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21:41, 16th April 2024 (GMT+0)

Greenbeard

====== Created Using Wizards of the Coast D&D Character Builder ======
Greenbeard, level 1
Dwarf, Druid
Primal Aspect: Primal Swarm

FINAL ABILITY SCORES
Str 10, Con 18, Dex 13, Int 10, Wis 18, Cha 9.

STARTING ABILITY SCORES
Str 10, Con 16, Dex 13, Int 10, Wis 16, Cha 9.


AC: 14 Fort: 14 Reflex: 12 Will: 15
HP: 30 Surges: 11 Surge Value: 7

TRAINED SKILLS
Nature +9, Insight +9, Perception +9, Endurance +10

UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +6, Heal +4, History, Intimidate -1, Religion, Stealth, Streetwise -1, Thievery, Athletics -1

FEATS
Druid: Ritual Caster
Level 1: Ferocious Tiger Form

POWERS
Druid at-will 1: Pounce
Druid at-will 1: Storm Spike
Druid at-will 1: Swarming Locusts
Druid encounter 1: Darting Bite
Druid daily 1: Form of the Primeval Bear

ITEMS
Ritual Book, Hide Armor, Warhammer
RITUALS
Animal Messenger
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Pack Outcast
  Pack Outcast Starting Feature (1st level): You gain the body of the wolf power.
  Pack Outcast Level 5 Feature (5th level): If you and one or more allies are adjacent to an enemy, that enemy grants you and those allies combat advantage.
  Pack Outcast Level 10 Feature (10th level): You gain a +2 power bonus to Athletics checks and Intimidate checks.

Body Of The Wolf:
Body of the Wolf

Your flesh flows, your bones twist, and you lift your snout to howl.

At-Will (Special)        Polymorph, Primal
Minor Action      Personal

Effect: You change from your humanoid form to the form of a wolf, or vice versa. When you change from wolf form to humanoid form, you can shift 1 square.
    While in wolf form, you retain your normal game statistics and size, but gain a +1 bonus to speed. Your equipment becomes part of your wolf form. You continue to gain the benefits of the equipment you wear, except shields and item powers. While equipment is part of your wolf form, it cannot be removed, and anything in a container that is part of your wolf form is inaccessible.
    You gain proficiency with your bite while in wolf form. Treat your bite as a melee weapon with a +3 proficiency bonus, a 1d8 damage die, and the enhancement bonus of your primary weapon.