Watcher
Who watches the Watcher?

The Danger Room

Affiliations: Solo d8 (if running a pre-programmed scenario) otherwise use the operatorís Affiliations.

Distinctions: Training Facility, Pre-Programmed Scenarios, Targets Individual Weaknesses (if operating by AI) otherwise use the operatorís Distinctions

Sensors & Targeting Systems
Enhanced Senses d8

SFX: Locked On. Spend d6 Doom to add Enhanced Senses (or step up by +1 if already in your pool) and reroll all dice when taking an attack action.
Limit: Overstim. Shutdown Enhanced Senses and add d6 Doom. Recover by activating an opportunity.

Traps
Superhuman Durability d10, Superhuman Strength d10, Weapon d8

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
SFX: Focus. If a pool includes a Traps power, you may replace two dice of equal size with one die +1 step larger.
SFX: Capture. Add a d6 and step up your effect die by +1 when inflicting complications related to grabbing, restraining, or containing a target.
Limit: Tricked Ya! On a failed attack action using a Traps power, add d6 Doom and turn that Traps power into a complication. Activate an opportunity to recover.

Weapons Systems
Weapon d8, Enhanced Durability d8

SFX: Area Attack. Add a d6 and keep an additional effect die for each additional target.
SFX: Focus. If a pool includes a Weapon Systems power, you may replace two dice of equal size with one die +1 step larger.
SFX: Dangerous. Add a d6 to your dice pool for an attack action and step back highest die in pool by Ė1. Step up Physical Stress inflicted by +1.
Limit: Activation. The Danger Room must be activated and can be deactivated via the control booth and other safeguards. If the Danger Room is deactivated mid-scenario, add d6 Doom and Shutdown all Power Sets.

Specialties: Use the operatorís Specialties, or Combat Rookie/Expert/Master depending on pre-programmed level of the scenario.