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06:53, 24th April 2024 (GMT+0)

Emerald

Emerald Haynsworth, Level 3 Halfling Bard
Age: 30, Height: 3' 0", Weight: 28 lb.
Initiative +3, Perception 12, Insight 16, Low-Light Vision

HP 33; Bloodied 16; Surges 6; value: 8
AC 19; Fortitude 11, Reflex 16; Will 17
Speed 6
[P] Fast Hands (Free; At-Will) * Personal
No Keywords
Effect: You draw or sheath a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item.
Special: You can use this power only once per round.
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged Weapon
Weapon
Dagger     : +3 vs AC; 1d4 dmg
Short Sword: +3 vs AC; 1d6 dmg
Sling      : +5 vs AC; 1d6+5 dmg
Scimitar   : +3 vs AC; 1d8 dmg.
[R] Guiding Strike (Standard; At-Will) * Melee Weapon
Arcane, Weapon
+8 vs AC; 1d8+5 dmg. Target takes a -2 penalty to the defense of your choice until the end of your next turn.
[R] Vicious Mockery (Standard; At-Will) * Ranged 10
Arcane, Charm, Implement, Psychic
+6 vs Will; 1d6+5 dmg. Target takes -2 penalty to attack rolls until end of your next turn.
[R] Blunder (Standard; Encounter) * Ranged 5
Arcane, Charm, Implement
+6 vs Will; 1d6+5 dmg. Slide target 2 squares. During slide, your or one of your allies can make a melee basic attack against the target as a free action with +2 bonus to the attack roll.
[R] Cunning Ferocity (Standard; Encounter) * Melee Weapon
Arcane, Weapon
+8 vs Fort; 1d8+5 dmg. each ally within 5 of you gains +4 bonus to dmg rolls against the target until the end of your next turn.
[M] Echoes of the Guardian (Standard; Daily) * Melee Weapon
Arcane, Weapon

Dagger     : +8 vs AC; 2d4+5 dmg. *
Short Sword: +8 vs AC; 2d6+5 dmg. *
Scimitar   : +8 vs AC; 2d8+5 dmg. *
* = Until end of your next turn, target marked by ally within 5 squares.
Effect: Until the end of the encounter, once during each of your turns, choose an ally within 5 squares of you when you hit an enemy. Until the end of your next turn, that enemy is marked by that ally.
Alignment: Good; Languages: Common, Draconic, Dwarven, Goblin

(* = Trained in that skill)
7 Acrobatics*, 9 Arcana*, 0 Athletics, 12 Bluff*, 6 Diplomacy,
2 Dungeoneering, 1 Endurance, 2 Heal, 12 Hist*, 4 Insight, 6 Intimidate,
2 Nature, 2 Perception, 5 Religion, 3 Stealth, 10 Streetwise*, 7 Thievery*
Str 08(-) Dex 15(2) Wis 10(0)
Con 11(0) Int 16(3) Cha 18(4)
Equipment: Breaching Hide Armor +1, Mundane Weapons (Short sword, Dagger, Sling, Shuriken), S.A.K., Thief's Tools, Harmonic Songblade Scimitar +1, Light Shield, Instruments (Drum, Flute, Harp, Lute, Lyre, Horn), Glass Cutter, Accurate Flame Wand +1, Ritual Book


Rituals: Fastidiousness, Glib Limerick

Feats:
00) Ritual Caster (Bonus Class feat)
01) Sneak of Shadows (Rogue Multiclass)
02) Liguist (Draconic, Dwarven, Goblin)


Next Feat:
02) Liguist (Deep Speech, Giant, Secret Language)
04) Traveler's Insight (feat bonus to insight equal to # of languages known)

Background Benefit: Archeologist (Renamed Scion of an Ancient Bloodline)
Add history to class skill list and gain a +3 bonus to history checks.

Character description/personality:
3' tall humanoid fox who loves life and thinks nothing of taking the life of an enemy. Almost treats life like it's a game, but can often wind up serious when in a dangerous situation or when friends are in danger.

Combat tactics:
Emerald's tactics change with position for the most part, but it usually involved positioning and putting the enemy at disadvantages while keeping herself less of a target. Her rogue habits still remain...

Character background:
Born in a very far away land, Emerald is from a race of people not very well known to the main lands. But due to a desire to explore the world and learn as much as she can about it, this fox who started out as a mere pick-pocket on the streets has gone on to be an adventurer. Now, Emerald seeks to learn of this world and it's many wonders.

XP earned: 0
Money: 122 gold.