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Welcome to Fort Eastward Chronicles II: Those Cursed Mists

05:39, 28th April 2024 (GMT+0)

Baroness Selenia von Talon

Selenia
Advanced half-succubus half-elf fighter 8 (Pathfinder Campaign Setting: Demons Revisited 54, Pathfinder RPG Bestiary 288)
CN Medium outsider (humanoid, elf, human, native)
Init +15; Senses darkvision 60 ft., low-light vision; Perception +15
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Defense
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AC 40, touch 18, flat-footed 34 (+15 armor, +2 deflection, +6 Dex, +6 natural, +1 shield)
hp 129 (8d10+64)
Fort +16, Ref +14, Will +11 (+2 vs. fear); +2 vs. enchantments, spells and spell-like abilities
DR 5/magic; Immune sleep, poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 21
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Offense
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Speed 30 ft., fly 60 ft. (good)
Melee +2 undead-bane keen battleaxe +17/+12 (1d8+9/19-20/×3 plus 2d6 vs. Undead) or
. . kill +19/+14 (1d6+14/×3 plus Fearful) or
. . maim +19 (1d6+9/×3 plus 1d6 electricity) or
. . bite +12 (1d6+3), 2 claws +12 (1d4+3)
Ranged +1 exploding returning javelin +18 (1d6+7, 50% damage to 5ft area)
Special Attacks passion, smite good, weapon training (axes +1)
Spell-Like Abilities (CL 8th; concentration +17)
. . 3/day—charm monster (DC 23), darkness
. . 1/day—detect thoughts (DC 21), unholy blight (DC 23)
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Statistics
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Str 22, Dex 28, Con 25, Int 21, Wis 22, Cha 29
Base Atk +8; CMB +14; CMD 35
Feats Cleave, Flyby Attack, Hover, Improved Initiative, Power Attack, Skill Focus (Fly), Two-weapon Fighting, Weapon Finesse, Weapon Focus (handaxe), Weapon Specialization (handaxe)
Traits reactionary, unpredictable
Skills Bluff +21, Fly +26, Heal +8, Intimidate +19, Knowledge (religion) +10, Perception +15, Profession (gladiator) +17, Sense Motive +8, Survival +15, Swim +15; Racial Modifiers +2 Perception
Languages Abyssal, Common, Elven, Infernal, Moonsea, Orc, Undercommon
SQ armor training 2, change shape (humanoid of same size, alter self), elf blood
Combat Gear potion of haste (3); Other Gear +4 mithral chainmail, +1 returning javelin, +2 undead-bane keen battleaxe, kill, maim, amulet of natural armor +3, ring of evasion, ring of protection +2, ring of resistance +3, belt of healing, deer fur boots, red/yellow headband of rage (10rds/day)
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Special Abilities
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Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Change Shape (humanoid of same size, alter self, 1/day) (Su) You can change your form.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fly (60 feet, Good) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Immunity to Poison You are immune to poison.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Passion (8/day, DC 27) (Su) Bestow 1 negative level on grappled mortal or one lured into an "act of passion".
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Smite Good (1/day) (Su) +9 to hit, +8 to damage, +9 deflection bonus to AC when used.
Spell Resistance (21) You have Spell Resistance.
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes


Default actions:
If being attacked and Selenia is at 1 or more hit points, fight back until all are dead, retreated, or surrendered.
If ally is incapacitated kill their attacker, retreat or surrender are no longer options for them.

Brief Bio: Currently unemployed with the Zhentarim, her own desires have shifted of late as malice and evil have lost the allure they once held over her.  A greater calling has emerged as she moves from one conflict to the next looking to prove her self worth while relishing in the chaos of battle...

Good and evil matter little anymore...such useless causes are left to those blinded by such ideals.  All that matters is the moment, and the excitement that comes with trying to survive.

Description:  The offspring of a pit fiend and human, Selenia stands out in every crowd.  Standing 5 foot 10 inches she is imposing as she is beautiful, wearing only the most utilitarian of clothes and equipment, her natural beauty shows regardless of her attire.  With stark black hair contrasting her deep red skin tone, her fiendish upbringing is only emphasized by the leathery wings on her back, and devilish horns atop her head.


Inventory:  Javelin, leather armor, 2 hand axes, general gear and attire.

Character Images: