Dagger
Racial Attributes: Kobold. +2 CON. Choice of +2 CHA, DEX. Darkvision. 6 square speed. Draconic. +2 Dungeoneering, Thievery. +2 Defense vs traps. Reptile keyword. Shifty power (see above).
Class Attributes:
Assassin (Magazine)
Armor Proficiencies: Cloth, Leather. Light Shield.
Weapon Proficiencies: Simple One-Handed Melee, Simple Ranged. Military Heavy Blade. Military Light Blade.
Implements: Ki Focus, Proficient Weapons.
Bonus To Defense: +1 Fort, +1 Will.
Guild Training; Night Stalker: I gain +CHA(3) to DMG Rolls, against targets not adjacent to any enemy.
Assassin's Shroud: At-Will, Free (Special). Shadow. Target; One enemy I can see in Close Burst 10.
Place one Shroud (up to 4) on a target. Shroud's last until I use one on another target, or end of Enc.
I can choose to invoke either All my Shrouds or None of them on attacks. Invoking deals damage per shroud (minus one on a miss) and removes them.
1d6/1d6+3/1d6+6 Per Shroud. This Damage can not benefit from any bonus to damage rolls.
Special: I can only use this power on my turn, and once per turn.
Shadow Step: At-Will, Move. Shadow, Teleport. Requirement; Adjacent to Creature. Effect; Teleport 3/4/5 per Tier, adjacent different Creature.
Shade Form: Minor, Enc. Shadow. Shadow form until End Of My Next Turn, or I make an attack roll. Gain Insubstantial, Vuln 5 Radiant. Can use cover or concealment for Hidden Stealth checks. Can use Allies as cover to become and remain hidden.
Sustain Minor: Form persists.
Background Benefit: Wandering Duelist; Add Intimidate to C list, +3 Intimidate.
Critical: N/A
Special:
+1 Bonus to DMG rolls when dual wielding (Feat 1).
Feats: Two Weapon Fighting(Lv1).
Additional Equipment:
SAK. Climber's Kit. Light Shield. shortswords Rapier. Daggers. Footpads camo cloth thieves tools Etc etc blah blah.
Cash Etc:
Total GP Value: Whatever.
Char Desc:
Char BG: