11 vs. AC; 2d10+5 dmg and you and each ally adjacent to the target can spend a healing surge. Add your cha mod (2) to hp gained.
Healer's Lore: Add wis mod (3) to hp gained.
[C] Turn Undead (Standard; Encounter) * Close Burst 2
Divine, Implement, Radiant
Target: Each Undead in burst.
+8 vs. Will; 2d10+5 radiant dmg and you push the target 5 squares. The target is immobilized until the end of your next turn.
Channel Divinity: You can use only one channel divinity power per encounter.
[P] Divine Fortune (Free; Encounter) * Personal
Divine
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Channel Divinity: You can use only one channel divinity power per encounter.
[C] Moon Touched (Minor; Encounter) * Close Burst 5
Divine, Healing
Effect: You or one ally regains HP equal to your Wis(3) or Cha(2) mod. At the start of each of your turns, roll a d8. If the roll is odd, the target gains thp equal to the roll (If the target already has thp, the effect ends). If the roll is even, the target regains HP equal to the roll and the effect ends.
Healer's Lore: The target regains an additional 3 HP
Channel Divinity: You can use only one channel divinity power per encounter.
[C] Bless (Standard; Daily) * Close Burst 20
Divine
Effect: You and each ally in burst gain +1 power bonus to attack rolls until the end of the encounter.
[C] Beacon of Hope (Standard; Daily) * Close Burst 3
Divine, Healing, Implement
Target: Each enemy in burst
+8 vs. Will; Enemy is weakened.
Effect: You and all allies in burst regain 5 HP and your healing powers restore +5 HP until the end of the encounter.
[R] Astral Condemnation (Standard; Daily) * Ranged 5
Divine, Implement, Radiant
+8 vs. Ref; 3d6+5 radiant dmg.
Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to 5 + your Charisma modifier (2).
Sustain Minor: The effect persists.
Alignment: Good; Languages: Common, Elven
(* = Trained in that skill)
5 Acrobatics, 3 Arcana, 10 Athletics*, 11 Bluff*, 10 Diplomacy*,
6 Dungeoneering, 2 Endurance, 6 Heal, 3 History, 12 Insight*, 5 Intimidate,
6 Nature, 6 Perception, 8 Religion*, 3 Stealth, 5 Streetwise, 5 Thievery
Str 17(3) Dex 12(1) Wis 17(3)
Con 10(0) Int 10(0) Cha 14(2)
Equipment: Mage's Bastard Sword +1 (Anyone proficient with simple weapons or dagger is proficient with this weapon), Imposter's Chainmail +2 (Transform! Can change from chainmail to clothes and back!) Symbol of Divine Reach +2 (+2 to range of ranged or area prayers // Crit: +2d10 for ranged and area attacks), Amulet of Health +1 (Resist 5 poison), Ritual Book, S.A.K. (Backpack, bedroll, flint & steel, belt pouch, two sunrods, 10 days' rations, 50' hemp rope, waterskin)


Rituals:
01) Gentle Repose

Feats:
01) Ritual Caster
01) Battle Awareness (Martial Power)
  - Train in skill from fighter.
  - Once per enc, basic melee vs adjacent enemy who shifts away from you.
01) Weapon Proficiency Bastard Sword (Given from Mage's Bastard Sword)
02) Rigged Chance
04) Moon Touched (DP): You gain the Channel Divinity power Moon Touched.
06) Small Warrior's Defense (Dragon 378): +2 AC & Ref while wielding versatile.

(Note: Used to have Weapon Proficiency Bastard Sword at level 1. Currently, the feats are shuffled as if Callie didn't have that feat since she is using a Mage's Weapon. I might use that weapon until paragon tier, at which point, Callie will gain proficiency with Bastard Sword as a Paragon Path Feature.)

Possible future feats:
Loving Sacrifice - Channel Divinity; steal 5 dmg from ally.
 Note: Take only when I can use more than one Channel Divinity in an encounter.
 2 ways: 1) Glorious Channeler feat (lvl 21) 2) Revered One epic destiny
Power of the Moon
 - +1 to Perception
 - Righteous Brand causes target to take -2 to AC.
Power of Love
 - +2 to Diplomacy
 - Recovery Strike can give 5 thp to 2 allies instead of doing dmg.
  (10 thp at 11th lvl, 15 thp at 21st lvl)


Background Benefit: Seducer
You add Bluff and Insight to your class skill list, and you gain a +1 bonus to Bluff and Insight checks.

Theme: Ordained Priest
Benefit (Level 1): Choose smiting symbol or shining symbol. You gain that power. (Chose Shining Symbol)
Benefit (Level 5): You gain a +2 bonus to Religion checks and Insight checks.
Benefit (Level 10): While adjacent to you, your allies gain a +1 bonus to saving throws.

Character description/personality:
Callie has soft, wavy, blond hair and blue eyes. She carries herself delicately like a girly girl, but when battle comes, she can switch immediately to moving like a warrior. Callie is rather attractive and knows it at least enough to know she can use it when needed. Although her focus in her worship is on the Love aspect of Sehanine, Callie is no stranger to the other two domains (Trickery and the Moon). Callie loves and loves to be loved. She sees her adventures not only as a great opportunity to rescue the helpless, but as an excuse to get close with her allies, forming a special bond only brothers in arms can form. Callie is a little bit of a flirt, though it is mostly meant as a means of helping improve the mood of her allies (After all, she flirts with the girls in the party too).

Combat tactics:
Support allies, zap enemies, and when opportunity asks for it, charge into melee with her big sword. Callie made sure she was rounded so that she could aid in any situation.

Character background:
Callie grew up in Fallcrest with a loving pair of parents. Her father was an adventurer and when Callie was only 10 years old, her father went on another adventure and never returned. Her mother tried to hold things together, but she wound up ill and over the course of 5 years, Callie watched her mother die of an illness. But by then, Callie was an adult and had become part of the local church of Sehanine. With no family left, Callie's home was all she had. Sure, she had friends, but Callie always hoped she could find her father some day. With the recent turn of events guiding her on the path of adventure, she hopes following her father's adventuring path will eventually lead her to him.

Over her lifetime, Callie has gained a number of "earned" names as per halfling culture. The earned names include: Callie Sun-Smile (Her smile was always pleasant to look at and some swore a room *actually* got brighter when Callie smiled), Callie Gold-Heart (Callie was always mending relationships and helping people come together), Callie "Mistletoe" Underbough (For being a match-maker when possible), Callie Peace-Keeper (Callie suffered no bully to prosper and kept the peace where there was no law technically being broken), Callie Crescent-Moon (An honorific name given when Callie achieved Cleric status at the church of Sehanine), and most recently, Callie Dragon-Heart (For being one of the heroes who took out a dragon). Everyone calls her Callie, but some have called her by Sun-Smile or Mistletoe instead as endearing nicknames. One halfling called her Cal all the time because it was easier to say than Callie.

Parents: Johnny and Shenniah Underbough



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