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23:44, 28th March 2024 (GMT+0)

Lucky

Mittens Pyromancer, Level 1, Razorclaw Shifter Pyromancer

Initiative +1, Perception 14, Insight 19, Lowlight Vision.
HP 23; Bloodied 11; Surges 7; Value: 5
AC 15; Fortitude 11, Reflex 14; Will 14
Speed 6
Resistances: 5 Fire

[M] Melee Basic (Standard; At-Will) LV 1 * Basic Attack
Staff: +3 Vs. AC; 1d8+0 DMG, Reach 1.

[R] Magic Missile (Standard; At-Will) Lv 1 * Arcane, Evocation, Force, Implement
Staff: 2+Int(4)+Ench= 6 Force DMG.  Range 20.
Autopose: No Hit Check Needed.
Special: Counts as Ranged Basic.

[RA] Scorching Burst (Standard; At-Will) Lv 1 * Arcane, Fire, Implement
Target: All in Burst 1.
Staff: +5 Vs. Reflex; 1d6+5 Fire DMG. Range 10. Area 1.

[RA] Winged Horde(Standard; At-Will) Lv 1 * Arcane, Implement, Psychic
Target: Each Enemy in Burst 1.
Staff: +5 Vs. Will; 1d6+4 Psychic DMG. Range 10. Area 1.
Hit: Target can't use Opportunity Actions until End Of Your Next Turn.

[BL] Burning Hands (Standard; Encounter) Lv 1 * Arcane, Evocation, Fire, Implement
Target: All In Blast 5.
Staff: +5 Vs. Reflex; 2d6+5 Fire DMG. Blast 5
Miss: Half DMG.

[R] Flaming Sphere (Standard; Day) Lv 1 * Arcane, Conjuration, Fire, Implement
Staff: +5 Vs. Reflex; 2d6+5 Fire DMG. Range 10.
Target: Attack; One Creature Next to Sphere. Effect; All.
Effect: You Conjure a Medium Flaming Sphere that occupies a tile in range,
and the sphere attacks (see Target). Any Creature Starting It's Turn next to Sphere
takes 1d4+Int(4) DMG. As a Move Action, you may move sphere 6.
Sustain Minor: You can sustain this power with a Minor action. As a Standard,
you can use the sphere attack.

[RACIAL] Razorclaw Shifting (Minor; Encounter) LV 1 *
Requirement: You must be bloodied.
Effect: Until End of Enc, Speed +2, AC/Reflex +1.

Alignment: Unaligned; Languages; Common, Primordial, ???
 3 Acrobatics, 9 Arcana, 0 Athletics, -1 Bluff, -1 Diplomacy, 7 Dungeoneering,
 1 Endurance, 2 Heal, 4 Hist, 7 Insight, -1 Intimidate, 9 Nature, 2 Percep,
 4 Religion, 3 Stealth, -1 Streetwise, 1 Thievery
 STR 10(+0/+0)  DEX 13(+1/+1)  WIS 14(+2/+2)
 CON 13(+1/+1)  INT 18(+4/+4)  CHA  8(-1/-1)
Equipment: Staff. Cloth Armor. Cloth Armor of Fire Resistance (+1).




Racial Attributes: Razorclaw Shifter. +2 Dex, Wisdom. 6 Speed. lowlight Vision. 2nd lv1 Language Choice. +2 Acrobatics, Stealth. Razorclaw Shifting.

Class Attributes:
Mage
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, Quarterstaff
Implement: Staffs, Staffs, Wands, Tomes.
Defense Bonus: +2 Will.
Apprentice Mage Lv1: Select one of four Schools. Pyromancer Picked.
Apprentice Mage Lv 4: At lv 4, Choose a Secondary School different than your base school (Enchantment, Evocation, Illusion. No Pyro Secondary exists).
Expert Mage Lv5: At lv 5, Gain Pyromancy Expert.
Expert Mage Lv8: At lv 8, gain Secondary Expert Bonus.
Master Mage lv10: At lv 10, Gain Pyromancy Master.
Apprentice Pyromancer Lv1:  Your Attacks Ignore Fire Resistance. +1 Per Tier to Arcane Fire DMG Rolls.
Mage Cantrips: You may Select Three Wizard Cantrips. Selected, 'Mage hand', 'Ghost Sound', 'Prestidigitation'.
Magic Missile: You get Magic Missile For Free.

Background Benefit: Explorer/Guide; Add One lv 1 Language. +2 Nature.

Critical: N/A

Special:
  +1 Stealth for Move Silently (Footpads).
  +1 Feat To-Hit with Staff Weapon/Implement Attacks per tier, Staff Ranged/Area attacks do not trigger AoO, Staff Weapon Melee has +1 reach (Feat).

Feats: Staff Expertise (Lv 1).

Additional Equipment: S.A.K. Climber's Kit. Thieves' Tools. Footpads. Disguise. Tent.
  Accurate Staff.

Cash Etc: 12gp. Total GP Value; 12
LB: 86/100

Bar Fight! Encounter Level 1 580
The Ogre Bombardier Encounter Level 1 (650 XP)
The Summons (Skill Challenge lvl 1) 200XP
Interrogating Morrik (Skill Challenge lvl 1) 200XP
Tracking the Goblins (Skill Challenge lvl 1) 300XP
Chamber of Fame unbound (Encounter lvl 1) 550XP
Goblin Warren (Encounter lvl 1) 500 XP and Action Points
Von Ur stadt Cr ypt Encounter Level 2 (600 XP)
Sp iderw eb Landing Encounter Level 1 (550 XP) and Action Points
Rivenroar Family Crypt Encounter Level 1 (525 XP)
Fresco Chamber Encounter Level 1 (550 XP) and Action Points
RUNNING TOTAL: 5,205 (of 5k needed for lvl 2)

====== Created Using Wizards of the Coast D&D Character Builder ======
Lucky Cleric Heroes Guild, level 3
Razorclaw Shifter, Cleric

FINAL ABILITY SCORES
Str 16, Con 10, Dex 12, Int 10, Wis 18, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 10, Dex 10, Int 10, Wis 16, Cha 12.


AC: 21 Fort: 15 Reflex: 14 Will: 18
HP: 32 Surges: 7 Surge Value: 8

TRAINED SKILLS
Religion +6, Insight +10, Heal +10, Diplomacy +7

UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff +2, Dungeoneering +5, Endurance, History +1, Intimidate +2, Nature +5, Perception +5, Stealth +3, Streetwise +2, Thievery +1, Athletics +3

FEATS
Cleric: Ritual Caster
Level 1: Battle Cleric Armaments
Level 2: Weapon Expertise (Mace)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Priest's Shield
Cleric at-will 1: Invigorating Assault
Cleric encounter 1: Healing Strike
Cleric daily 1: Shield of the Gods
Cleric utility 2: Shield of Faith
Cleric encounter 3: Mighty Hew

ITEMS
Ritual Book, Imposter's Finemail +2, Healer's Brooch +1, Scepter of Bane Mace +1, Light Shield
RITUALS
Gentle Repose
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